1,418 research outputs found

    Formalizing alternating-time temporal logic in the coq proof assistant

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    This work presents a complete formalization of Alternating-time Temporal Logic (ATL) and its semantic model, Concurrent Game Structures (CGS), in the Calculus of (Co)Inductive Constructions, using the logical framework Coq. Unlike standard ATL semantics, temporal operators are formalized in terms of inductive and coinductive types, employing a fixpoint characterization of these operators. The formalization is used to model a concurrent system with an unbounded number of players and states, and to verify some properties expressed as ATL formulas. Unlike automatic techniques, our formal model has no restrictions in the size of the CGS, and arbitrary state predicates can be used as atomic propositions of ATL. Keywords: Reactive Systems and Open Systems, Alternating-time Temporal Logic, Concurrent Game Structures, Calculus of (Co)Inductive Constructions, Coq Proof Assistant

    Using automata to characterise fixed point temporal logics

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    This work examines propositional fixed point temporal and modal logics called mu-calculi and their relationship to automata on infinite strings and trees. We use correspondences between formulae and automata to explore definability in mu-calculi and their fragments, to provide normal forms for formulae, and to prove completeness of axiomatisations. The study of such methods for describing infinitary languages is of fundamental importance to the areas of computer science dealing with non-terminating computations, in particular to the specification and verification of concurrent and reactive systems. To emphasise the close relationship between formulae of mu-calculi and alternating automata, we introduce a new first recurrence acceptance condition for automata, checking intuitively whether the first infinitely often occurring state in a run is accepting. Alternating first recurrence automata can be identified with mu-calculus formulae, and ordinary, non-alternating first recurrence automata with formulae in a particular normal form, the strongly aconjunctive form. Automata with more traditional Büchi and Rabin acceptance conditions can be easily unwound to first recurrence automata, i.e. to mu-calculus formulae. In the other direction, we describe a powerset operation for automata that corresponds to fixpoints, allowing us to translate formulae inductively to ordinary Büchi and Rabin-automata. These translations give easy proofs of the facts that Rabin-automata, the full mu-calculus, its strongly aconjunctive fragment and the monadic second-order calculus of n successors SnS are all equiexpressive, that Büchi-automata, the fixpoint alternation class Pi_2 and the strongly aconjunctive fragment of Pi_2 are similarly related, and that the weak SnS and the fixpoint-alternation-free fragment of mu-calculus also coincide. As corollaries we obtain Rabin's complementation lemma and the powerful decidability result of SnS. We then describe a direct tableau decision method for modal and linear-time mu-calculi, based on the notion of definition trees. The tableaux can be interpreted as first recurrence automata, so the construction can also be viewed as a transformation to the strongly aconjunctive normal form. Finally, we present solutions to two open axiomatisation problems, for the linear-time mu-calculus and its extension with path quantifiers. Both completeness proofs are based on transforming formulae to normal forms inspired by automata. In extending the completeness result of the linear-time mu-calculus to the version with path quantifiers, the essential problem is capturing the limit closure property of paths in an axiomatisation. To this purpose, we introduce a new \exists\nu-induction inference rule

    Index problems for game automata

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    For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as, respectively, the non-deterministic, alternating, and weak Rabin-Mostowski index problems. Whether they can be answered effectively is a long-standing open problem, solved so far only for languages recognizable by deterministic automata (the alternating variant trivializes). We investigate a wider class of regular languages, recognizable by so-called game automata, which can be seen as the closure of deterministic ones under complementation and composition. Game automata are known to recognize languages arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is, the alternating index problem does not trivialize any more. Our main contribution is that all three index problems are decidable for languages recognizable by game automata. Additionally, we show that it is decidable whether a given regular language can be recognized by a game automaton

    Proof methods and pragmatics for parellel programming

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    Quantified CTL: Expressiveness and Complexity

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    While it was defined long ago, the extension of CTL with quantification over atomic propositions has never been studied extensively. Considering two different semantics (depending whether propositional quantification refers to the Kripke structure or to its unwinding tree), we study its expressiveness (showing in particular that QCTL coincides with Monadic Second-Order Logic for both semantics) and characterise the complexity of its model-checking and satisfiability problems, depending on the number of nested propositional quantifiers (showing that the structure semantics populates the polynomial hierarchy while the tree semantics populates the exponential hierarchy)

    Succinct Graph Representations of ?-Calculus Formulas

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    Many algorithmic results on the modal mu-calculus use representations of formulas such as alternating tree automata or hierarchical equation systems. At closer inspection, these results are not always optimal, since the exact relation between the formula and its representation is not clearly understood. In particular, there has been confusion about the definition of the fundamental notion of the size of a mu-calculus formula. We propose the notion of a parity formula as a natural way of representing a mu-calculus formula, and as a yardstick for measuring its complexity. We discuss the close connection of this concept with alternating tree automata, hierarchical equation systems and parity games. We show that well-known size measures for mu-calculus formulas correspond to a parity formula representation of the formula using its syntax tree, subformula graph or closure graph, respectively. Building on work by Bruse, Friedmann & Lange we argue that for optimal complexity results one needs to work with the closure graph, and thus define the size of a formula in terms of its Fischer-Ladner closure. As a new observation, we show that the common assumption of a formula being clean, that is, with every variable bound in at most one subformula, incurs an exponential blow-up of the size of the closure. To realise the optimal upper complexity bound of model checking for all formulas, our main result is to provide a construction of a parity formula that (a) is based on the closure graph of a given formula, (b) preserves the alternation-depth but (c) does not assume the input formula to be clean

    Model-checking iterated games

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