15,289 research outputs found
Ambient Sound Provides Supervision for Visual Learning
The sound of crashing waves, the roar of fast-moving cars -- sound conveys
important information about the objects in our surroundings. In this work, we
show that ambient sounds can be used as a supervisory signal for learning
visual models. To demonstrate this, we train a convolutional neural network to
predict a statistical summary of the sound associated with a video frame. We
show that, through this process, the network learns a representation that
conveys information about objects and scenes. We evaluate this representation
on several recognition tasks, finding that its performance is comparable to
that of other state-of-the-art unsupervised learning methods. Finally, we show
through visualizations that the network learns units that are selective to
objects that are often associated with characteristic sounds.Comment: ECCV 201
Visual to Sound: Generating Natural Sound for Videos in the Wild
As two of the five traditional human senses (sight, hearing, taste, smell,
and touch), vision and sound are basic sources through which humans understand
the world. Often correlated during natural events, these two modalities combine
to jointly affect human perception. In this paper, we pose the task of
generating sound given visual input. Such capabilities could help enable
applications in virtual reality (generating sound for virtual scenes
automatically) or provide additional accessibility to images or videos for
people with visual impairments. As a first step in this direction, we apply
learning-based methods to generate raw waveform samples given input video
frames. We evaluate our models on a dataset of videos containing a variety of
sounds (such as ambient sounds and sounds from people/animals). Our experiments
show that the generated sounds are fairly realistic and have good temporal
synchronization with the visual inputs.Comment: Project page:
http://bvision11.cs.unc.edu/bigpen/yipin/visual2sound_webpage/visual2sound.htm
Look, Listen and Learn
We consider the question: what can be learnt by looking at and listening to a
large number of unlabelled videos? There is a valuable, but so far untapped,
source of information contained in the video itself -- the correspondence
between the visual and the audio streams, and we introduce a novel
"Audio-Visual Correspondence" learning task that makes use of this. Training
visual and audio networks from scratch, without any additional supervision
other than the raw unconstrained videos themselves, is shown to successfully
solve this task, and, more interestingly, result in good visual and audio
representations. These features set the new state-of-the-art on two sound
classification benchmarks, and perform on par with the state-of-the-art
self-supervised approaches on ImageNet classification. We also demonstrate that
the network is able to localize objects in both modalities, as well as perform
fine-grained recognition tasks.Comment: Appears in: IEEE International Conference on Computer Vision (ICCV)
201
Self-Supervised Audio-Visual Co-Segmentation
Segmenting objects in images and separating sound sources in audio are
challenging tasks, in part because traditional approaches require large amounts
of labeled data. In this paper we develop a neural network model for visual
object segmentation and sound source separation that learns from natural videos
through self-supervision. The model is an extension of recently proposed work
that maps image pixels to sounds. Here, we introduce a learning approach to
disentangle concepts in the neural networks, and assign semantic categories to
network feature channels to enable independent image segmentation and sound
source separation after audio-visual training on videos. Our evaluations show
that the disentangled model outperforms several baselines in semantic
segmentation and sound source separation.Comment: Accepted to ICASSP 201
Ambient Sound Helps: Audiovisual Crowd Counting in Extreme Conditions
Visual crowd counting has been recently studied as a way to enable people
counting in crowd scenes from images. Albeit successful, vision-based crowd
counting approaches could fail to capture informative features in extreme
conditions, e.g., imaging at night and occlusion. In this work, we introduce a
novel task of audiovisual crowd counting, in which visual and auditory
information are integrated for counting purposes. We collect a large-scale
benchmark, named auDiovISual Crowd cOunting (DISCO) dataset, consisting of
1,935 images and the corresponding audio clips, and 170,270 annotated
instances. In order to fuse the two modalities, we make use of a linear
feature-wise fusion module that carries out an affine transformation on visual
and auditory features. Finally, we conduct extensive experiments using the
proposed dataset and approach. Experimental results show that introducing
auditory information can benefit crowd counting under different illumination,
noise, and occlusion conditions. The dataset and code will be released. Code
and data have been made availabl
Interpreting Deep Visual Representations via Network Dissection
The success of recent deep convolutional neural networks (CNNs) depends on
learning hidden representations that can summarize the important factors of
variation behind the data. However, CNNs often criticized as being black boxes
that lack interpretability, since they have millions of unexplained model
parameters. In this work, we describe Network Dissection, a method that
interprets networks by providing labels for the units of their deep visual
representations. The proposed method quantifies the interpretability of CNN
representations by evaluating the alignment between individual hidden units and
a set of visual semantic concepts. By identifying the best alignments, units
are given human interpretable labels across a range of objects, parts, scenes,
textures, materials, and colors. The method reveals that deep representations
are more transparent and interpretable than expected: we find that
representations are significantly more interpretable than they would be under a
random equivalently powerful basis. We apply the method to interpret and
compare the latent representations of various network architectures trained to
solve different supervised and self-supervised training tasks. We then examine
factors affecting the network interpretability such as the number of the
training iterations, regularizations, different initializations, and the
network depth and width. Finally we show that the interpreted units can be used
to provide explicit explanations of a prediction given by a CNN for an image.
Our results highlight that interpretability is an important property of deep
neural networks that provides new insights into their hierarchical structure.Comment: *B. Zhou and D. Bau contributed equally to this work. 15 pages, 27
figure
Disentangled Speech Embeddings using Cross-modal Self-supervision
The objective of this paper is to learn representations of speaker identity
without access to manually annotated data. To do so, we develop a
self-supervised learning objective that exploits the natural cross-modal
synchrony between faces and audio in video. The key idea behind our approach is
to tease apart--without annotation--the representations of linguistic content
and speaker identity. We construct a two-stream architecture which: (1) shares
low-level features common to both representations; and (2) provides a natural
mechanism for explicitly disentangling these factors, offering the potential
for greater generalisation to novel combinations of content and identity and
ultimately producing speaker identity representations that are more robust. We
train our method on a large-scale audio-visual dataset of talking heads `in the
wild', and demonstrate its efficacy by evaluating the learned speaker
representations for standard speaker recognition performance.Comment: ICASSP 2020. The first three authors contributed equally to this wor
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