2,372 research outputs found

    An Application Perspective on High-Performance Computing and Communications

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    We review possible and probable industrial applications of HPCC focusing on the software and hardware issues. Thirty-three separate categories are illustrated by detailed descriptions of five areas -- computational chemistry; Monte Carlo methods from physics to economics; manufacturing; and computational fluid dynamics; command and control; or crisis management; and multimedia services to client computers and settop boxes. The hardware varies from tightly-coupled parallel supercomputers to heterogeneous distributed systems. The software models span HPF and data parallelism, to distributed information systems and object/data flow parallelism on the Web. We find that in each case, it is reasonably clear that HPCC works in principle, and postulate that this knowledge can be used in a new generation of software infrastructure based on the WebWindows approach, and discussed in an accompanying paper

    Gigabit Telerobotics: Applying Advanced Information Infrastructure

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    Advanced manufacturing concepts such as Virtual Factories use an information infrastructure to tie together changing groups of specialized facilities into agile manufacturing systems. A necessary element of such systems is the ability to teleoperate machines, for example telerobotic systems with full-capability sensory feedback loops. We have identified three network advances needed for splitting robotic control from robotic function: increased bandwidth, decreased error rates, and support for isochronous traffic. These features are available in the Gigabit networks under development at Penn and elsewhere. A number of key research questions are posed by gigabit telerobotics. There are issues in network topology, robot control and distributed system software, packaging and transport of sensory data (including wide-area transport), and performance implications of architectural choices using measures such as cost, response time, and network utilization. We propose to explore these questions experimentally in a joint research effort combining the Distributed Systems Laboratory (DSL) and the General Robotics and Sensory Perception (GRASP) Laboratory at the University of-Pennsylvania. The proposed experiments should provide important early results. A detailed research program is described

    XIII Magazine News Review Issue Number 4/1991

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    Gigabit Networks

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    This chapter summarizes what we have learned in the past decade of research into extremely high throughput networks. Such networks are colloquially referred to as Gigabit Networks in reference to the billion bit per second throughput regime they now operate in. The engineering challenges are in the integration of fast transmission systems and high-performance engineering workstations

    Real Time Multiple Codecs Switching Architecture For Video Conferencing.

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    Trend terkini yang berhubung kait dengan khidmat video internet telah merubah dengan mendadak cara kita berfikir dan berkerja. Perkhidmatan-perkhidmatan ini telah memperluaskan ruang lingkup teknologi serta memberi peluang kepada perkembangan idea-idea penyiaran tanpa sempadan dan memendekkan jarak komunikasi secara geografi melalui telesidang video. Current trends related to internet video services have drastically transformed the way we think and work. These services have expanded the new scope of technology and have given opportunity for broadcasting ideas without any boundaries as well as shortened the vast geographical distances for communications through video conferencing
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