70 research outputs found

    On the push&pull protocol for rumour spreading

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    The asynchronous push&pull protocol, a randomized distributed algorithm for spreading a rumour in a graph GG, works as follows. Independent Poisson clocks of rate 1 are associated with the vertices of GG. Initially, one vertex of GG knows the rumour. Whenever the clock of a vertex xx rings, it calls a random neighbour yy: if xx knows the rumour and yy does not, then xx tells yy the rumour (a push operation), and if xx does not know the rumour and yy knows it, yy tells xx the rumour (a pull operation). The average spread time of GG is the expected time it takes for all vertices to know the rumour, and the guaranteed spread time of GG is the smallest time tt such that with probability at least 11/n1-1/n, after time tt all vertices know the rumour. The synchronous variant of this protocol, in which each clock rings precisely at times 1,2,1,2,\dots, has been studied extensively. We prove the following results for any nn-vertex graph: In either version, the average spread time is at most linear even if only the pull operation is used, and the guaranteed spread time is within a logarithmic factor of the average spread time, so it is O(nlogn)O(n\log n). In the asynchronous version, both the average and guaranteed spread times are Ω(logn)\Omega(\log n). We give examples of graphs illustrating that these bounds are best possible up to constant factors. We also prove theoretical relationships between the guaranteed spread times in the two versions. Firstly, in all graphs the guaranteed spread time in the asynchronous version is within an O(logn)O(\log n) factor of that in the synchronous version, and this is tight. Next, we find examples of graphs whose asynchronous spread times are logarithmic, but the synchronous versions are polynomially large. Finally, we show for any graph that the ratio of the synchronous spread time to the asynchronous spread time is O(n2/3)O(n^{2/3}).Comment: 25 page

    Robustness of Randomized Rumour Spreading

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    In this work we consider three well-studied broadcast protocols: Push, Pull and Push&Pull. A key property of all these models, which is also an important reason for their popularity, is that they are presumed to be very robust, since they are simple, randomized, and, crucially, do not utilize explicitly the global structure of the underlying graph. While sporadic results exist, there has been no systematic theoretical treatment quantifying the robustness of these models. Here we investigate this question with respect to two orthogonal aspects: (adversarial) modifications of the underlying graph and message transmission failures. We explore in particular the following notion of Local Resilience: beginning with a graph, we investigate up to which fraction of the edges an adversary has to be allowed to delete at each vertex, so that the protocols need significantly more rounds to broadcast the information. Our main findings establish a separation among the three models. It turns out that Pull is robust with respect to all parameters that we consider. On the other hand, Push may slow down significantly, even if the adversary is allowed to modify the degrees of the vertices by an arbitrarily small positive fraction only. Finally, Push&Pull is robust when no message transmission failures are considered, otherwise it may be slowed down. On the technical side, we develop two novel methods for the analysis of randomized rumour spreading protocols. First, we exploit the notion of self-bounding functions to facilitate significantly the round-based analysis: we show that for any graph the variance of the growth of informed vertices is bounded by its expectation, so that concentration results follow immediately. Second, in order to control adversarial modifications of the graph we make use of a powerful tool from extremal graph theory, namely Szemer\`edi's Regularity Lemma.Comment: version 2: more thorough literature revie

    Push is Fast on Sparse Random Graphs

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    We consider the classical push broadcast process on a large class of sparse random multigraphs that includes random power law graphs and multigraphs. Our analysis shows that for every ε>0\varepsilon>0, whp O(logn)O(\log n) rounds are sufficient to inform all but an ε\varepsilon-fraction of the vertices. It is not hard to see that, e.g. for random power law graphs, the push process needs whp nΩ(1)n^{\Omega(1)} rounds to inform all vertices. Fountoulakis, Panagiotou and Sauerwald proved that for random graphs that have power law degree sequences with β>3\beta>3, the push-pull protocol needs Ω(logn)\Omega(\log n) to inform all but εn\varepsilon n vertices whp. Our result demonstrates that, for such random graphs, the pull mechanism does not (asymptotically) improve the running time. This is surprising as it is known that, on random power law graphs with 2<β<32<\beta<3, push-pull is exponentially faster than pull

