20 research outputs found
Altitude, Orthocenter of a Triangle and Triangulation
We introduce the altitudes of a triangle (the cevians perpendicular to the opposite sides). Using the generalized Ceva’s Theorem, we prove the existence and uniqueness of the orthocenter of a triangle [7]. Finally, we formalize in Mizar [1] some formulas [2] to calculate distance using triangulation.Coghetto Roland - Rue de la Brasserie 5 7100 La Louvière, BelgiumGrzegorz Bancerek, Czesław Byliński, Adam Grabowski, Artur Korniłowicz, Roman Matuszewski, Adam Naumowicz, Karol Pąk, and Josef Urban. Mizar: State-of-the-art and beyond. In Manfred Kerber, Jacques Carette, Cezary Kaliszyk, Florian Rabe, and Volker Sorge, editors, Intelligent Computer Mathematics, volume 9150 of Lecture Notes in Computer Science, pages 261-279. Springer International Publishing, 2015. ISBN 978-3-319-20614-1. doi:10.1007/978-3-319-20615-8 17.R. Campbell. La trigonométrie. Que sais-je? Presses universitaires de France, 1956.Wenpai Chang, Yatsuka Nakamura, and Piotr Rudnicki. Inner products and angles of complex numbers. Formalized Mathematics, 11(3):275-280, 2003.Roland Coghetto. Some facts about trigonometry and Euclidean geometry. Formalized Mathematics, 22(4):313-319, 2014. doi:10.2478/forma-2014-0031.Roland Coghetto. Morley’s trisector theorem. Formalized Mathematics, 23(2):75-79, 2015. doi:10.1515/forma-2015-0007.Roland Coghetto. Circumcenter, circumcircle and centroid of a triangle. Formalized Mathematics, 24(1):19-29, 2016. doi:10.1515/forma-2016-0002.H.S.M. Coxeter and S.L. Greitzer. Geometry Revisited. The Mathematical Association of America (Inc.), 1967.Akihiro Kubo. Lines on planes in n-dimensional Euclidean spaces. Formalized Mathematics, 13(3):389-397, 2005.Akihiro Kubo. Lines in n-dimensional Euclidean spaces. Formalized Mathematics, 11(4): 371-376, 2003.Akihiro Kubo and Yatsuka Nakamura. Angle and triangle in Euclidean topological space. Formalized Mathematics, 11(3):281-287, 2003.Marco Riccardi. Heron’s formula and Ptolemy’s theorem. Formalized Mathematics, 16 (2):97-101, 2008. doi:10.2478/v10037-008-0014-2.Boris A. Shminke. Routh’s, Menelaus’ and generalized Ceva’s theorems. Formalized Mathematics, 20(2):157-159, 2012. doi:10.2478/v10037-012-0018-9.Andrzej Trybulec and Czesław Byliński. Some properties of real numbers. Formalized Mathematics, 1(3):445-449, 1990.Yuguang Yang and Yasunari Shidama. Trigonometric functions and existence of circle ratio. Formalized Mathematics, 7(2):255-263, 1998
Geometric aspects of the symmetric inverse M-matrix problem
We investigate the symmetric inverse M-matrix problem from a geometric
perspective. The central question in this geometric context is, which
conditions on the k-dimensional facets of an n-simplex S guarantee that S has
no obtuse dihedral angles. First we study the properties of an n-simplex S
whose k-facets are all nonobtuse, and generalize some classical results by
Fiedler. We prove that if all (n-1)-facets of an n-simplex S are nonobtuse,
each makes at most one obtuse dihedral angle with another facet. This helps to
identify a special type of tetrahedron, which we will call sub-orthocentric,
with the property that if all tetrahedral facets of S are sub-orthocentric,
then S is nonobtuse. Rephrased in the language of linear algebra, this
constitutes a purely geometric proof of the fact that each symmetric
ultrametric matrix is the inverse of a weakly diagonally dominant M-matrix.
