8,047 research outputs found
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach
for complete human portrait videos that enables transfer of torso and head
motion, face expression, and eye gaze. Given a short RGB-D video of the target
actor, we automatically construct a personalized geometry proxy that embeds a
parametric head, eye, and kinematic torso model. A novel real-time reenactment
algorithm employs this proxy to photo-realistically map the captured motion
from the source actor to the target actor. On top of the coarse geometric
proxy, we propose a video-based rendering technique that composites the
modified target portrait video via view- and pose-dependent texturing, and
creates photo-realistic imagery of the target actor under novel torso and head
poses, facial expressions, and gaze directions. To this end, we propose a
robust tracking of the face and torso of the source actor. We extensively
evaluate our approach and show significant improvements in enabling much
greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at
Siggraph'1
ModDrop: adaptive multi-modal gesture recognition
We present a method for gesture detection and localisation based on
multi-scale and multi-modal deep learning. Each visual modality captures
spatial information at a particular spatial scale (such as motion of the upper
body or a hand), and the whole system operates at three temporal scales. Key to
our technique is a training strategy which exploits: i) careful initialization
of individual modalities; and ii) gradual fusion involving random dropping of
separate channels (dubbed ModDrop) for learning cross-modality correlations
while preserving uniqueness of each modality-specific representation. We
present experiments on the ChaLearn 2014 Looking at People Challenge gesture
recognition track, in which we placed first out of 17 teams. Fusing multiple
modalities at several spatial and temporal scales leads to a significant
increase in recognition rates, allowing the model to compensate for errors of
the individual classifiers as well as noise in the separate channels.
Futhermore, the proposed ModDrop training technique ensures robustness of the
classifier to missing signals in one or several channels to produce meaningful
predictions from any number of available modalities. In addition, we
demonstrate the applicability of the proposed fusion scheme to modalities of
arbitrary nature by experiments on the same dataset augmented with audio.Comment: 14 pages, 7 figure
A Study of Actor and Action Semantic Retention in Video Supervoxel Segmentation
Existing methods in the semantic computer vision community seem unable to
deal with the explosion and richness of modern, open-source and social video
content. Although sophisticated methods such as object detection or
bag-of-words models have been well studied, they typically operate on low level
features and ultimately suffer from either scalability issues or a lack of
semantic meaning. On the other hand, video supervoxel segmentation has recently
been established and applied to large scale data processing, which potentially
serves as an intermediate representation to high level video semantic
extraction. The supervoxels are rich decompositions of the video content: they
capture object shape and motion well. However, it is not yet known if the
supervoxel segmentation retains the semantics of the underlying video content.
In this paper, we conduct a systematic study of how well the actor and action
semantics are retained in video supervoxel segmentation. Our study has human
observers watching supervoxel segmentation videos and trying to discriminate
both actor (human or animal) and action (one of eight everyday actions). We
gather and analyze a large set of 640 human perceptions over 96 videos in 3
different supervoxel scales. Furthermore, we conduct machine recognition
experiments on a feature defined on supervoxel segmentation, called supervoxel
shape context, which is inspired by the higher order processes in human
perception. Our ultimate findings suggest that a significant amount of
semantics have been well retained in the video supervoxel segmentation and can
be used for further video analysis.Comment: This article is in review at the International Journal of Semantic
Computin
Text-based Editing of Talking-head Video
Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to produce a realistic output video in which the dialogue of the speaker has been modified, while maintaining a seamless audio-visual flow (i.e. no jump cuts). Our method automatically annotates an input talking-head video with phonemes, visemes, 3D face pose and geometry, reflectance, expression and scene illumination per frame. To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material. The annotated parameters corresponding to the selected segments are seamlessly stitched together and used to produce an intermediate video representation in which the lower half of the face is rendered with a parametric face model. Finally, a recurrent video generation network transforms this representation to a photorealistic video that matches the edited transcript. We demonstrate a large variety of edits, such as the addition, removal, and alteration of words, as well as convincing language translation and full sentence synthesis
CHORUS Deliverable 4.3: Report from CHORUS workshops on national initiatives and metadata
Minutes of the following Workshops:
• National Initiatives on Multimedia Content Description and Retrieval, Geneva, October 10th, 2007.
• Metadata in Audio-Visual/Multimedia production and archiving, Munich, IRT, 21st – 22nd November 2007
Workshop in Geneva 10/10/2007
This highly successful workshop was organised in cooperation with the European Commission. The event brought together
the technical, administrative and financial representatives of the various national initiatives, which have been established
recently in some European countries to support research and technical development in the area of audio-visual content
processing, indexing and searching for the next generation Internet using semantic technologies, and which may lead to an
internet-based knowledge infrastructure. The objective of this workshop was to provide a platform for mutual information
and exchange between these initiatives, the European Commission and the participants. Top speakers were present from
each of the national initiatives. There was time for discussions with the audience and amongst the European National
Initiatives. The challenges, communalities, difficulties, targeted/expected impact, success criteria, etc. were tackled. This
workshop addressed how these national initiatives could work together and benefit from each other.
Workshop in Munich 11/21-22/2007
Numerous EU and national research projects are working on the automatic or semi-automatic generation of descriptive and
functional metadata derived from analysing audio-visual content. The owners of AV archives and production facilities are
eagerly awaiting such methods which would help them to better exploit their assets.Hand in hand with the digitization of
analogue archives and the archiving of digital AV material, metadatashould be generated on an as high semantic level as
possible, preferably fully automatically. All users of metadata rely on a certain metadata model. All AV/multimedia search
engines, developed or under current development, would have to respect some compatibility or compliance with the
metadata models in use. The purpose of this workshop is to draw attention to the specific problem of metadata models in the
context of (semi)-automatic multimedia search
Continuous Action Recognition Based on Sequence Alignment
Continuous action recognition is more challenging than isolated recognition
because classification and segmentation must be simultaneously carried out. We
build on the well known dynamic time warping (DTW) framework and devise a novel
visual alignment technique, namely dynamic frame warping (DFW), which performs
isolated recognition based on per-frame representation of videos, and on
aligning a test sequence with a model sequence. Moreover, we propose two
extensions which enable to perform recognition concomitant with segmentation,
namely one-pass DFW and two-pass DFW. These two methods have their roots in the
domain of continuous recognition of speech and, to the best of our knowledge,
their extension to continuous visual action recognition has been overlooked. We
test and illustrate the proposed techniques with a recently released dataset
(RAVEL) and with two public-domain datasets widely used in action recognition
(Hollywood-1 and Hollywood-2). We also compare the performances of the proposed
isolated and continuous recognition algorithms with several recently published
methods
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