4,972 research outputs found

    On Revenue Maximization with Sharp Multi-Unit Demands

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    We consider markets consisting of a set of indivisible items, and buyers that have {\em sharp} multi-unit demand. This means that each buyer ii wants a specific number did_i of items; a bundle of size less than did_i has no value, while a bundle of size greater than did_i is worth no more than the most valued did_i items (valuations being additive). We consider the objective of setting prices and allocations in order to maximize the total revenue of the market maker. The pricing problem with sharp multi-unit demand buyers has a number of properties that the unit-demand model does not possess, and is an important question in algorithmic pricing. We consider the problem of computing a revenue maximizing solution for two solution concepts: competitive equilibrium and envy-free pricing. For unrestricted valuations, these problems are NP-complete; we focus on a realistic special case of "correlated values" where each buyer ii has a valuation v_i\qual_j for item jj, where viv_i and \qual_j are positive quantities associated with buyer ii and item jj respectively. We present a polynomial time algorithm to solve the revenue-maximizing competitive equilibrium problem. For envy-free pricing, if the demand of each buyer is bounded by a constant, a revenue maximizing solution can be found efficiently; the general demand case is shown to be NP-hard.Comment: page2

    Campaign Management under Approval-Driven Voting Rules

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    Approval-like voting rules, such as Sincere-Strategy Preference-Based Approval voting (SP-AV), the Bucklin rule (an adaptive variant of kk-Approval voting), and the Fallback rule (an adaptive variant of SP-AV) have many desirable properties: for example, they are easy to understand and encourage the candidates to choose electoral platforms that have a broad appeal. In this paper, we investigate both classic and parameterized computational complexity of electoral campaign management under such rules. We focus on two methods that can be used to promote a given candidate: asking voters to move this candidate upwards in their preference order or asking them to change the number of candidates they approve of. We show that finding an optimal campaign management strategy of the first type is easy for both Bucklin and Fallback. In contrast, the second method is computationally hard even if the degree to which we need to affect the votes is small. Nevertheless, we identify a large class of scenarios that admit fixed-parameter tractable algorithms.Comment: 34 pages, 1 figur

    Solving constraint-satisfaction problems with distributed neocortical-like neuronal networks

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    Finding actions that satisfy the constraints imposed by both external inputs and internal representations is central to decision making. We demonstrate that some important classes of constraint satisfaction problems (CSPs) can be solved by networks composed of homogeneous cooperative-competitive modules that have connectivity similar to motifs observed in the superficial layers of neocortex. The winner-take-all modules are sparsely coupled by programming neurons that embed the constraints onto the otherwise homogeneous modular computational substrate. We show rules that embed any instance of the CSPs planar four-color graph coloring, maximum independent set, and Sudoku on this substrate, and provide mathematical proofs that guarantee these graph coloring problems will convergence to a solution. The network is composed of non-saturating linear threshold neurons. Their lack of right saturation allows the overall network to explore the problem space driven through the unstable dynamics generated by recurrent excitation. The direction of exploration is steered by the constraint neurons. While many problems can be solved using only linear inhibitory constraints, network performance on hard problems benefits significantly when these negative constraints are implemented by non-linear multiplicative inhibition. Overall, our results demonstrate the importance of instability rather than stability in network computation, and also offer insight into the computational role of dual inhibitory mechanisms in neural circuits.Comment: Accepted manuscript, in press, Neural Computation (2018

    Budget Feasible Mechanism Design: From Prior-Free to Bayesian

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    Budget feasible mechanism design studies procurement combinatorial auctions where the sellers have private costs to produce items, and the buyer(auctioneer) aims to maximize a social valuation function on subsets of items, under the budget constraint on the total payment. One of the most important questions in the field is "which valuation domains admit truthful budget feasible mechanisms with `small' approximations (compared to the social optimum)?" Singer showed that additive and submodular functions have such constant approximations. Recently, Dobzinski, Papadimitriou, and Singer gave an O(log^2 n)-approximation mechanism for subadditive functions; they also remarked that: "A fundamental question is whether, regardless of computational constraints, a constant-factor budget feasible mechanism exists for subadditive functions." We address this question from two viewpoints: prior-free worst case analysis and Bayesian analysis. For the prior-free framework, we use an LP that describes the fractional cover of the valuation function; it is also connected to the concept of approximate core in cooperative game theory. We provide an O(I)-approximation mechanism for subadditive functions, via the worst case integrality gap I of LP. This implies an O(log n)-approximation for subadditive valuations, O(1)-approximation for XOS valuations, and for valuations with a constant I. XOS valuations are an important class of functions that lie between submodular and subadditive classes. We give another polynomial time O(log n/loglog n) sub-logarithmic approximation mechanism for subadditive valuations. For the Bayesian framework, we provide a constant approximation mechanism for all subadditive functions, using the above prior-free mechanism for XOS valuations as a subroutine. Our mechanism allows correlations in the distribution of private information and is universally truthful.Comment: to appear in STOC 201

    Acyclic Games and Iterative Voting

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    We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of players) and the action scheduler (which better-reply is played). Our main technical result is providing a complete picture of conditions for acyclicity in several variations of Plurality voting. In particular, we show that (a) under the traditional lexicographic tie-breaking, the game converges for any order of players under a weak restriction on voters' actions; and (b) Plurality with randomized tie-breaking is not guaranteed to converge under arbitrary agent schedulers, but from any initial state there is \emph{some} path of better-replies to a Nash equilibrium. We thus show a first separation between restricted-acyclicity and weak-acyclicity of game forms, thereby settling an open question from [Kukushkin, IJGT 2011]. In addition, we refute another conjecture regarding strongly-acyclic voting rules.Comment: some of the results appeared in preliminary versions of this paper: Convergence to Equilibrium of Plurality Voting, Meir et al., AAAI 2010; Strong and Weak Acyclicity in Iterative Voting, Meir, COMSOC 201

    Consensus theories: an oriented survey

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    This article surveys seven directions of consensus theories: Arrowian results, federation consensus rules, metric consensus rules, tournament solutions, restricted domains, abstract consensus theories, algorithmic and complexity issues. This survey is oriented in the sense that it is mainly – but not exclusively – concentrated on the most significant results obtained, sometimes with other searchers, by a team of French searchers who are or were full or associate members of the Centre d'Analyse et de Mathématique Sociale (CAMS).Consensus theories ; Arrowian results ; aggregation rules ; metric consensus rules ; median ; tournament solutions ; restricted domains ; lower valuations ; median semilattice ; complexity
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