19,679 research outputs found
Prodsimplicial-Neighborly Polytopes
Simultaneously generalizing both neighborly and neighborly cubical polytopes,
we introduce PSN polytopes: their k-skeleton is combinatorially equivalent to
that of a product of r simplices. We construct PSN polytopes by three different
methods, the most versatile of which is an extension of Sanyal and Ziegler's
"projecting deformed products" construction to products of arbitrary simple
polytopes. For general r and k, the lowest dimension we achieve is 2k+r+1.
Using topological obstructions similar to those introduced by Sanyal to bound
the number of vertices of Minkowski sums, we show that this dimension is
minimal if we additionally require that the PSN polytope is obtained as a
projection of a polytope that is combinatorially equivalent to the product of r
simplices, when the dimensions of these simplices are all large compared to k.Comment: 28 pages, 9 figures; minor correction
Once punctured disks, non-convex polygons, and pointihedra
We explore several families of flip-graphs, all related to polygons or
punctured polygons. In particular, we consider the topological flip-graphs of
once-punctured polygons which, in turn, contain all possible geometric
flip-graphs of polygons with a marked point as embedded sub-graphs. Our main
focus is on the geometric properties of these graphs and how they relate to one
another. In particular, we show that the embeddings between them are strongly
convex (or, said otherwise, totally geodesic). We also find bounds on the
diameters of these graphs, sometimes using the strongly convex embeddings.
Finally, we show how these graphs relate to different polytopes, namely type D
associahedra and a family of secondary polytopes which we call pointihedra.Comment: 24 pages, 6 figure
Construction and Analysis of Projected Deformed Products
We introduce a deformed product construction for simple polytopes in terms of
lower-triangular block matrix representations. We further show how Gale duality
can be employed for the construction and for the analysis of deformed products
such that specified faces (e.g. all the k-faces) are ``strictly preserved''
under projection. Thus, starting from an arbitrary neighborly simplicial
(d-2)-polytope Q on n-1 vertices we construct a deformed n-cube, whose
projection to the last dcoordinates yields a neighborly cubical d-polytope. As
an extension of thecubical case, we construct matrix representations of
deformed products of(even) polygons (DPPs), which have a projection to d-space
that retains the complete (\lfloor \tfrac{d}{2} \rfloor - 1)-skeleton. In both
cases the combinatorial structure of the images under projection is completely
determined by the neighborly polytope Q: Our analysis provides explicit
combinatorial descriptions. This yields a multitude of combinatorially
different neighborly cubical polytopes and DPPs. As a special case, we obtain
simplified descriptions of the neighborly cubical polytopes of Joswig & Ziegler
(2000) as well as of the ``projected deformed products of polygons'' that were
announced by Ziegler (2004), a family of 4-polytopes whose ``fatness'' gets
arbitrarily close to 9.Comment: 20 pages, 5 figure
Practical Volume Estimation by a New Annealing Schedule for Cooling Convex Bodies
We study the problem of estimating the volume of convex polytopes, focusing
on H- and V-polytopes, as well as zonotopes. Although a lot of effort is
devoted to practical algorithms for H-polytopes there is no such method for the
latter two representations. We propose a new, practical algorithm for all
representations, which is faster than existing methods. It relies on
Hit-and-Run sampling, and combines a new simulated annealing method with the
Multiphase Monte Carlo (MMC) approach. Our method introduces the following key
features to make it adaptive: (a) It defines a sequence of convex bodies in MMC
by introducing a new annealing schedule, whose length is shorter than in
previous methods with high probability, and the need of computing an enclosing
and an inscribed ball is removed; (b) It exploits statistical properties in
rejection-sampling and proposes a better empirical convergence criterion for
specifying each step; (c) For zonotopes, it may use a sequence of convex bodies
for MMC different than balls, where the chosen body adapts to the input. We
offer an open-source, optimized C++ implementation, and analyze its performance
to show that it outperforms state-of-the-art software for H-polytopes by
Cousins-Vempala (2016) and Emiris-Fisikopoulos (2018), while it undertakes
volume computations that were intractable until now, as it is the first
polynomial-time, practical method for V-polytopes and zonotopes that scales to
high dimensions (currently 100). We further focus on zonotopes, and
characterize them by their order (number of generators over dimension), because
this largely determines sampling complexity. We analyze a related application,
where we evaluate methods of zonotope approximation in engineering.Comment: 20 pages, 12 figures, 3 table
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