6,713 research outputs found

    Concurrent Geometric Multicasting

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    We present MCFR, a multicasting concurrent face routing algorithm that uses geometric routing to deliver a message from source to multiple targets. We describe the algorithm's operation, prove it correct, estimate its performance bounds and evaluate its performance using simulation. Our estimate shows that MCFR is the first geometric multicast routing algorithm whose message delivery latency is independent of network size and only proportional to the distance between the source and the targets. Our simulation indicates that MCFR has significantly better reliability than existing algorithms

    Speed-Aware Routing for UAV Ad-Hoc Networks

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    In this paper we examine mobile ad-hoc networks (MANET) composed by unmanned aerial vehicles (UAVs). Due to the high-mobility of the nodes, these networks are very dynamic and the existing routing protocols partly fail to provide a reliable communication. We present Predictive-OLSR an extension to the Optimized Link-State Routing (OLSR) protocol: it enables efficient routing in very dynamic conditions. The key idea is to exploit GPS information to aid the routing protocol. Predictive-OLSR weights the expected transmission count (ETX) metric, taking into account the relative speed between the nodes. We provide numerical results obtained by a MAC-layer emulator that integrates a flight simulator to reproduce realistic flight conditions. These numerical results show that Predictive-OLSR significantly outperforms OLSR and BABEL, providing a reliable communication even in very dynamic conditions.Comment: submitted to GlobeCom'13 Workshop - Wi-UA

    Gabriel Triangulations and Angle-Monotone Graphs: Local Routing and Recognition

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    A geometric graph is angle-monotone if every pair of vertices has a path between them that---after some rotation---is xx- and yy-monotone. Angle-monotone graphs are 2\sqrt 2-spanners and they are increasing-chord graphs. Dehkordi, Frati, and Gudmundsson introduced angle-monotone graphs in 2014 and proved that Gabriel triangulations are angle-monotone graphs. We give a polynomial time algorithm to recognize angle-monotone geometric graphs. We prove that every point set has a plane geometric graph that is generalized angle-monotone---specifically, we prove that the half-θ6\theta_6-graph is generalized angle-monotone. We give a local routing algorithm for Gabriel triangulations that finds a path from any vertex ss to any vertex tt whose length is within 1+21 + \sqrt 2 times the Euclidean distance from ss to tt. Finally, we prove some lower bounds and limits on local routing algorithms on Gabriel triangulations.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016
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