Review papers support our belief that the linear algebraic perspective on the
inverse M-matrix problem dominates the literature. The geometric perspective
however connects sign properties of entries of inverses of a symmetric positive
definite matrix to the dihedral angle properties of an underlying simplex, and
enables an explicit visualization of how these angles and signs can be
manipulated. This will serve to formulate purely geometric conditions on the
k-facets of an n-simplex S that may render S nonobtuse also for k>3. For this,
we generalize the class of sub-orthocentric tetrahedra that gives rise to the
class of ultrametric matrices, to sub-orthocentric simplices that define
symmetric positive definite matrices A with special types of k x k principal
submatrices for k>3. Each sub-orthocentric simplices is nonobtuse, and we
conjecture that any simplex with sub-orthocentric facets only, is
sub-orthocentric itself.Comment: 42 pages, 20 figure
Extension of One-Dimensional Proximity Regions to Higher Dimensions
Proximity maps and regions are defined based on the relative allocation of
points from two or more classes in an area of interest and are used to
construct random graphs called proximity catch digraphs (PCDs) which have
applications in various fields. The simplest of such maps is the spherical
proximity map which maps a point from the class of interest to a disk centered
at the same point with radius being the distance to the closest point from the
other class in the region. The spherical proximity map gave rise to class cover
catch digraph (CCCD) which was applied to pattern classification. Furthermore
for uniform data on the real line, the exact and asymptotic distribution of the
domination number of CCCDs were analytically available. In this article, we
determine some appealing properties of the spherical proximity map in compact
intervals on the real line and use these properties as a guideline for defining
new proximity maps in higher dimensions. Delaunay triangulation is used to
partition the region of interest in higher dimensions. Furthermore, we
introduce the auxiliary tools used for the construction of the new proximity
maps, as well as some related concepts that will be used in the investigation
and comparison of them and the resulting graphs. We characterize the geometry
invariance of PCDs for uniform data. We also provide some newly defined
proximity maps in higher dimensions as illustrative examples
Sampling Conditions for Conforming Voronoi Meshing by the VoroCrust Algorithm
We study the problem of decomposing a volume bounded by a smooth surface into a collection of Voronoi cells. Unlike the dual problem of conforming Delaunay meshing, a principled solution to this problem for generic smooth surfaces remained elusive. VoroCrust leverages ideas from alpha-shapes and the power crust algorithm to produce unweighted Voronoi cells conforming to the surface, yielding the first provably-correct algorithm for this problem. Given an epsilon-sample on the bounding surface, with a weak sigma-sparsity condition, we work with the balls of radius delta times the local feature size centered at each sample. The corners of this union of balls are the Voronoi sites, on both sides of the surface. The facets common to cells on opposite sides reconstruct the surface. For appropriate values of epsilon, sigma and delta, we prove that the surface reconstruction is isotopic to the bounding surface. With the surface protected, the enclosed volume can be further decomposed into an isotopic volume mesh of fat Voronoi cells by generating a bounded number of sites in its interior. Compared to state-of-the-art methods based on clipping, VoroCrust cells are full Voronoi cells, with convexity and fatness guarantees. Compared to the power crust algorithm, VoroCrust cells are not filtered, are unweighted, and offer greater flexibility in meshing the enclosed volume by either structured grids or random samples
The Fagnano Triangle Patrolling Problem
We investigate a combinatorial optimization problem that involves patrolling
the edges of an acute triangle using a unit-speed agent. The goal is to
minimize the maximum (1-gap) idle time of any edge, which is defined as the
time gap between consecutive visits to that edge. This problem has roots in a
centuries-old optimization problem posed by Fagnano in 1775, who sought to
determine the inscribed triangle of an acute triangle with the minimum
perimeter. It is well-known that the orthic triangle, giving rise to a periodic
and cyclic trajectory obeying the laws of geometric optics, is the optimal
solution to Fagnano's problem. Such trajectories are known as Fagnano orbits,
or more generally as billiard trajectories. We demonstrate that the orthic
triangle is also an optimal solution to the patrolling problem.
Our main contributions pertain to new connections between billiard
trajectories and optimal patrolling schedules in combinatorial optimization. In
particular, as an artifact of our arguments, we introduce a novel 2-gap
patrolling problem that seeks to minimize the visitation time of objects every
three visits. We prove that there exist infinitely many well-structured
billiard-type optimal trajectories for this problem, including the orthic
trajectory, which has the special property of minimizing the visitation time
gap between any two consecutively visited edges. Complementary to that, we also
examine the cost of dynamic, sub-optimal trajectories to the 1-gap patrolling
optimization problem. These trajectories result from a greedy algorithm and can
be implemented by a computationally primitive mobile agent
Manifold reconstruction using tangential Delaunay complexes
International audienceWe give a provably correct algorithm to reconstruct a k-dimensional smooth manifold embedded in d-dimensional Euclidean space. The input to our algorithm is a point sample coming from an unknown manifold. Our approach is based on two main ideas : the notion of tangential Delaunay complex and the technique of sliver removal by weighting the sample points. Differently from previous methods, we do not construct any subdivision of the d-dimensional ambient space. As a result, the running time of our al- gorithm depends only linearly on the extrinsic dimension d while it depends quadratically on the size of the input sample, and exponentially on the intrinsic dimension k. To the best of our knowledge, this is the first certified algorithm for manifold reconstruction whose complexity depends linearly on the ambient dimension. We also prove that for a dense enough sample the output of our algorithm is isotopic to the manifold and a close geometric approximation of the manifold
An App for Visual Exploration, Discovery, and Sharing of Poncelet 3-Periodic Phenomena
We describe a browser-based application built for the real-time visualization
of the beauteous dynamic geometry of Poncelet 3-periodic families. The focus is
on highly responsive, visually smooth, "live" experimentation with old and new
phenomena involving loci of triangle centers and/or metric invariants. Another
focus is on the production of beautiful color-filled images of loci. Once a
live browser-based simulation is defined, it can be easily shared with
colleagues and/or inserted as links in publications, eliminating the need of
time-consuming video production and uploads.Comment: 19 pages, 20 figure
Automated Geometric Theorem Proving: Wu\u27s Method
Wu’s Method for proving geometric theorems is well known. We investigate the underlying algorithms involved, including the concepts of pseudodivision, Ritt’s Principle and Ritt’s Decomposition algorithm. A simple implementation for these algorithms in Maple is presented, which we then use to prove a few simple geometric theorems to illustrate the method