17,691 research outputs found

    Visualizing networked writing activity

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    In conjunction with the Honors Fellow program and two faculty advisors from both the English and Computer Science departments, another student and I have written software to visualize how participants collaborate on networked writing projects. Using Google Docs as a way to allow students to instantaneously interact with a document in real-time, this software captures data from Google's cloud service and displays it in a pair of visualizations. We used agile methods of software development to devise a way to implement their ideas in an appealing way. This document contains detailed instructions on where the latest iteration of the software can be located. It also details the process of making the system operational on a new machine, stating how the software works and where it should be placed in the file system. The document also explains how one can use the system to visualize writing collaboration. Finally, many failed iterations of the software have led to meaningful reflections on software development practices. The document serves as a technical report for the software, but also elaborates on the hardships of development, as well as provides insight on how this software may evolve toward richer experiences. Also included is an Author's Statement which reveals many of the learning experiences that arose throughout the development of this project.Honors CollegeThesis (B.?.

    Experimenting with Realism in Software Engineering Team Projects: An Experience Report

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    Over Several years, we observed that our students were sceptical of Software Engineering practices, because we did not convey the experience and demands of production quality software development. Assessment focused on features delivered, rather than imposing responsibility for longer term `technical debt'. Academics acting as 'uncertain' customers were rejected as malevolent and implausible. Student teams composed of novices lacked the benefits of leadership provided by more experienced engineers. To address these shortcomings, real customers were introduced, exposing students to real requirements uncertainty. Flipped classroom teaching was adopted, giving teams one day each week to work on their project in a redesigned laboratory. Software process and quality were emphasised in the course assessment, imposing technical debt. Finally, we introduced a leadership course for senior students, who acted as mentors to the project team students. This paper reports on the experience of these changes, from the perspective of different stakeholders

    Agile methods for agile universities

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    We explore a term, Agile, that is being used in various workplace settings, including the management of universities. The term may have several related but slightly different meanings. Agile is often used in the context of facilitating more creative problem-solving and advocating for the adoption, design, tailoring and continual updating of more innovative organizational processes. We consider a particular set of meanings of the term from the world of software development. Agile methods were created to address certain problems with the software development process. Many of those problems have interesting analogues in the context of universities, so a reflection on agile methods may be a useful heuristic for generating ideas for enabling universities to be more creative

    Involving External Stakeholders in Project Courses

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    Problem: The involvement of external stakeholders in capstone projects and project courses is desirable due to its potential positive effects on the students. Capstone projects particularly profit from the inclusion of an industrial partner to make the project relevant and help students acquire professional skills. In addition, an increasing push towards education that is aligned with industry and incorporates industrial partners can be observed. However, the involvement of external stakeholders in teaching moments can create friction and could, in the worst case, lead to frustration of all involved parties. Contribution: We developed a model that allows analysing the involvement of external stakeholders in university courses both in a retrospective fashion, to gain insights from past course instances, and in a constructive fashion, to plan the involvement of external stakeholders. Key Concepts: The conceptual model and the accompanying guideline guide the teachers in their analysis of stakeholder involvement. The model is comprised of several activities (define, execute, and evaluate the collaboration). The guideline provides questions that the teachers should answer for each of these activities. In the constructive use, the model allows teachers to define an action plan based on an analysis of potential stakeholders and the pedagogical objectives. In the retrospective use, the model allows teachers to identify issues that appeared during the project and their underlying causes. Drawing from ideas of the reflective practitioner, the model contains an emphasis on reflection and interpretation of the observations made by the teacher and other groups involved in the courses. Key Lessons: Applying the model retrospectively to a total of eight courses shows that it is possible to reveal hitherto implicit risks and assumptions and to gain a better insight into the interaction...Comment: Abstract shortened since arxiv.org limits length of abstracts. See paper/pdf for full abstract. Paper is forthcoming, accepted August 2017. Arxiv version 2 corrects misspelled author nam

    Open Source Tools to Support Teaching Agile Software Development

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    Learning agile software development methodologies are important due to the popularity of agility in software industry. Agile software development has several practices and each practice needs specific tools to work with. Fortunately, there are plenty of open source tools to support working with the agile practices. However, each tool is a separate tool and there is no information about the interrelation of those open source tools. In this paper we propose a set of open source tools to support agile software development course. We start from identifying the principles and practices of agile software development and continue with examining open source tools that fit with agile practices. The relationship between the open source tools is also determined, based on their functionalities

    Business Value Is not only Dollars - Results from Case Study Research on Agile Software Projects

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    Business value is a key concept in agile software development. This paper presents results of a case study on how business value and its creation is perceived in the context of agile projects. Our overall conclusion is that the project participants almost never use an explicit and structured approach to guide the value creation throughout the project. Still, the application of agile methods in the studied cases leads to satisfied clients. An interesting result of the study represents the fact that the agile process of many projects differs significantly from what is described in the agile practitioners’ books as best practices. The key implication for research and practice is that we have an incentive to pursue the study of value creation in agile projects and to complement it by providing guidelines for better client’s involvement, as well as by developing structured methods that will enhance the value-creation in a project
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