150 research outputs found

    When Are Linear Stochastic Bandits Attackable?

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    We study adversarial attacks on linear stochastic bandits: by manipulating the rewards, an adversary aims to control the behaviour of the bandit algorithm. Perhaps surprisingly, we first show that some attack goals can never be achieved. This is in sharp contrast to context-free stochastic bandits, and is intrinsically due to the correlation among arms in linear stochastic bandits. Motivated by this finding, this paper studies the attackability of a kk-armed linear bandit environment. We first provide a complete necessity and sufficiency characterization of attackability based on the geometry of the arms' context vectors. We then propose a two-stage attack method against LinUCB and Robust Phase Elimination. The method first asserts whether the given environment is attackable; and if yes, it poisons the rewards to force the algorithm to pull a target arm linear times using only a sublinear cost. Numerical experiments further validate the effectiveness and cost-efficiency of the proposed attack method.Comment: 27 pages, 3 figures, ICML 202

    Adversarial Bandits with Knapsacks

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    We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items into a limited-size knapsack. The BwK problem is a common generalization of numerous motivating examples, which range from dynamic pricing to repeated auctions to dynamic ad allocation to network routing and scheduling. While the prior work on BwK focused on the stochastic version, we pioneer the other extreme in which the outcomes can be chosen adversarially. This is a considerably harder problem, compared to both the stochastic version and the "classic" adversarial bandits, in that regret minimization is no longer feasible. Instead, the objective is to minimize the competitive ratio: the ratio of the benchmark reward to the algorithm's reward. We design an algorithm with competitive ratio O(log T) relative to the best fixed distribution over actions, where T is the time horizon; we also prove a matching lower bound. The key conceptual contribution is a new perspective on the stochastic version of the problem. We suggest a new algorithm for the stochastic version, which builds on the framework of regret minimization in repeated games and admits a substantially simpler analysis compared to prior work. We then analyze this algorithm for the adversarial version and use it as a subroutine to solve the latter.Comment: Extended abstract appeared in FOCS 201
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