46 research outputs found
A software development framework for context-aware systems
The beginning of the new century has been characterised by the miniaturisation and accessibility of electronics, which has enabled its widespread usage around the world. This technological background is progressively materialising the future of the remainder of the century, where industry-based societies have been moving towards information-based societies. Information from users and their environment is now pervasively available, and many new research areas have born in order to shape the potential of such advancements. Particularly, context-aware computing is at the core of many areas such as Intelligent Environments, Ambient Intelligence, Ambient Assisted Living or Pervasive Computing. Embedding contextual awareness into computers promises a fundamental enhancement in the interaction between computers and humans. While traditional computers require explicit commands in order to operate, contextually aware computers could also use information from the background and the users to provide services according to the situation. But embedding this contextual awareness has many unresolved challenges. The area of context-aware computing has attracted the interest of many researchers that have presented different approaches to solve particular aspects on the implementation of this technology. The great corpus of research in this direction indicates that context-aware systems have different requirements than those of traditional computing. Approaches for developing context-aware systems are typically scattered or do not present compatibility with other approaches. Existing techniques for creating context-aware systems also do not focus on covering all the different stages of a typical software development life-cycle. The contribution of this thesis is towards the foundation layers of a more holistic approach, that tries to facilitate further research on the best techniques for developing these kinds of systems. The approach presents a framework to support the development not only with methodologies, but with open-source tools that facilitate the implementation of context-aware systems in mobile and stationary platforms
Combining SOA and BPM Technologies for Cross-System Process Automation
This paper summarizes the results of an industry case study that introduced a cross-system business process automation solution based on a combination of SOA and BPM standard technologies (i.e., BPMN, BPEL, WSDL). Besides discussing major weaknesses of the existing, custom-built, solution and comparing them against experiences with the developed prototype, the paper presents a course of action for transforming the current solution into the proposed solution. This includes a general approach, consisting of four distinct steps, as well as specific action items that are to be performed for every step. The discussion also covers language and tool support and challenges arising from the transformation
Enhanced Living Environments
This open access book was prepared as a Final Publication of the COST Action IC1303 “Algorithms, Architectures and Platforms for Enhanced Living Environments (AAPELE)”. The concept of Enhanced Living Environments (ELE) refers to the area of Ambient Assisted Living (AAL) that is more related with Information and Communication Technologies (ICT). Effective ELE solutions require appropriate ICT algorithms, architectures, platforms, and systems, having in view the advance of science and technology in this area and the development of new and innovative solutions that can provide improvements in the quality of life for people in their homes and can reduce the financial burden on the budgets of the healthcare providers. The aim of this book is to become a state-of-the-art reference, discussing progress made, as well as prompting future directions on theories, practices, standards, and strategies related to the ELE area. The book contains 12 chapters and can serve as a valuable reference for undergraduate students, post-graduate students, educators, faculty members, researchers, engineers, medical doctors, healthcare organizations, insurance companies, and research strategists working in this area
Friendship Is Manly: The Brony Fandom And The Challenge Of Masculinity
This dissertation examines the cultural phenomenon of Bronies, adult, mostly male, fans of the show My Little Pony: Friendship is Magic. When large numbers of grown men like a show designed for little girls, how do they contend with the challenges presented by the culturally accepted norms of masculinity? Do these fans disclose their love of ponies to others, if at all? An online mixed methods survey conducted in 2014 looks at how Bronies interact with the show, other fans, and non fans. While some Bronies are cautious about disclosing their fondness for ponies due to potential harassment, there is potential movement growing within the fan community that is slowly changing constructions of masculinity which fosters community and inclusivity.
