14,279 research outputs found

    Ambient Intelligence through Image Retrieval

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    An ambient intelligent environment needs dynamic enrollment of strangers without too much human intervention. For this purpose, we propose an entity recognition process based on images captured with low-cost but widespread webcams and easy-to-deploy image processing techniques. We find that the use of levels of confidence in recognition due to different techniques and context-based image retrieval improves the process

    Meetings and Meeting Modeling in Smart Environments

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    In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-line. The research reported here forms part of the European 5th and 6th framework programme projects multi-modal meeting manager (M4) and augmented multi-party interaction (AMI). Both projects aim at building a smart meeting environment that is able to collect multimodal captures of the activities and discussions in a meeting room, with the aim to use this information as input to tools that allow real-time support, browsing, retrieval and summarization of meetings. Our aim is to research (semantic) representations of what takes place during meetings in order to allow generation, e.g. in virtual reality, of meeting activities (discussions, presentations, voting, etc.). Being able to do so also allows us to look at tools that provide support during a meeting and at tools that allow those not able to be physically present during a meeting to take part in a virtual way. This may lead to situations where the differences between real meeting participants, human-controlled virtual participants and (semi-) autonomous virtual participants disappear

    Mixed reality participants in smart meeting rooms and smart home enviroments

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    Human–computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior. However, in its multimodal interaction with a smart environment the user displays characteristics that show how the user, not necessarily consciously, verbally and nonverbally provides the smart environment with useful input and feedback. Especially in ambient intelligence environments we encounter situations where the environment supports interaction between the environment, smart objects (e.g., mobile robots, smart furniture) and human participants in the environment. Therefore it is useful for the profile to contain a physical representation of the user obtained by multi-modal capturing techniques. We discuss the modeling and simulation of interacting participants in a virtual meeting room, we discuss how remote meeting participants can take part in meeting activities and they have some observations on translating research results to smart home environments

    Smart Exposition Rooms: The Ambient Intelligence View

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    We introduce our research on smart environments, in particular research on smart meeting rooms and investigate how research approaches here can be used in the context of smart museum environments. We distinguish the identification of domain knowledge, its use in sensory perception, its use in interpretation and modeling of events and acts in smart environments and we have some observations on off-line browsing and on-line remote participation in events in smart environments. It is argued that large-scale European research in the area of ambient intelligence will be an impetus to the research and development of smart galleries and museum spaces

    Sparse Transfer Learning for Interactive Video Search Reranking

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    Visual reranking is effective to improve the performance of the text-based video search. However, existing reranking algorithms can only achieve limited improvement because of the well-known semantic gap between low level visual features and high level semantic concepts. In this paper, we adopt interactive video search reranking to bridge the semantic gap by introducing user's labeling effort. We propose a novel dimension reduction tool, termed sparse transfer learning (STL), to effectively and efficiently encode user's labeling information. STL is particularly designed for interactive video search reranking. Technically, it a) considers the pair-wise discriminative information to maximally separate labeled query relevant samples from labeled query irrelevant ones, b) achieves a sparse representation for the subspace to encodes user's intention by applying the elastic net penalty, and c) propagates user's labeling information from labeled samples to unlabeled samples by using the data distribution knowledge. We conducted extensive experiments on the TRECVID 2005, 2006 and 2007 benchmark datasets and compared STL with popular dimension reduction algorithms. We report superior performance by using the proposed STL based interactive video search reranking.Comment: 17 page

    SenseCam image localisation using hierarchical SURF trees

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    The SenseCam is a wearable camera that automatically takes photos of the wearer's activities, generating thousands of images per day. Automatically organising these images for efficient search and retrieval is a challenging task, but can be simplified by providing semantic information with each photo, such as the wearer's location during capture time. We propose a method for automatically determining the wearer's location using an annotated image database, described using SURF interest point descriptors. We show that SURF out-performs SIFT in matching SenseCam images and that matching can be done efficiently using hierarchical trees of SURF descriptors. Additionally, by re-ranking the top images using bi-directional SURF matches, location matching performance is improved further

    Towards Simulating Humans in Augmented Multi-party Interaction

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    Human-computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior. However, in its multimodal interaction with a smart environment the user displays characteristics that show how the user, not necessarily consciously, verbally and nonverbally provides the smart environment with useful input and feedback. Especially in ambient intelligence environments we encounter situations where the environment supports interaction between the environment, smart objects (e.g., mobile robots, smart furniture) and human participants in the environment. Therefore it is useful for the profile to contain a physical representation of the user obtained by multi-modal capturing techniques. We discuss the modeling and simulation of interacting participants in the European AMI research project

    Mining user activity as a context source for search and retrieval

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    Nowadays in information retrieval it is generally accepted that if we can better understand the context of users then this could help the search process, either at indexing time by including more metadata or at retrieval time by better modelling the user context. In this work we explore how activity recognition from tri-axial accelerometers can be employed to model a user's activity as a means of enabling context-aware information retrieval. In this paper we discuss how we can gather user activity automatically as a context source from a wearable mobile device and we evaluate the accuracy of our proposed user activity recognition algorithm. Our technique can recognise four kinds of activities which can be used to model part of an individual's current context. We discuss promising experimental results, possible approaches to improve our algorithms, and the impact of this work in modelling user context toward enhanced search and retrieval
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