250 research outputs found

    Phase and Amplitude Distortion Methods for Digital Synthesis of Classic Analogue Waveforms

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    An essential component of digital emulations of subtractive synthesizer systems are the algorithms used to generate the classic oscillator waveforms of sawtooth, square and triangle waves. Not only should these be perceived to be authentic sonically, but they should also exhibit minimal aliasing distortions and be computationally efficient to implement. This paper examines a set of novel techniques for the production of the classic oscillator waveforms of Analogue subtractive synthesis that are derived from using amplitude or phase distortion of a mono-component input waveform. Expressions for the outputs of these distortion methods are given that allow parameter control to ensure proper bandlimited behavior. Additionally, their implementation is demonstrably efficient. Lastly, the results presented illustrate their equivalence to their original Analogue counterparts

    Examining the Oscillator Waveform Animation Effect

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    An enhancing effect that can be applied to analogue oscillators in subtractive synthesizers is termed Animation, which is an efficient way to create a sound of many closely detuned oscillators playing in unison. This is often referred to as a supersaw oscillator. This paper first explains the operating principle of this effect using a combination of additive and frequency modulation synthesis. The Fourier series will be derived and results will be presented to demonstrate its accuracy. This will then provide new insights into how other more general waveform animation processors can be designed

    Analysis and Emulation of Early Digitally-Controlled Oscillators Based on the Walsh-Hadamard Transform

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    none3openLeonardo Gabrielli; Stefano D'Angelo; Luca TurchetGabrielli, Leonardo; D'Angelo, Stefano; Turchet, Luc

    Phaseshaping oscillator algorithms for musical sound synthesis

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    This paper focuses on phaseshaping techniques and their relation to classical abstract synthesis methods. Elementary polynomial and geometric phaseshapers, such as those based on the modulo operation and linear transformations, are investigated. They are then applied to the generation of classic and novel oscillator effects by using nested phaseshaping compositions. New oscillator algorithms introduced in this paper include single-oscillator hard sync, triangle modulation, efficient supersaw simulation, and sinusoidal waveshape modulation effects. The digital waveforms produced with phaseshaping techniques are generally discontinuous, which leads to aliasing artifacts. Aliasing can be effectively reduced by modifying samples around each discontinuity using the previously proposed polynomial bandlimited step function (polyBLEP) method

    Phaseshaping oscillator algorithms for musical sound synthesis

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    This paper focuses on phaseshaping techniques and their relation to classical abstract synthesis methods. Elementary polynomial and geometric phaseshapers, such as those based on the modulo operation and linear transformations, are investigated. They are then applied to the generation of classic and novel oscillator effects by using nested phaseshaping compositions. New oscillator algorithms introduced in this paper include single-oscillator hard sync, triangle modulation, efficient supersaw simulation, and sinusoidal waveshape modulation effects. The digital waveforms produced with phaseshaping techniques are generally discontinuous, which leads to aliasing artifacts. Aliasing can be effectively reduced by modifying samples around each discontinuity using the previously proposed polynomial bandlimited step function (polyBLEP) method

    Computationally efficient music synthesis : methods and sound design

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    Tässä diplomityössä esitetään musiikkisyntetisaattorin suunnittelua systeemille, jonka laskentateho ja muistikapasiteetti ovat rajoitettuja. Ensiksi kerrataan mahdollisia synteesitekniikoita sekä arvioidaan niiden käyttökelpoisuutta laskennallisesti tehokkaassa musiikkisynteesissä. Käytännössä käyttökelpoiset tekniikat ovat lisäävä ja lähde-suodinsynteesit, ja erikoistapauksissa taajuusmodulaatio-, aaltotaulukko- ja samplaussynteesit. Tämän jälkeen käyttökelpoisten tekniikoiden rakenteiden suunnittelua esitetään tarkemmin, sekä esitetään näiden rakenteiden ominaisuuksia ja suunnitteluongelmia. Suurin ongelma kohdataan digitaalisessa lähde-suodinsynteesissä, jossa klassisten aaltomuotojen, kuten saha-aallon käyttö lähdesignaalina on ongelmallista laskostumisen takia, joka johtuu aaltomuodossa olevista epäjatkuvuuksista. Olemassa olevia kaistarajoitettuja aaltomuotosynteesimenetelmiä kerrataan, ja polynomimuotoiseen kaistarajoitetuun askelfunktioon perustuvaa menetelmää esitellään tarkemmin antamalla suunnittelusääntöjä käyttökelpoisille polynomeille. Menetelmää testataan lisäksi kahdella kolmannen asteen polynomilla. Nämä polynomit vähentävät laskostumista korkeilla taajuuksilla enemmän verrattuna ensimmäisen asteen polynomiin, mutta pienillä taajuksilla ensimmäisen asteen polynomi tuottaa parempia tuloksia. Lisäksi kerrataan muita mahdollisia ääniefektialgoritmeja ja arvioidaan niiden käyttökelpoisuutta laskennallisesti tehokkaassa musiikkisynteesissä. Useasti äänisynteesisysteemin täytyy pystyä generoimaan musiikkia, jossa käytetään monia erilaisia ääniä, jotka ulottuvat oikeista akustisista soittimista elektronisiin soittimiin ja luonnon ääniin. Siksi tällainen systeemi tarvitsee huolellista äänten suunnittelua. Tässä diplomityössä esitetään suunnittelusääntöjä erilaisten äänien imitoimiseksi. Lisäksi esitellään synteesimenetelmien parametrien vaikutus äänivarianttien suunnitteluun.In this thesis, the design of a music synthesizer for systems suffering from limitations in computing power and memory capacity is presented. First, different possible synthesis techniques are reviewed and their applicability in computationally efficient music synthesis is discussed. In practice, the applicable techniques are limited to additive and source-filter synthesis, and, in special cases, to frequency modulation, wavetable and sampling synthesis. Next, the design of the structures of the applicable techniques are presented in detail, and properties and design issues of these structures are discussed. A major implementation problem is raised in digital source-filter synthesis, where the use of classic waveforms, such as sawtooth wave, as the source signal is challenging due to aliasing caused by waveform discontinuities. Methods for existing bandlimited waveform synthesis are reviewed, and a new approach using polynomial bandlimited step function is presented in detail with design rules for the applicable polynomials. The approach is also tested with two different third-order polynomials. They reduce aliasing more at high frequencies, but at low frequencies their performance is worse than with the first-order polynomial. In addition, some commonly used sound effect algorithms are reviewed with respect to their applicability in computationally efficient music synthesis. In many cases the sound synthesis system must be capable of producing music consisting of various different sounds ranging from real acoustic instruments to electronic instruments and sounds from nature. Therefore, the music synthesis system requires careful sound design. In this thesis, sound design rules for imitation of various sounds using the computationally efficient synthesis techniques are presented. In addition, the effects of the parameter variation for the design of sound variants are presented

    A modified FM synthesis approach to bandlimited signal generation

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    Techniques for the generation of bandlimited signals for application to digital implementations of subtractive synthesis have been researched by a number of authors. This paper hopes to contribute to the variety of approaches by proposing a technique based on Frequency Modulation (FM) synthesis. This paper presents and explains the equations required for bandlimited pulse generation using modified FM synthesis. It then investigates the relationships between the modulation index and the quality of the reproduction in terms of authenticity and aliasing for a sawtooth wave. To determine the performance of this technique in comparison to others two sets of simulation results are offered: the first computes the relative power of the non-harmonic components, and the second uses the Perceptual Evaluation of Audio Quality (PEAQ) algorithm. It is shown that this technique compares well with the alternatives. The paper concludes with suggestions for the direction of future improvements to the method
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