This project explores issues of masculine identity management in four sections. The first segment examines how Bronies experience harassment for being public fans. Secondly, how do secretive members of the fandom maintain their traditional masculine identity through self monitoring techniques like “The Stable.” Third, how are conceptions of masculinity changing in environments where hypermasculinity and ponies intersect, such as the case of military Bronies. Finally, the Brony fandom is aiding in the creation of a new framework of masculinity that distinguishes itself as a more inclusive gender construct separating itself from hegemonic masculinity
Designing for dementia: personas to aid communication between professionals developing built environments for people with dementia
Dementia is expected to become increasingly prevalent, with some estimates suggesting that the number of people with dementia (PWDem) will reach 115.4 million by 2050 (Prince et al., 2013). Due to the diverse and complex needs of PWDem, this poses significant challenges in providing appropriate built environments for this group. A Human Factors and Ergonomics (HFE) approach may be useful in designing built environments for PWDem, including care environments, as it focuses on the needs, limitations and abilities of users. Personas represent the needs of archetypal users and may therefore be useful in supporting this approach to design.The results of a systematic literature review indicated that HFE did not appear to have been widely used in this area previously, but that such an approach was likely to be useful in designing dementia care homes. Evidence-based dementia personas were therefore developed, with the intention of these being used as a discussion tool to encourage stakeholders to consider the needs, limitations and abilities of PWDem when designing new dementia care environments. [Continues.]</div
Algorithmic Sovereignty
This thesis describes a practice based research journey across various projects dealing with the design of algorithms, to highlight the governance implications in design choices made on them. The research provides answers and documents methodologies to address the urgent need for more awareness of decisions made by algorithms about the social and economical context in which we live. Algorithms consitute a foundational basis across different fields of studies: policy making, governance, art and technology. The ability to understand what is inscribed in such algorithms, what are the consequences of their execution and what is the agency left for the living world is crucial. Yet there is a lack of interdisciplinary and practice based literature, while specialised treatises are too narrow to relate to the broader context in which algorithms are enacted.
This thesis advances the awareness of algorithms and related aspects of sovereignty through a series of projects documented as participatory action research. One of the projects described, Devuan, leads to the realisation of a new, worldwide renown operating system. Another project, "sup", consists of a minimalist approach to mission critical software and literate programming to enhance security and reliability of applications. Another project, D-CENT, consisted in a 3 year long path of cutting edge research funded by the EU commission on the emerging dynamics of participatory democracy connected to the technologies adopted by citizen organizations.
My original contribution to knowledge lies within the function that the research underpinning these projects has on the ability to gain a better understanding of sociopolitical aspects connected to the design and management of algorithms. It suggests that we can improve the design and regulation of future public, private and common spaces which are increasingly governed by algorithms by understanding not only economical and legal implications, but also the connections between design choices and the sociopolitical context for their development and execution.Gruppo Cabass
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The design of accessible, usable and meaningful content. Volume 1: Explanatory Essay
This Explanatory Essay discusses the 31 papers which I have authored, or made a substantial contribution to, and submitted for a PhD by Prior Publication. The Essay presents these publications in the light of their original contribution to an emerging theme of concern, Content Design, which I will argue is the deliberate design of content so that it is accessible, usable and meaningful.
Content is any type of information carrying material that is produced in any medium or mixture of media, for human, as opposed to machine, consumption. As such, content has always played an important role in our lives. In the Information Age, however, the importance of this role is becoming critical. This may be attributed to many factors, including: the inexorable proliferation of digitally produced content of all types; the increased possibilities, even expectations, to interact with content; and our growing reliance upon information. Thus, there should be a renewed attention to design of content, particularly its accessibility, usability and meaningfulness.
There are many research areas that deal with aspects of content. I believe that deliberate attention to the composition and structuring of content can benefit from all of these. Content Design represents a multifaceted 'problem space' that draws on a wide variety of disciplines, from the humanities to the sciences. It also has lessons to learn from traditional ways of meaning-making, particularly literary studies and rhetoric. This problem space is a place to pull together knowledge and expertise that is needed in the digital age to help to design content so that it is consumable by humans. In this Essay, my publications are situated within three strands of research that offer such knowledge and expertise: Discourse Studies; the Uses of Metadata; and the Accessibility of Content. Broadly speaking, my work contributes, within these strands, to the design of content in terms of composing, packaging and making content apprehendable