16 research outputs found

    Interaction and the Art of User-Centered Digital Musical Instrument Design

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    This thesis documents the formulation of a research-based practice in multimedia art, technology and digital musical instrument design. The primary goal of my research was to investigate the principles and methodologies involved in the structural design of new interactive digital musical instruments aimed at performance by members of the general public, and to identify ways that the design process could be optimized to increase user adoption of these new instruments. The research was performed over three years and moved between studies at the University of Maine, internships in New York, and specialized research at the Input Devices and Music Interaction Laboratory at McGill University. My work is presented in two sections. The first covers early studies in user interaction and exploratory works in web and visual design, sound art, installation, and music performance. While not specifically tied to the research topic of user adoption of digital musical instruments, this work serves as the conceptual and technical background for the dedicated work to follow. The second section is dedicated to focused research on digital musical instrument design through two major projects carried out as a Graduate Research Trainee at McGill University. The first was the design and prototype of the Noisebox, a new digital musical instrument. The purpose of this project was to learn the various stages of instrument design through practical application. A working prototype has been presented and tested, and a second version is currently being built. The second project was a user study that surveyed musicians about digital musical instrument use. It asked questions about background, instrument choice, music styles played, and experiences with and attitudes towards new digital musical instruments. Based on the results of the two research projects, a model of digital musical instrument design is proposed that adopts a user-centered focus, soliciting user input and feedback throughout the design process from conception to final testing. This approach aims to narrow the gap between conceptual design of new instruments and technologies and the actual musicians who would use them

    Haptic and Audio-visual Stimuli: Enhancing Experiences and Interaction

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    A summative evaluation of a dolphin assisted therapy program for children with special needs

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    This dissertation reviews the literature on the specialty area of dolphin assisted therapy (DAT), a subfield of animal assisted therapy (AAT). To date the literature on the effectiveness of DAT has been mixed although a majority of it is positive. The study was conducted with 40 parents whose children were attending a 2 week, 10 day DAT program in the Ukraine. A parent report scale using the Behavior Dimensions Rating Scale (BDRS) was administered on site pre and post therapy. The results support previous positive evidence in the field and suggest that this DAT program is effective with special children with special needs. More research should continue in the field to add to the body of knowledge by replication of DAT studies. Further research could include focusing on the theoretical assumptions of how it works. This research could help in creating national or international standards of practice, and to legitimize the field providing credible, ethical and quality services which affects both the humans and animals involved
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