3,990 research outputs found

    TaskPoint: sampled simulation of task-based programs

    Get PDF
    Sampled simulation is a mature technique for reducing simulation time of single-threaded programs, but it is not directly applicable to simulation of multi-threaded architectures. Recent multi-threaded sampling techniques assume that the workload assigned to each thread does not change across multiple executions of a program. This assumption does not hold for dynamically scheduled task-based programming models. Task-based programming models allow the programmer to specify program segments as tasks which are instantiated many times and scheduled dynamically to available threads. Due to system noise and variation in scheduling decisions, two consecutive executions on the same machine typically result in different instruction streams processed by each thread. In this paper, we propose TaskPoint, a sampled simulation technique for dynamically scheduled task-based programs. We leverage task instances as sampling units and simulate only a fraction of all task instances in detail. Between detailed simulation intervals we employ a novel fast-forward mechanism for dynamically scheduled programs. We evaluate the proposed technique on a set of 19 task-based parallel benchmarks and two different architectures. Compared to detailed simulation, TaskPoint accelerates architectural simulation with 64 simulated threads by an average factor of 19.1 at an average error of 1.8% and a maximum error of 15.0%.This work has been supported by the Spanish Government (Severo Ochoa grants SEV2015-0493, SEV-2011-00067), the Spanish Ministry of Science and Innovation (contract TIN2015-65316-P), Generalitat de Catalunya (contracts 2014-SGR-1051 and 2014-SGR-1272), the RoMoL ERC Advanced Grant (GA 321253), the European HiPEAC Network of Excellence and the Mont-Blanc project (EU-FP7-610402 and EU-H2020-671697). M. Moreto has been partially supported by the Ministry of Economy and Competitiveness under Juan de la Cierva postdoctoral fellowship JCI-2012-15047. M. Casas is supported by the Ministry of Economy and Knowledge of the Government of Catalonia and the Cofund programme of the Marie Curie Actions of the EUFP7 (contract 2013BP B 00243). T.Grass has been partially supported by the AGAUR of the Generalitat de Catalunya (grant 2013FI B 0058).Peer ReviewedPostprint (author's final draft

    BarrierPoint: sampled simulation of multi-threaded applications

    Get PDF
    Sampling is a well-known technique to speed up architectural simulation of long-running workloads while maintaining accurate performance predictions. A number of sampling techniques have recently been developed that extend well- known single-threaded techniques to allow sampled simulation of multi-threaded applications. Unfortunately, prior work is limited to non-synchronizing applications (e.g., server throughput workloads); requires the functional simulation of the entire application using a detailed cache hierarchy which limits the overall simulation speedup potential; leads to different units of work across different processor architectures which complicates performance analysis; or, requires massive machine resources to achieve reasonable simulation speedups. In this work, we propose BarrierPoint, a sampling methodology to accelerate simulation by leveraging globally synchronizing barriers in multi-threaded applications. BarrierPoint collects microarchitecture-independent code and data signatures to determine the most representative inter-barrier regions, called barrierpoints. BarrierPoint estimates total application execution time (and other performance metrics of interest) through detailed simulation of these barrierpoints only, leading to substantial simulation speedups. Barrierpoints can be simulated in parallel, use fewer simulation resources, and define fixed units of work to be used in performance comparisons across processor architectures. Our evaluation of BarrierPoint using NPB and Parsec benchmarks reports average simulation speedups of 24.7x (and up to 866.6x) with an average simulation error of 0.9% and 2.9% at most. On average, BarrierPoint reduces the number of simulation machine resources needed by 78x

    Power aware early design stage hardware software co-optimization

    Get PDF
    Co-optimizing hardware and software can lead to substantial performance and energy benefits, and is becoming an increasingly important design paradigm. In scientific computing, power constraints increasingly necessitate the return to specialized chips such as Intel’s MIC or IBM’s Blue-Gene architectures. To enable hardware/software co-design in early stages of the design cycle, we propose a simulation infrastructure methodology by combining high-abstraction performance simulation using Sniper with power modeling using McPAT and custom DRAM power models. Sniper/McPAT is fast — simulation speed is around 2 MIPS on an 8-core host machine — because it uses analytical modeling to abstract away core performance during multi-core simulation. We demonstrate Sniper/McPAT’s accuracy through validation against real hardware; we report average performance and power prediction errors of 22.1% and 8.3%, respectively, for a set of SPEComp benchmarks

    FASTCUDA: Open Source FPGA Accelerator & Hardware-Software Codesign Toolset for CUDA Kernels

    Get PDF
    Using FPGAs as hardware accelerators that communicate with a central CPU is becoming a common practice in the embedded design world but there is no standard methodology and toolset to facilitate this path yet. On the other hand, languages such as CUDA and OpenCL provide standard development environments for Graphical Processing Unit (GPU) programming. FASTCUDA is a platform that provides the necessary software toolset, hardware architecture, and design methodology to efficiently adapt the CUDA approach into a new FPGA design flow. With FASTCUDA, the CUDA kernels of a CUDA-based application are partitioned into two groups with minimal user intervention: those that are compiled and executed in parallel software, and those that are synthesized and implemented in hardware. A modern low power FPGA can provide the processing power (via numerous embedded micro-CPUs) and the logic capacity for both the software and hardware implementations of the CUDA kernels. This paper describes the system requirements and the architectural decisions behind the FASTCUDA approach

    Static analysis of energy consumption for LLVM IR programs

    Get PDF
    Energy models can be constructed by characterizing the energy consumed by executing each instruction in a processor's instruction set. This can be used to determine how much energy is required to execute a sequence of assembly instructions, without the need to instrument or measure hardware. However, statically analyzing low-level program structures is hard, and the gap between the high-level program structure and the low-level energy models needs to be bridged. We have developed techniques for performing a static analysis on the intermediate compiler representations of a program. Specifically, we target LLVM IR, a representation used by modern compilers, including Clang. Using these techniques we can automatically infer an estimate of the energy consumed when running a function under different platforms, using different compilers. One of the challenges in doing so is that of determining an energy cost of executing LLVM IR program segments, for which we have developed two different approaches. When this information is used in conjunction with our analysis, we are able to infer energy formulae that characterize the energy consumption for a particular program. This approach can be applied to any languages targeting the LLVM toolchain, including C and XC or architectures such as ARM Cortex-M or XMOS xCORE, with a focus towards embedded platforms. Our techniques are validated on these platforms by comparing the static analysis results to the physical measurements taken from the hardware. Static energy consumption estimation enables energy-aware software development, without requiring hardware knowledge

    Programming MPSoC platforms: Road works ahead

    Get PDF
    This paper summarizes a special session on multicore/multi-processor system-on-chip (MPSoC) programming challenges. The current trend towards MPSoC platforms in most computing domains does not only mean a radical change in computer architecture. Even more important from a SW developerÂŽs viewpoint, at the same time the classical sequential von Neumann programming model needs to be overcome. Efficient utilization of the MPSoC HW resources demands for radically new models and corresponding SW development tools, capable of exploiting the available parallelism and guaranteeing bug-free parallel SW. While several standards are established in the high-performance computing domain (e.g. OpenMP), it is clear that more innovations are required for successful\ud deployment of heterogeneous embedded MPSoC. On the other hand, at least for coming years, the freedom for disruptive programming technologies is limited by the huge amount of certified sequential code that demands for a more pragmatic, gradual tool and code replacement strategy
    • 

    corecore