34 research outputs found

    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

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    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    Accessibility of Health Data Representations for Older Adults: Challenges and Opportunities for Design

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    Health data of consumer off-the-shelf wearable devices is often conveyed to users through visual data representations and analyses. However, this is not always accessible to people with disabilities or older people due to low vision, cognitive impairments or literacy issues. Due to trade-offs between aesthetics predominance or information overload, real-time user feedback may not be conveyed easily from sensor devices through visual cues like graphs and texts. These difficulties may hinder critical data understanding. Additional auditory and tactile feedback can also provide immediate and accessible cues from these wearable devices, but it is necessary to understand existing data representation limitations initially. To avoid higher cognitive and visual overload, auditory and haptic cues can be designed to complement, replace or reinforce visual cues. In this paper, we outline the challenges in existing data representation and the necessary evidence to enhance the accessibility of health information from personal sensing devices used to monitor health parameters such as blood pressure, sleep, activity, heart rate and more. By creating innovative and inclusive user feedback, users will likely want to engage and interact with new devices and their own data

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse

    Parliament Buildings: The architecture of politics in Europe

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    As political polarisation undermines confidence in the shared values and established constitutional orders of many nations, it is imperative that we explore how parliaments are to stay relevant and accessible to the citizens whom they serve. The rise of modern democracies is thought to have found physical expression in the staged unity of the parliamentary seating plan. However, the built forms alone cannot give sufficient testimony to the exercise of power in political life. Parliament Buildings brings together architecture, history, art history, history of political thought, sociology, behavioural psychology, anthropology and political science to raise a host of challenging questions. How do parliament buildings give physical form to norms and practices, to behaviours, rituals, identities and imaginaries? How are their spatial forms influenced by the political cultures they accommodate? What kinds of histories, politics and morphologies do the diverse European parliaments share, and how do their political trajectories intersect? This volume offers an eclectic exploration of the complex nexus between architecture and politics in Europe. Including contributions from architects who have designed or remodelled four parliament buildings in Europe, it provides the first comparative, multi-disciplinary study of parliament buildings across Europe and across history

    DRAMATIC ARCHITECTURES. THEATRE AND PERFORMING ARTS IN MOTION

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    This work was funded by national funds through FCT - Fundação para a Ciência e a Tecnologia, I.P., within the project UIDB/04041/2020 (Centro de Estudos Arnaldo Araújo).info:eu-repo/semantics/publishedVersio

    Storytelling: global perspectives on narrative

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    This book is a collection of papers from an international inter-disciplinary conference focusing on storytelling and human life. The chapters in this volume provide unique accounts of how stories shape the narratives and discourses of people’s lives and work; and those of their families and broader social networks. From making sense of history; to documenting biographies and current pedagogical approaches; to exploring current and emerging spatial and media trends; this book explores the possibilities of narrative approaches as a theoretical scaffold across numerous disciplines and in diverse contexts. Central to all the chapters is the idea of stories being a creative and reflexive means to make sense of people’s past, current realities and future possibilities

    Flipping All Courses on a Semester:Students' Reactions and Recommendations

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