    Tight bounds for rumor spreading in graphs of a given conductance

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    We study the connection between the rate at which a rumor spreads throughout a graph and the conductance of the graph -- a standard measure of a graph\u27s expansion properties. We show that for any n-node graph with conductance phi, the classical PUSH-PULL algorithm distributes a rumor to all nodes of the graph in O(phi^(-1) log(n)) rounds with high probability (w.h.p.). This bound improves a recent result of Chierichetti, Lattanzi, and Panconesi [STOC 2010], and it is tight in the sense that there exist graphs where Omega(phi^(-1)log(n)) rounds of the PUSH-PULL algorithm are required to distribute a rumor w.h.p. We also explore the PUSH and the PULL algorithms, and derive conditions that are both necessary and sufficient for the above upper bound to hold for those algorithms as well. An interesting finding is that every graph contains a node such that the PULL algorithm takes O(phi^(-1) log(n)) rounds w.h.p. to distribute a rumor started at that node. In contrast, there are graphs where the PUSH algorithm requires significantly more rounds for any start node

    Randomised Algorithms on Networks

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    Networks form an indispensable part of our lives. In particular, computer networks have ranked amongst the most influential networks in recent times. In such an ever-evolving and fast growing network, the primary concern is to understand and analyse different aspects of the network behaviour, such as the quality of service and efficient information propagation. It is also desirable to predict the behaviour of a large computer network if, for example, one of the computers is infected by a virus. In all of the aforementioned cases, we need protocols that are able to make local decisions and handle the dynamic changes in the network topology. Here, randomised algorithms are preferred because many deterministic algorithms often require a central control. In this thesis, we investigate three network-based randomised algorithms, threshold load balancing with weighted tasks, the pull-Moran process and the coalescing-branching random walk. Each of these algorithms has extensive applicability within networks and computational complexity within computer science. In this thesis we investigate threshold-based load balancing protocols. We introduce a generalisation of protocols in [2, 3] to weighted tasks. This thesis also analyses an evolutionary-based process called the death-birth update, defined here as the Pull-Moran process. We show that a class of strong universal amplifiers does not exist for the Pull-Moran process. We show that any class of selective amplifiers in the (standard) Moran process is a class of selective suppressors under the Pull-Moran process. We then introduce a class of selective amplifiers called Punk graphs. Finally, we improve the broadcasting time of the coalescing-branching (COBRA) walk analysed in [4], for random regular graphs. Here, we look into the COBRA approach as a randomised rumour spreading protocol

