655 research outputs found
2020 NASA Technology Taxonomy: 2015 Technology Areas to 2020 Taxonomy Areas Crosswalk
To help users of the 2020 Taxonomy navigate changes from the 2015 Technology Area Breakdown Structure (TABS), this companion document provides a crosswalk between the 2015 Technology Areas (TAs) and the updated 2020 Taxonomy areas (TXs)
Optimización Multi-Objetivo de la Secuencia de aterrizaje de aviones
BibliografiaSe proponen dos métodos para resolver el problema de Secuencia de Aterrizaje de Aviones. En este problema el controlador debe asignar un tiempo de aterrizaje y una pista a cada avión que entran en el radar, minimizando los costes a la vez que se respetan un número de restricciones operacionales. Los costes asociados con los tiempos de aterrizaje de aviones varían según el tiempo de aterrizaje asignado. Las restricciones hacen referencia a la separación que tiene que haber entre aterrizajes consecutivos, separación que depende del tipo de avión, y a la ocupación de pista. Dado un número de aviones en un tiempo determinado, se proponen dos métodos basados en Algoritmos Evolutivos Multi-Objetivo (MOEAs). Se comparan los dos algoritmos y la calidad de las soluciones obtenidas.Es proposen dos mètodes per resoldre el problema de seqüencia d'aterratges d'avions. En aquest problema, el controlador ha d'assignar un temps d'aterratge y una pista a cada avió que entra dins el rang del radar, minimitzant els costos i alhora respectant un nombre restriccions. Els costos associats amb els temps d'aterratge d'avions varien segons el temps d'aterratge assignat. Les restriccions fan referència a la separació que ha d'haver entre aterratges consecutius, separació que depèn dels tipus d'avió, i a l'ocupació de pista. Donat un nombre d'avions determinat, es proposen dos mètodes basat en Algoritmes Evolutius Multi-Objectiu (MOEAs). Es comparen els dos algoritmes i la qualitat de les solucions obtingudes.Two approaches are described for solving the Aircraft Landing Scheduling Problem. In this problem, the air traffic controller must assign a landing time for each aircraft which enters the radar range, and must attempt to minimize cost while considering a number of constrains and restrictions. The costs associated with aircraft landing times varying from the preferred landing time. The constrains are concerned with runway occupancy and the separation distance between two consecutive landing aircrafts, which depends on the type of aircraft. Given a certain number of aircrafts, two approaches are proposed based on Multi-Objective Evolutionay Algorithms (MOEAs). Both algorithms are compared and also the quality of the solutions
2020 NASA Technology Taxonomy
This document is an update (new photos used) of the PDF version of the 2020 NASA Technology Taxonomy that will be available to download on the OCT Public Website. The updated 2020 NASA Technology Taxonomy, or "technology dictionary", uses a technology discipline based approach that realigns like-technologies independent of their application within the NASA mission portfolio. This tool is meant to serve as a common technology discipline-based communication tool across the agency and with its partners in other government agencies, academia, industry, and across the world
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Knowledge search for new product development: a multi-agent based methodology
Manufacturers are the leaders in developing new products to drive productivity. Higher productivity means more products based on the same materials, energy, labour, and capitals. New product development plays a critical role in the success of manufacturing firms. Activities in the product development process are dependent on the knowledge of new product development team members. Increasingly, many enterprises consider effective knowledge search to be a source of competitive advantage.
This research presents an exploratory case study conducted at an aircraft manufacturer. This investigation uncovered six, empirically derived and theoretically informed, problems to enterprise knowledge search. They have been articulated as (i) the effectual web bandwidth limits search speed; (ii) less relevant search results based on word-frequency recognition models of search engine; (iii) un-useable techniques for enterprise search; (iv) rigour security, reliability, and company policy; (v) poor search performance about unstructured enterprise knowledge; (vi) the lack of tacit knowledge sharing. Existing search methodologies have focused on the internet search, rather than providing effective search for enterprise.
This research aim is developed to assist the manufacturing enterprise in meeting the industrial requirements in the following way: a methodology and system that can improve the information and knowledge search performance in new product development process. Based on the exploratory case findings, a knowledge search methodology and system has been developed. Agent technology is used to fulfil the requirements of enterprise search. Some initial tests were conducted to better understand implementation issues and future deployment of the methodology and system in practice
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Software Traceability for Multi-Agent Systems Implemented Using BDI Architecture
The development of multi-agent software systems is considered a complex task due to (a) the large number and heterogeneity of documents generated during the development of these systems, (b) the lack of support for the whole development life-cycle by existing agent-oriented methodologies requiring the use of different methodologies, and (c) the possible incompleteness of the documents and models generated during the development of the systems.
