84,635 research outputs found

    Texture-adaptive mother wavelet selection for texture analysis

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    We discuss the use of texture-adaptive mother wavelets in an adaptive probabilistic wavelet packet approach to texture analysis. First, we present the use of adaptive biorthogonal wavelet packet bases in such ananalysis, thus combining the advantages of biorthogonal wavelets (FIR,linearphase) with those of a coherent texture model. In this case, the computation of the probability uses both the primal and dual coefficient of the adapted biorthogonal wavelet packet basis. The computation of the biorthogonal wavelet packet coefficient is done using a lifting scheme, which is very efficien in terms of reducing the computational complexity and achieving an intrinsic parameterization of wavelet filters Then we include the mother wavelet parameter into this model, in order to fin the optimal mother wavelet for a given texture using this model. The model is applied to the classificatio of mosaics of Brodatz textures, the results showing improvement over the performance of the corresponding orthogonal wavelets

    An adaptive fuzzy approach for modelling visual texture properties

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    The analysis of the perceptual properties of texture plays a fundamental role in tasks like semantic description of images, content-based image retrieval using linguistic queries, or expert systems design based on low level visual features. The presence of these properties in images is very difficult to characterize due to their imprecision, and, moreover, because their perception may change depending on the user or the image context. In this paper, texture properties are modeled by means of an adaptive fuzzy approach that takes into account the subjectivity of the human perception. For this purpose, a methodology in two phases has been proposed. First, non-adaptive fuzzy models, that represent the average human perception about the presence of the texture properties, are obtained. For this modeling, we propose to learn a relationship between representative measures of the properties and the assessments given by human subjects. In a second phase, the obtained fuzzy sets are adapted in order to model the particular perception of the properties that a user may have, as well as the changes in perception influenced by the image context. For this purpose, the membership functions are automatically transformed on the basic of the information given by the user or extracted from the image context, respectively

    Adaptive Segmentation of Knee Radiographs for Selecting the Optimal ROI in Texture Analysis

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    The purposes of this study were to investigate: 1) the effect of placement of region-of-interest (ROI) for texture analysis of subchondral bone in knee radiographs, and 2) the ability of several texture descriptors to distinguish between the knees with and without radiographic osteoarthritis (OA). Bilateral posterior-anterior knee radiographs were analyzed from the baseline of OAI and MOST datasets. A fully automatic method to locate the most informative region from subchondral bone using adaptive segmentation was developed. We used an oversegmentation strategy for partitioning knee images into the compact regions that follow natural texture boundaries. LBP, Fractal Dimension (FD), Haralick features, Shannon entropy, and HOG methods were computed within the standard ROI and within the proposed adaptive ROIs. Subsequently, we built logistic regression models to identify and compare the performances of each texture descriptor and each ROI placement method using 5-fold cross validation setting. Importantly, we also investigated the generalizability of our approach by training the models on OAI and testing them on MOST dataset.We used area under the receiver operating characteristic (ROC) curve (AUC) and average precision (AP) obtained from the precision-recall (PR) curve to compare the results. We found that the adaptive ROI improves the classification performance (OA vs. non-OA) over the commonly used standard ROI (up to 9% percent increase in AUC). We also observed that, from all texture parameters, LBP yielded the best performance in all settings with the best AUC of 0.840 [0.825, 0.852] and associated AP of 0.804 [0.786, 0.820]. Compared to the current state-of-the-art approaches, our results suggest that the proposed adaptive ROI approach in texture analysis of subchondral bone can increase the diagnostic performance for detecting the presence of radiographic OA

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames
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