1,518 research outputs found

    Sigref ā€“ A Symbolic Bisimulation Tool Box

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    We present a uniform signature-based approach to compute the most popular bisimulations. Our approach is implemented symbolically using BDDs, which enables the handling of very large transition systems. Signatures for the bisimulations are built up from a few generic building blocks, which naturally correspond to efficient BDD operations. Thus, the definition of an appropriate signature is the key for a rapid development of algorithms for other types of bisimulation. We provide experimental evidence of the viability of this approach by presenting computational results for many bisimulations on real-world instances. The experiments show cases where our framework can handle state spaces efficiently that are far too large to handle for any tool that requires an explicit state space description. This work was partly supported by the German Research Council (DFG) as part of the Transregional Collaborative Research Center ā€œAutomatic Verification and Analysis of Complex Systemsā€ (SFB/TR 14 AVACS). See www.avacs.org for more information

    A Polynomial Time Algorithm for Deciding Branching Bisimilarity on Totally Normed BPA

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    Strong bisimilarity on normed BPA is polynomial-time decidable, while weak bisimilarity on totally normed BPA is NP-hard. It is natural to ask where the computational complexity of branching bisimilarity on totally normed BPA lies. This paper confirms that this problem is polynomial-time decidable. To our knowledge, in the presence of silent transitions, this is the first bisimilarity checking algorithm on infinite state systems which runs in polynomial time. This result spots an instance in which branching bisimilarity and weak bisimilarity are both decidable but lie in different complexity classes (unless NP=P), which is not known before. The algorithm takes the partition refinement approach and the final implementation can be thought of as a generalization of the previous algorithm of Czerwi\'{n}ski and Lasota. However, unexpectedly, the correctness of the algorithm cannot be directly generalized from previous works, and the correctness proof turns out to be subtle. The proof depends on the existence of a carefully defined refinement operation fitted for our algorithm and the proposal of elaborately developed techniques, which are quite different from previous works.Comment: 32 page

    Generalized Strong Preservation by Abstract Interpretation

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    Standard abstract model checking relies on abstract Kripke structures which approximate concrete models by gluing together indistinguishable states, namely by a partition of the concrete state space. Strong preservation for a specification language L encodes the equivalence of concrete and abstract model checking of formulas in L. We show how abstract interpretation can be used to design abstract models that are more general than abstract Kripke structures. Accordingly, strong preservation is generalized to abstract interpretation-based models and precisely related to the concept of completeness in abstract interpretation. The problem of minimally refining an abstract model in order to make it strongly preserving for some language L can be formulated as a minimal domain refinement in abstract interpretation in order to get completeness w.r.t. the logical/temporal operators of L. It turns out that this refined strongly preserving abstract model always exists and can be characterized as a greatest fixed point. As a consequence, some well-known behavioural equivalences, like bisimulation, simulation and stuttering, and their corresponding partition refinement algorithms can be elegantly characterized in abstract interpretation as completeness properties and refinements

    Probabilistic Bisimulation: Naturally on Distributions

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    In contrast to the usual understanding of probabilistic systems as stochastic processes, recently these systems have also been regarded as transformers of probabilities. In this paper, we give a natural definition of strong bisimulation for probabilistic systems corresponding to this view that treats probability distributions as first-class citizens. Our definition applies in the same way to discrete systems as well as to systems with uncountable state and action spaces. Several examples demonstrate that our definition refines the understanding of behavioural equivalences of probabilistic systems. In particular, it solves a long-standing open problem concerning the representation of memoryless continuous time by memory-full continuous time. Finally, we give algorithms for computing this bisimulation not only for finite but also for classes of uncountably infinite systems

    Bisimulations and Logical Characterizations on Continuous-time Markov Decision Processes

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    In this paper we study strong and weak bisimulation equivalences for continuous-time Markov decision processes (CTMDPs) and the logical characterizations of these relations with respect to the continuous-time stochastic logic (CSL). For strong bisimulation, it is well known that it is strictly finer than CSL equivalence. In this paper we propose strong and weak bisimulations for CTMDPs and show that for a subclass of CTMDPs, strong and weak bisimulations are both sound and complete with respect to the equivalences induced by CSL and the sub-logic of CSL without next operator respectively. We then consider a standard extension of CSL, and show that it and its sub-logic without X can be fully characterized by strong and weak bisimulations respectively over arbitrary CTMDPs.Comment: The conference version of this paper was published at VMCAI 201

    Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata

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    We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata (without epsilon-transitions). We first show a general characterization of probabilistic bisimilarity in terms of two-player games, which naturally reduces checking bisimilarity of probabilistic labelled transition systems to checking bisimilarity of standard (non-deterministic) labelled transition systems. This reduction can be easily implemented in the framework of pPDA, allowing to use known results for standard (non-probabilistic) PDA and their subclasses. A direct use of the reduction incurs an exponential increase of complexity, which does not matter in deriving decidability of bisimilarity for pPDA due to the non-elementary complexity of the problem. In the cases of probabilistic one-counter automata (pOCA), of probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic process algebras (i.e., single-state pPDA) we show that an implicit use of the reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and 2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic versions. The bisimilarity problems for OCA and vPDA are known to have matching lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively); we show that these lower bounds also hold for fully probabilistic versions that do not use non-determinism
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