In order to alleviate the above problems, in this thesis, a traceability framework is described to support the development of multi-agent systems. The framework supports automatic generation of traceability relations and identification of missing elements (i.e., completeness checking) in the models created during the development life-cycle of multi-agent systems using the Belief-Desire-Intention (BDI) architecture.
Traceability has been recognized as an important activity in the software development process. Traceability relations can guarantee and improve software quality and can help with several tasks such as the evolution of software systems, reuse of parts of the system, validation that a system meets its requirements, understanding of the rationale for certain design decisions, identification of common aspects of the system, and analysis of implications of changes in the
system.
The traceability framework presented in this thesis concentrates on multi-agent software systems developed using i* framework, Prometheus methodology, and JACK language. Here, a traceability reference model is presented for software artefacts generated when using i* framework, Prometheus methodology, and JACK language. Different types of relations between the artefacts are identified. The framework is based on a rule-based approach to support automatic identification of traceability relations and missing elements between the generated artefacts. Software models represented in XML were used to support the heterogeneity of models and tools used during the software development life-cycle. In the framework, the rules are specified in an extension of XQuery to support (i) representation of the consequence part of the rules, i.e. the actions to be taken when the conditions are satisfied, and (ii) extra functions to cover some of the traceability relations being proposed and completeness checking of the models.
A prototype tool has been developed to illustrate and evaluate the work. The work has been evaluated in terms of recall and precision measurements in three different case studies. One small case study of an Automatic Teller Machine application, one medium case study of an Air Traffic Control Environment application, and one large case study of an Electronic Bookstore application
IMMACCS: A Multi-Agent Decision-Support System
This report describes work performed by the Collaborative Agent Design Research Center for the US Marine Corps Warfighting Laboratory (MCWL), on the IMMACCS experimental decision-support system. IMMACCS (Integrated Marine Multi-Agent Command and Control System) incorporates three fundamental concepts that distinguish it from existing (i.e., legacy) command and control applications. First, it is a collaborative system in which computer-based agents assist human operators by monitoring, analyzing, and reasoning about events in near real-time. Second, IMMACCS includes an ontological model of the battlespace that represents the behavioral characteristics and relationships among real world entities such as friendly and enemy assets, infrastructure objects (e.g., buildings, roads, and rivers), and abstract notions. This object model provides the essential common language that binds all IMMACCS components into an integrated and adaptive decision-support system. Third, IMMACCS provides no ready made solutions that may not be applicable to the problems that will occur in the real world. Instead, the agents represent a powerful set of tools that together with the human operators can adjust themselves to the problem situations that cannot be predicted in advance. In this respect, IMMACCS is an adaptive command and control system that supports planning, execution and training functions concurrently.
The report describes the nature and functional requirements of military command and control, the architectural features of IMMACCS that are designed to support these operational requirements, the capabilities of the tools (i.e., agents) that IMMACCS offers its users, and the manner in which these tools can be applied. Finally, the performance of IMMACCS during the Urban Warrior Advanced Warfighting Experiment held in California in March, 1999, is discussed from an operational viewpoint
A multi-agent approach for design consistency checking
The last decade has seen an explosion of interest to advanced product development methods, such as Computer Integrated Manufacture, Extended Enterprise and Concurrent Engineering. As a result of the globalization and future distribution of design and manufacturing facilities, the cooperation amongst partners is becoming more challenging due to the fact that the design process tends to be sequential and requires communication networks for planning design activities and/or a great deal of travel to/from designers' workplaces. In a virtual environment, teams of designers work together and use the Internet/Intranet for communication. The design is a multi-disciplinary task that involves several stages. These stages include input data analysis, conceptual design, basic structural design, detail design, production design, manufacturing processes analysis, and documentation. As a result, the virtual team, normally, is very changeable in term of designers' participation. Moreover, the environment itself changes over time. This leads to a potential increase in the number of design. A methodology of Intelligent Distributed Mismatch Control (IDMC) is proposed to alleviate some of the related difficulties.
This thesis looks at the Intelligent Distributed Mismatch Control, in the context of the European Aerospace Industry, and suggests a methodology for a conceptual framework based on a multi-agent architecture. This multi-agent architecture is a kernel of an Intelligent Distributed Mismatch Control System (IDMCS) that aims at ensuring that the overall design is consistent and acceptable to all participating partners.
A Methodology of Intelligent Distributed Mismatch Control is introduced and successfully implemented to detect design mismatches in complex design environments.
A description of the research models and methods for intelligent mismatch control, a taxonomy of design mismatches, and an investigation into potential applications, such as aerospace design, are presented. The Multi-agent framework for mismatch control is developed and described. Based on the methodology used for the IDMC application, a formal framework for a multi-agent system is developed.
The Methods and Principles are trialed out using an Aerospace Distributed Design application, namely the design of an A340 wing box. The ontology of knowledge for agent-based Intelligent Distributed Mismatch Control System is introduced, as well as the distributed collaborative environment for consortium based projects
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