2,468 research outputs found

    KARL: A Knowledge-Assisted Retrieval Language

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    Data classification and storage are tasks typically performed by application specialists. In contrast, information users are primarily non-computer specialists who use information in their decision-making and other activities. Interaction efficiency between such users and the computer is often reduced by machine requirements and resulting user reluctance to use the system. This thesis examines the problems associated with information retrieval for non-computer specialist users, and proposes a method for communicating in restricted English that uses knowledge of the entities involved, relationships between entities, and basic English language syntax and semantics to translate the user requests into formal queries. The proposed method includes an intelligent dictionary, syntax and semantic verifiers, and a formal query generator. In addition, the proposed system has a learning capability that can improve portability and performance. With the increasing demand for efficient human-machine communication, the significance of this thesis becomes apparent. As human resources become more valuable, software systems that will assist in improving the human-machine interface will be needed and research addressing new solutions will be of utmost importance. This thesis presents an initial design and implementation as a foundation for further research and development into the emerging field of natural language database query systems

    Exploiting `Subjective' Annotations

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    Many interesting phenomena in conversation can only be annotated as a subjective task, requiring interpretative judgements from annotators. This leads to data which is annotated with lower levels of agreement not only due to errors in the annotation, but also due to the differences in how annotators interpret conversations. This paper constitutes an attempt to find out how subjective annotations with a low level of agreement can profitably be used for machine learning purposes. We analyse the (dis)agreements between annotators for two different cases in a multimodal annotated corpus and explicitly relate the results to the way machine-learning algorithms perform on the annotated data. Finally we present two new concepts, namely `subjective entity' classifiers resp. `consensus objective' classifiers, and give recommendations for using subjective data in machine-learning applications.\u

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    Human-machine communication for educational systems design

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