    Rumor spreading: robustness and limiting distributions

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    In this thesis, we study mathematical aspects of information dissemination. The four collected works investigate randomized rumor spreading with regard to its robustness and asymptotic runtime as well as adversarial effects on opinion forming. In the first contribution, Robustness of Randomized Rumor Spreading, we investigate the popular randomized rumor spreading algorithms push, pull and pushpull. These are used to spread information quickly through large networks, typically modelled by graphs. Starting with one informed vertex and depending on the used algorithm the information is spread in a round based manner. Using push, every informed vertex chooses a random neighbour and passes the information forward. With pull, each vertex yet uninformed connects to a randomly chosen neighbor and receives the information, if the vertex it connected to is informed. pushpull is a combination of push and pull. Every vertex chooses a random neighbour, if one of them is informed then the other will be informed as well. Their advantages over deterministic algorithms are, that they are easy to implement, fast and very robust against failures. However, there is only sporadic information available to substantiate the claimed robustness. The aim of this work is to close this gap. To that end, three orthogonal properties and their effects on the speed of the dissemination are studied. First, we show that the density of the graph does not play an important role. For fast dissemination it is not relevant how many edges there are, but how evenly they are distributed in the graph. Thus, a network could have many faulty connections, but as long as the remaining ones are spread evenly the speed of the dissemination is not significantly impacted. This begs the question how evenly the remaining edges need to be spread to guarantee a fast dissemination. Surprisingly, the answer to this question is not the same for all three rumor spreading algorithms. pull and pushpull are very robust. Starting from a graph with evenly distributed edges and thus fast dissemination one may introduce irregularities by deleting up to one half of all edges at each node and the dissemination remains fast. However, for push the dissemination already slows down significantly if only few irregularities are introduced. Lastly, we additionally consider random message transmission failures. From previous works, we know that on "nice" graphs all three algorithms only slow down proportionally to the failure probability. However, when considering the effect of density and irregularities together with transmission failures, the picture changes once more. pull alone retains its fast dissemination. With a suitable choice of parameters, pushpull similar to \push can be slowed down significantly. Thus, we can not unconditionally confirm the claimed robustness for all three rumor spreading algorithms, only pull proved to be robust against all introduced challenges, push and pushpull, however, did not. In the second contribution, Asymptotics for Push on the Complete Graph, we move from the general approach of quantifying the robustness of all three randomized rumor spreading algorithms on a broad range of networks to very precisely describing the runtime of push on complete graphs only. Thereby, the runtime is defined as the time until the information is disseminated to all vertices in the graph. In this work, we completely describe the limiting distribution of the runtime of push on the complete graph in terms of a Gumbel distributed random variable. We made a surprising observation, the asymptotic distribution does not converge everywhere, only on suitable subsequences. This results in the phenomena, that the expected runtime is not constant either but infimum and supremum over all n differ by about 10^-4. After successfully solving push on the complete graph, a natural question is to ask whether the same can be achieved for other rumor spreading algorithms. The third contribution, Asymptotics for Pull on the Complete Graph, answers this question for pull, describing the asymptotic distribution of the runtime of pull on the complete graph in terms of a martingale limit. Again we observed that the limiting distribution only exists on suitable subsequences. We study the expected runtime numerically, finding strong evidence that it is not constant either. The last contribution, The Effect of Iterativity on Adversarial Opinion Forming, deviates from the previously considered model and introduces a second competing piece of information. We interpret them as opinions and assume one to be the truth and the other one to be a falsehood. The opinions are spread through the network by a simple majority rule, i.e. uninformed vertices take the majority opinion of their informed neighbours. Known properties that guarantee robustness are the degree being sufficiently bounded or the edges being evenly distributed. The question considered in this contribution is whether an alternative iterative dissemination process influences robustness. Alon et al. conjecture that iterativity is always beneficial for the adversary. We refute that conjecture by giving a graph where iterativity benefits robustness.In dieser Arbeit beschäftigen wir uns mit mathematischen Aspekten der Informationsverbreitung in Netzwerken. Die vier gesammelten Beiträge untersuchen randomisierte Gerüchteverbreitungsalgorithmen hinsichtlich ihrer Robustheit und asymptotischen Laufzeit, sowie gegnerische Auswirkungen auf die Meinungsbildung. Der erste Beitrag, Robustness of Randomized Rumor Spreading, befasst sich mit den populären randomisierten Gerüchteverbreitungsalgorithmen Push, Pull und Push&Pull. Diese werden dazu verwendet, um Informationen schnell durch große, als Graphen modellierte Netzwerke zu verteilen. Beginnend mit einem informierten Knoten und in Runden verfahrend, werden die Informationen abhängig vom verwendeten Algorithmus verteilt. Wird \push benutzt, so wählt jeder informierte Knoten einen zufälligen Nachbarn und gibt die Information weiter. Mit Pull wählen uninformierte Knoten zufällige Nachbarn und werden informiert, falls der gewählte