3,488 research outputs found
Partition a 3-colorable graph into a small bipartite subgraph and a large independent set
Exact algorithms have made a little progress for the 3-coloring problem: improved from to since 1976. The best exact algorithm for the 3-coloring problem is by Beigel and Eppstein, and its analysis is very complicated. We study the parameterized 3-coloring problem: partitioning a 3-colorable graph into a bipartite subgraph and an independent set. Taking the size of the bipartite subgraph as the parameter k, we propose the first parameter algorithm of complexity . Our algorithm can solve the 3-coloring problem faster than the best exact algorithm for graphs with k ≤ 0.527n where n is the graph size. Our study of the parameterized 3-coloring problem brings new insight on studies of the 3-coloring problem. Experiments show that the parameterized algorithm is faster than the exact algorithm for graphs of small parameter k. Moreover, the running time of parameterized algorithm is not much related to edge density, while the running time of exact algorithm increases dramatically as edge density increases
Optimal Online Edge Coloring of Planar Graphs with Advice
Using the framework of advice complexity, we study the amount of knowledge
about the future that an online algorithm needs to color the edges of a graph
optimally, i.e., using as few colors as possible. For graphs of maximum degree
, it follows from Vizing's Theorem that bits of
advice suffice to achieve optimality, where is the number of edges. We show
that for graphs of bounded degeneracy (a class of graphs including e.g. trees
and planar graphs), only bits of advice are needed to compute an optimal
solution online, independently of how large is. On the other hand, we
show that bits of advice are necessary just to achieve a
competitive ratio better than that of the best deterministic online algorithm
without advice. Furthermore, we consider algorithms which use a fixed number of
advice bits per edge (our algorithm for graphs of bounded degeneracy belongs to
this class of algorithms). We show that for bipartite graphs, any such
algorithm must use at least bits of advice to achieve
optimality.Comment: CIAC 201
On the Complexity of Distributed Splitting Problems
One of the fundamental open problems in the area of distributed graph
algorithms is the question of whether randomization is needed for efficient
symmetry breaking. While there are fast, -time randomized
distributed algorithms for all of the classic symmetry breaking problems, for
many of them, the best deterministic algorithms are almost exponentially
slower. The following basic local splitting problem, which is known as the
\emph{weak splitting} problem takes a central role in this context: Each node
of a graph has to be colored red or blue such that each node of
sufficiently large degree has at least one node of each color among its
neighbors. Ghaffari, Kuhn, and Maus [STOC '17] showed that this seemingly
simple problem is complete w.r.t. the above fundamental open question in the
following sense: If there is an efficient -time determinstic
distributed algorithm for weak splitting, then there is such an algorithm for
all locally checkable graph problems for which an efficient randomized
algorithm exists. In this paper, we investigate the distributed complexity of
weak splitting and some closely related problems. E.g., we obtain efficient
algorithms for special cases of weak splitting, where the graph is nearly
regular. In particular, we show that if and are the minimum
and maximum degrees of and if , weak splitting can
be solved deterministically in time
. Further, if and , there is a
randomized algorithm with time complexity
Approximating the Regular Graphic TSP in near linear time
We present a randomized approximation algorithm for computing traveling
salesperson tours in undirected regular graphs. Given an -vertex,
-regular graph, the algorithm computes a tour of length at most
, with high probability, in time. This improves upon a recent result by Vishnoi (\cite{Vishnoi12}, FOCS
2012) for the same problem, in terms of both approximation factor, and running
time. The key ingredient of our algorithm is a technique that uses
edge-coloring algorithms to sample a cycle cover with cycles with
high probability, in near linear time.
Additionally, we also give a deterministic
factor approximation algorithm
running in time .Comment: 12 page
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