83 research outputs found

    Streaming and Massively Parallel Algorithms for Edge Coloring

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    A valid edge-coloring of a graph is an assignment of "colors" to its edges such that no two incident edges receive the same color. The goal is to find a proper coloring that uses few colors. (Note that the maximum degree, Delta, is a trivial lower bound.) In this paper, we revisit this fundamental problem in two models of computation specific to massive graphs, the Massively Parallel Computations (MPC) model and the Graph Streaming model: - Massively Parallel Computation: We give a randomized MPC algorithm that with high probability returns a Delta+O~(Delta^(3/4)) edge coloring in O(1) rounds using O(n) space per machine and O(m) total space. The space per machine can also be further improved to n^(1-Omega(1)) if Delta = n^Omega(1). Our algorithm improves upon a previous result of Harvey et al. [SPAA 2018]. - Graph Streaming: Since the output of edge-coloring is as large as its input, we consider a standard variant of the streaming model where the output is also reported in a streaming fashion. The main challenge is that the algorithm cannot "remember" all the reported edge colors, yet has to output a proper edge coloring using few colors. We give a one-pass O~(n)-space streaming algorithm that always returns a valid coloring and uses 5.44 Delta colors with high probability if the edges arrive in a random order. For adversarial order streams, we give another one-pass O~(n)-space algorithm that requires O(Delta^2) colors

    Tribes Is Hard in the Message Passing Model

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    We consider the point-to-point message passing model of communication in which there are kk processors with individual private inputs, each nn-bit long. Each processor is located at the node of an underlying undirected graph and has access to private random coins. An edge of the graph is a private channel of communication between its endpoints. The processors have to compute a given function of all their inputs by communicating along these channels. While this model has been widely used in distributed computing, strong lower bounds on the amount of communication needed to compute simple functions have just begun to appear. In this work, we prove a tight lower bound of Ω(kn)\Omega(kn) on the communication needed for computing the Tribes function, when the underlying graph is a star of k+1k+1 nodes that has kk leaves with inputs and a center with no input. Lower bound on this topology easily implies comparable bounds for others. Our lower bounds are obtained by building upon the recent information theoretic techniques of Braverman et.al (FOCS'13) and combining it with the earlier work of Jayram, Kumar and Sivakumar (STOC'03). This approach yields information complexity bounds that is of independent interest

    Nascent nanocomputers: DNA self-assembly in O(1) stages

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    DNA self-assembly offers a potential for nanoscale microcircuits and computers. To make that potential possible requires the development of reliable and efficient tile assembly models. Efficiency is often achieved by minimizing tile complexity, as well as by evaluating the cost and reliability of the specific elements of each tile assembly model. We consider a 2D tile assembly model at temperature 1. The standard 2D tile assembly model at temperature 1 has a tile complexity of O(n) for the construction of exact, complete n x n squares. However, previous research found a staged tile assembly model achieved a tile complexity of O(1) to construct n x n squares, with O(logn) stages. Our staged tile assembly model achieves a tile complexity of O(logn) using only O(1) stages to construct n x n squares

    Modularity of minor-free graphs

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    We prove that a class of graphs with an excluded minor and with the maximum degree sublinear in the number of edges is maximally modular, that is, modularity tends to 1 as the number of edges tends to infinity.Comment: 7 pages, 1 figur

    Coresets Meet EDCS: Algorithms for Matching and Vertex Cover on Massive Graphs

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    As massive graphs become more prevalent, there is a rapidly growing need for scalable algorithms that solve classical graph problems, such as maximum matching and minimum vertex cover, on large datasets. For massive inputs, several different computational models have been introduced, including the streaming model, the distributed communication model, and the massively parallel computation (MPC) model that is a common abstraction of MapReduce-style computation. In each model, algorithms are analyzed in terms of resources such as space used or rounds of communication needed, in addition to the more traditional approximation ratio. In this paper, we give a single unified approach that yields better approximation algorithms for matching and vertex cover in all these models. The highlights include: * The first one pass, significantly-better-than-2-approximation for matching in random arrival streams that uses subquadratic space, namely a (1.5+ϵ)(1.5+\epsilon)-approximation streaming algorithm that uses O(n1.5)O(n^{1.5}) space for constant ϵ>0\epsilon > 0. * The first 2-round, better-than-2-approximation for matching in the MPC model that uses subquadratic space per machine, namely a (1.5+ϵ)(1.5+\epsilon)-approximation algorithm with O(mn+n)O(\sqrt{mn} + n) memory per machine for constant ϵ>0\epsilon > 0. By building on our unified approach, we further develop parallel algorithms in the MPC model that give a (1+ϵ)(1 + \epsilon)-approximation to matching and an O(1)O(1)-approximation to vertex cover in only O(loglogn)O(\log\log{n}) MPC rounds and O(n/polylog(n))O(n/poly\log{(n)}) memory per machine. These results settle multiple open questions posed in the recent paper of Czumaj~et.al. [STOC 2018]
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