Nachbar informiert ist. Push&Pull ist eine Kombination aus Push und Pull. Jeder Knoten wählt einen zufälligen Nachbarn aus, ist einer der beiden informiert, so wird auch der andere informiert. Mit einer einfachen Implementierung, hohen Geschwindigkeit und einer starken Robustheit heben sich die randomisierten Gerüchteverbreitungsalgorithmen positiv von deterministischen Algorithmen ab. Bisher liegen jedoch nur sporadische Informationen vor, um die beobachtete Robustheit auch rigoros zu belegen. Ziel dieser Arbeit ist es, diese Lücke zu schließen. Dafür betrachten wir drei verschiedene, strukturelle Eigenschaften der Graphen, um deren Auswirkungen auf die Geschwindigkeit der Verbreitung zu studieren. Als erstes Ergebnis zeigen wir, dass die Dichte des Netzwerks keinen nennenswerten Einfluss hat. Für eine schnelle Verbreitung der Informationen ist nicht die Anzahl der Kanten relevant, sondern deren gleichmäßige Verteilung. Ein Netzwerk könnte folglich viele fehlerhafte Verbindungen haben, aber solange die verbleibenden Verbindungen gleichmäßig verteilt sind, wird die Verbreitung nicht wesentlich verlangsamt. Dies regt die Untersuchung an, wie gleichmäßig die verbleibenden Kanten sein müssen, um eine schnelle Verbreitung zu gewährleisten. Wider Erwarten konnten wir Unterschiede in Abhängigkeit des gewählten Gerüchteverbreitungsalgorithmus aufzeigen. Pull und Push&Pull sind sehr widerstandsfähig. Denn ausgehend von einem „schönen“ Graph mit gleichmäßig verteilten Kanten können durch Löschen von Kanten Unregelmäßigkeiten eingebracht werden durch die sich die Geschwindigkeit der Gerüchteverbreitung nicht nennenswert verändert. Im Gegensatz dazu verlangsamt sich die Verbreitung mit Push bereits erheblich, wenn nur wenige Unregelmäßigkeiten auftreten. Abschließend befassen wir uns ergänzend mit zufällig auftretenden Übertragungsfehlern. Aus früheren Arbeiten wissen wir, dass sich bei „schönen“ Graphen alle drei Algorithmen nur proportional zur Ausfallswahrscheinlichkeit verlangsamen. Betrachten wir hingegen die Auswirkungen der Dichte und der Unregelmäßigkeiten mit Übertragungsfehlern zusammen, entsteht eine neue Sachlage. Dabei behält nur Pull seine schnelle Verbreitung bei, Push&Ppull kann bei einer entsprechenden Wahl der Parameter ähnlich wie Push verlangsamt werden. Somit ist eine Bestätigung der behaupteten Robustheit der drei Gerüchteverbreitungsalgorithmen nicht bedingungslos möglich. Lediglich Pull erwies sich als widerstandsfähig gegenüber allen betrachteten Problemen, Push und Push&Pull jedoch nicht. Im zweiten Beitrag, Asymptotics for Push on the Complete Graph, gehen wir vom allgemeinen Ansatz der Beschreibung der Robustheit aller drei randomisierten Gerüchteverbreitungsalgorithmen auf einem breiten Spektrum von Netzwerken zu einer sehr präzise Beschreibung der Laufzeit von Push auf vollständigen Graphen über. Dabei definiert sich die Laufzeit als die Zeit, in der die Information an alle Knoten im Graph verteilt wird. In dieser Arbeit beschreiben wir die Grenzverteilung der Laufzeit von Push auf dem vollständigen Graph. Dabei haben wir eine überraschende Beobachtung gemacht, denn die asymptotische Verteilung konvergiert nicht überall, sondern nur auf geeigneten Teilfolgen. Dies resultiert in dem Phänomen, dass die erwartete Laufzeit nicht konstant ist, vielmehr unterscheiden sich Supremum und Infimum über alle n um ungefähr 10^-4. Nach dieser erkenntnisreichen Arbeit stellt sich die natürliche Frage, ob dasselbe für die anderen Gerüchteverbreitungsalgorithmen gilt. Die daran anschließende Arbeit Asymptotics for Pull on the Complete Graph bejaht die aufgeworfene Frage für Pull, indem die asymptotische Verteilung der Laufzeit von Pull auf vollständigen Graph mit Hilfe eines Martingalgrenzwertes beschrieben wird. Ferner wird beobachtet, dass die Grenzverteilung nur auf geeigneten Teilfolgen existiert. Die erwartete Laufzeit wird mit Hilfe dieser Beschreibungen empirisch untersucht, wobei es eine starke Evidenz gibt, dass auch diese nicht konstant ist. Der letzte Beitrag, The Effect of Iterativity on Adversarial Opinion Forming, weicht vom bisher betrachteten Modell ab und führt eine zweite, konkurrierende Information ein. Diese interpretieren wir als Meinungen und nehmen eine davon als wahr an. Die Meinungen werden durch eine einfache Mehrheitsregel im Netzwerk verbreitet, d.h. uninformierte Knoten nehmen die Mehrheitsmeinung ihrer informierten Nachbarn an. Dabei sehen wir ein Netzwerk als robust an, wenn selbst ein Kontrahent die anfangs informierten Knoten nur so wählen kann, dass am Ende der Verbreitung stets die Mehrheit der Knoten von der Wahrheit überzeugt ist. Bekannte Beispiele robuster Netzwerke sind solche mit hinreichend beschränkten Knotengraden oder mit ausreichend gleichmäßig verteilten Kanten. In unserem Beitrag betrachten wir die Frage, inwiefern Robustheit durch einen alternativen, iterativen Verbreitungsprozess beeinflusst wird. Alon et al. vermuten eine negative Auswirkung von Iteration auf Robustheit. Wir widerlegen diese Vermutung durch Konstruktion eines Graphen, auf welchem ein iterativer Prozess die Verbreitung der Wahrheit begünstigt

    Low Randomness Rumor Spreading via Hashing

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    International audienceWe consider the classical rumor spreading problem, where a piece of information must be disseminated from a single node to all n nodes of a given network. We devise two simple push-based protocols, in which nodes choose the neighbor they send the information to in each round using pairwise independent hash functions, or a pseudo-random generator, respectively. For several well-studied topologies our algorithms use exponentially fewer random bits than previous protocols. For example, in complete graphs, expanders, and random graphs only a polylogarithmic number of random bits are needed in total to spread the rumor in O(log n) rounds with high probability. Previous explicit algorithms require Omega(n) random bits to achieve the same round complexity. For complete graphs, the amount of randomness used by our hashing-based algorithm is within an O(log n)-factor of the theoretical minimum determined by [Giakkoupis and Woelfel, 2011]
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