2,072 research outputs found

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    Combining relevance information in a synchronous collaborative information retrieval environment

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    Traditionally information retrieval (IR) research has focussed on a single user interaction modality, where a user searches to satisfy an information need. Recent advances in both web technologies, such as the sociable web of Web 2.0, and computer hardware, such as tabletop interface devices, have enabled multiple users to collaborate on many computer-related tasks. Due to these advances there is an increasing need to support two or more users searching together at the same time, in order to satisfy a shared information need, which we refer to as Synchronous Collaborative Information Retrieval. Synchronous Collaborative Information Retrieval (SCIR) represents a significant paradigmatic shift from traditional IR systems. In order to support an effective SCIR search, new techniques are required to coordinate users' activities. In this chapter we explore the effectiveness of a sharing of knowledge policy on a collaborating group. Sharing of knowledge refers to the process of passing relevance information across users, if one user finds items of relevance to the search task then the group should benefit in the form of improved ranked lists returned to each searcher. In order to evaluate the proposed techniques we simulate two users searching together through an incremental feedback system. The simulation assumes that users decide on an initial query with which to begin the collaborative search and proceed through the search by providing relevance judgments to the system and receiving a new ranked list. In order to populate these simulations we extract data from the interaction logs of various experimental IR systems from previous Text REtrieval Conference (TREC) workshops

    Diverse Contributions to Implicit Human-Computer Interaction

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    Cuando las personas interactĂșan con los ordenadores, hay mucha informaciĂłn que no se proporciona a propĂłsito. Mediante el estudio de estas interacciones implĂ­citas es posible entender quĂ© caracterĂ­sticas de la interfaz de usuario son beneficiosas (o no), derivando asĂ­ en implicaciones para el diseño de futuros sistemas interactivos. La principal ventaja de aprovechar datos implĂ­citos del usuario en aplicaciones informĂĄticas es que cualquier interacciĂłn con el sistema puede contribuir a mejorar su utilidad. AdemĂĄs, dichos datos eliminan el coste de tener que interrumpir al usuario para que envĂ­e informaciĂłn explĂ­citamente sobre un tema que en principio no tiene por quĂ© guardar relaciĂłn con la intenciĂłn de utilizar el sistema. Por el contrario, en ocasiones las interacciones implĂ­citas no proporcionan datos claros y concretos. Por ello, hay que prestar especial atenciĂłn a la manera de gestionar esta fuente de informaciĂłn. El propĂłsito de esta investigaciĂłn es doble: 1) aplicar una nueva visiĂłn tanto al diseño como al desarrollo de aplicaciones que puedan reaccionar consecuentemente a las interacciones implĂ­citas del usuario, y 2) proporcionar una serie de metodologĂ­as para la evaluaciĂłn de dichos sistemas interactivos. Cinco escenarios sirven para ilustrar la viabilidad y la adecuaciĂłn del marco de trabajo de la tesis. Resultados empĂ­ricos con usuarios reales demuestran que aprovechar la interacciĂłn implĂ­cita es un medio tanto adecuado como conveniente para mejorar de mĂșltiples maneras los sistemas interactivos.Leiva Torres, LA. (2012). Diverse Contributions to Implicit Human-Computer Interaction [Tesis doctoral no publicada]. Universitat PolitĂšcnica de ValĂšncia. https://doi.org/10.4995/Thesis/10251/17803Palanci

    Collaborative video searching on a tabletop

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    Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of user–user interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system

    Adaptive hypertext and hypermedia : workshop : proceedings, 3rd, Sonthofen, Germany, July 14, 2001 and Aarhus, Denmark, August 15, 2001

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    This paper presents two empirical usability studies based on techniques from Human-Computer Interaction (HeI) and software engineering, which were used to elicit requirements for the design of a hypertext generation system. Here we will discuss the findings of these studies, which were used to motivate the choice of adaptivity techniques. The results showed dependencies between different ways to adapt the explanation content and the document length and formatting. Therefore, the system's architecture had to be modified to cope with this requirement. In addition, the system had to be made adaptable, in addition to being adaptive, in order to satisfy the elicited users' preferences
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