655 research outputs found

    2020 NASA Technology Taxonomy: 2015 Technology Areas to 2020 Taxonomy Areas Crosswalk

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    To help users of the 2020 Taxonomy navigate changes from the 2015 Technology Area Breakdown Structure (TABS), this companion document provides a crosswalk between the 2015 Technology Areas (TAs) and the updated 2020 Taxonomy areas (TXs)

    Airport under Control:Multi-agent scheduling for airport ground handling

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    Optimización Multi-Objetivo de la Secuencia de aterrizaje de aviones

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    BibliografiaSe proponen dos métodos para resolver el problema de Secuencia de Aterrizaje de Aviones. En este problema el controlador debe asignar un tiempo de aterrizaje y una pista a cada avión que entran en el radar, minimizando los costes a la vez que se respetan un número de restricciones operacionales. Los costes asociados con los tiempos de aterrizaje de aviones varían según el tiempo de aterrizaje asignado. Las restricciones hacen referencia a la separación que tiene que haber entre aterrizajes consecutivos, separación que depende del tipo de avión, y a la ocupación de pista. Dado un número de aviones en un tiempo determinado, se proponen dos métodos basados en Algoritmos Evolutivos Multi-Objetivo (MOEAs). Se comparan los dos algoritmos y la calidad de las soluciones obtenidas.Es proposen dos mètodes per resoldre el problema de seqüencia d'aterratges d'avions. En aquest problema, el controlador ha d'assignar un temps d'aterratge y una pista a cada avió que entra dins el rang del radar, minimitzant els costos i alhora respectant un nombre restriccions. Els costos associats amb els temps d'aterratge d'avions varien segons el temps d'aterratge assignat. Les restriccions fan referència a la separació que ha d'haver entre aterratges consecutius, separació que depèn dels tipus d'avió, i a l'ocupació de pista. Donat un nombre d'avions determinat, es proposen dos mètodes basat en Algoritmes Evolutius Multi-Objectiu (MOEAs). Es comparen els dos algoritmes i la qualitat de les solucions obtingudes.Two approaches are described for solving the Aircraft Landing Scheduling Problem. In this problem, the air traffic controller must assign a landing time for each aircraft which enters the radar range, and must attempt to minimize cost while considering a number of constrains and restrictions. The costs associated with aircraft landing times varying from the preferred landing time. The constrains are concerned with runway occupancy and the separation distance between two consecutive landing aircrafts, which depends on the type of aircraft. Given a certain number of aircrafts, two approaches are proposed based on Multi-Objective Evolutionay Algorithms (MOEAs). Both algorithms are compared and also the quality of the solutions

    2020 NASA Technology Taxonomy

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    This document is an update (new photos used) of the PDF version of the 2020 NASA Technology Taxonomy that will be available to download on the OCT Public Website. The updated 2020 NASA Technology Taxonomy, or "technology dictionary", uses a technology discipline based approach that realigns like-technologies independent of their application within the NASA mission portfolio. This tool is meant to serve as a common technology discipline-based communication tool across the agency and with its partners in other government agencies, academia, industry, and across the world

    IMMACCS: A Multi-Agent Decision-Support System

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    This report describes work performed by the Collaborative Agent Design Research Center for the US Marine Corps Warfighting Laboratory (MCWL), on the IMMACCS experimental decision-support system. IMMACCS (Integrated Marine Multi-Agent Command and Control System) incorporates three fundamental concepts that distinguish it from existing (i.e., legacy) command and control applications. First, it is a collaborative system in which computer-based agents assist human operators by monitoring, analyzing, and reasoning about events in near real-time. Second, IMMACCS includes an ontological model of the battlespace that represents the behavioral characteristics and relationships among real world entities such as friendly and enemy assets, infrastructure objects (e.g., buildings, roads, and rivers), and abstract notions. This object model provides the essential common language that binds all IMMACCS components into an integrated and adaptive decision-support system. Third, IMMACCS provides no ready made solutions that may not be applicable to the problems that will occur in the real world. Instead, the agents represent a powerful set of tools that together with the human operators can adjust themselves to the problem situations that cannot be predicted in advance. In this respect, IMMACCS is an adaptive command and control system that supports planning, execution and training functions concurrently. The report describes the nature and functional requirements of military command and control, the architectural features of IMMACCS that are designed to support these operational requirements, the capabilities of the tools (i.e., agents) that IMMACCS offers its users, and the manner in which these tools can be applied. Finally, the performance of IMMACCS during the Urban Warrior Advanced Warfighting Experiment held in California in March, 1999, is discussed from an operational viewpoint

    A multi-agent approach for design consistency checking

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    The last decade has seen an explosion of interest to advanced product development methods, such as Computer Integrated Manufacture, Extended Enterprise and Concurrent Engineering. As a result of the globalization and future distribution of design and manufacturing facilities, the cooperation amongst partners is becoming more challenging due to the fact that the design process tends to be sequential and requires communication networks for planning design activities and/or a great deal of travel to/from designers' workplaces. In a virtual environment, teams of designers work together and use the Internet/Intranet for communication. The design is a multi-disciplinary task that involves several stages. These stages include input data analysis, conceptual design, basic structural design, detail design, production design, manufacturing processes analysis, and documentation. As a result, the virtual team, normally, is very changeable in term of designers' participation. Moreover, the environment itself changes over time. This leads to a potential increase in the number of design. A methodology of Intelligent Distributed Mismatch Control (IDMC) is proposed to alleviate some of the related difficulties. This thesis looks at the Intelligent Distributed Mismatch Control, in the context of the European Aerospace Industry, and suggests a methodology for a conceptual framework based on a multi-agent architecture. This multi-agent architecture is a kernel of an Intelligent Distributed Mismatch Control System (IDMCS) that aims at ensuring that the overall design is consistent and acceptable to all participating partners. A Methodology of Intelligent Distributed Mismatch Control is introduced and successfully implemented to detect design mismatches in complex design environments. A description of the research models and methods for intelligent mismatch control, a taxonomy of design mismatches, and an investigation into potential applications, such as aerospace design, are presented. The Multi-agent framework for mismatch control is developed and described. Based on the methodology used for the IDMC application, a formal framework for a multi-agent system is developed. The Methods and Principles are trialed out using an Aerospace Distributed Design application, namely the design of an A340 wing box. The ontology of knowledge for agent-based Intelligent Distributed Mismatch Control System is introduced, as well as the distributed collaborative environment for consortium based projects
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