2,546 research outputs found

    A recursive construction of t-wise uniform permutations

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    We present a recursive construction of a (2t + 1)-wise uniform set of permutations on 2n objects using a (2t + 1) - (2n, n, \cdot) combinatorial design, a t-wise uniform set of permutations on n objects and a (2t+1)-wise uniform set of permutations on n objects. Using the complete design in this procedure gives a t-wise uniform set of permutations on n objects whose size is at most t^2n, the first non-trivial construction of an infinite family of t-wise uniform sets for t \geq 4. If a non-trivial design with suitable parameters is found, it will imply a corresponding improvement in the construction

    Non-Local Probes Do Not Help with Graph Problems

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    This work bridges the gap between distributed and centralised models of computing in the context of sublinear-time graph algorithms. A priori, typical centralised models of computing (e.g., parallel decision trees or centralised local algorithms) seem to be much more powerful than distributed message-passing algorithms: centralised algorithms can directly probe any part of the input, while in distributed algorithms nodes can only communicate with their immediate neighbours. We show that for a large class of graph problems, this extra freedom does not help centralised algorithms at all: for example, efficient stateless deterministic centralised local algorithms can be simulated with efficient distributed message-passing algorithms. In particular, this enables us to transfer existing lower bound results from distributed algorithms to centralised local algorithms

    Higher Order Correlations in Quantum Chaotic Spectra

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    The statistical properties of the quantum chaotic spectra have been studied, so far, only up to the second order correlation effects. The numerical as well as the analytical evidence that random matrix theory can successfully model the spectral fluctuatations of these systems is available only up to this order. For a complete understanding of spectral properties it is highly desirable to study the higher order spectral correlations. This will also inform us about the limitations of random matrix theory in modelling the properties of quantum chaotic systems. Our main purpose in this paper is to carry out this study by a semiclassical calculation for the quantum maps; however results are also valid for time-independent systems.Comment: Revtex, Four figures (Postscript files), Phys. Rev E (in press

    Explicit near-Ramanujan graphs of every degree

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    For every constant d3d \geq 3 and ϵ>0\epsilon > 0, we give a deterministic poly(n)\mathrm{poly}(n)-time algorithm that outputs a dd-regular graph on Θ(n)\Theta(n) vertices that is ϵ\epsilon-near-Ramanujan; i.e., its eigenvalues are bounded in magnitude by 2d1+ϵ2\sqrt{d-1} + \epsilon (excluding the single trivial eigenvalue of~dd).Comment: 26 page

    Low-Memory Algorithms for Online and W-Streaming Edge Coloring

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    For edge coloring, the online and the W-streaming models seem somewhat orthogonal: the former needs edges to be assigned colors immediately after insertion, typically without any space restrictions, while the latter limits memory to sublinear in the input size but allows an edge's color to be announced any time after its insertion. We aim for the best of both worlds by designing small-space online algorithms for edge-coloring. We study the problem under both (adversarial) edge arrivals and vertex arrivals. Our results significantly improve upon the memory used by prior online algorithms while achieving an O(1)O(1)-competitive ratio. In particular, for nn-node graphs with maximum vertex-degree Δ\Delta under edge arrivals, we obtain an online O(Δ)O(\Delta)-coloring in O~(nΔ)\tilde{O}(n\sqrt{\Delta}) space. This is also the first W-streaming edge-coloring algorithm for O(Δ)O(\Delta)-coloring in sublinear memory. All prior works either used linear memory or ω(Δ)\omega(\Delta) colors. We also achieve a smooth color-space tradeoff: for any t=O(Δ)t=O(\Delta), we get an O(Δ(logΔ)2t)O(\Delta (\log \Delta)^2 t)-coloring in O~(nΔ/t)\tilde{O}(n\sqrt{\Delta/t}) space, improving upon the state of the art that used O~(nΔ/t)\tilde{O}(n\Delta/t) space for the same number of colors. The improvements stem from extensive use of random permutations that enable us to avoid previously used colors. Most of our algorithms can be derandomized and extended to multigraphs, where edge coloring is known to be considerably harder than for simple graphs.Comment: 32 pages, 1 figur
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