4,706 research outputs found

    Understanding in-video dropouts and interaction peaks in online lecture videos

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    With thousands of learners watching the same online lecture videos, analyzing video watching patterns provides a unique opportunity to understand how students learn with videos. This paper reports a large-scale analysis of in-video dropout and peaks in viewership and student activity, using second-by-second user interaction data from 862 videos in four Massive Open Online Courses (MOOCs) on edX. We find higher dropout rates in longer videos, re-watching sessions (vs first-time), and tutorials (vs lectures). Peaks in re-watching sessions and play events indicate points of interest and confusion. Results show that tutorials (vs lectures) and re-watching sessions (vs first-time) lead to more frequent and sharper peaks. In attempting to reason why peaks occur by sampling 80 videos, we observe that 61% of the peaks accompany visual transitions in the video, e.g., a slide view to a classroom view. Based on this observation, we identify five student activity patterns that can explain peaks: starting from the beginning of a new material, returning to missed content, following a tutorial step, replaying a brief segment, and repeating a non-visual explanation. Our analysis has design implications for video authoring, editing, and interface design, providing a richer understanding of video learning on MOOCs

    MAnanA: A Generalized Heuristic Scoring Approach for Concept Map Analysis as Applied to Cybersecurity Education

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    Concept Maps (CMs) are considered a well-known pedagogy technique in creating curriculum, educating, teaching, and learning. Determining comprehension of concepts result from comparisons of candidate CMs against a master CM, and evaluate goodness . Past techniques for comparing CMs have revolved around the creation of a subjective rubric. We propose a novel CM scoring scheme called MAnanA based on a Fuzzy Similarity Scaling (FSS) score to vastly remove the subjectivity of the rubrics in the process of grading a CM. We evaluate our framework against a predefined rubric and test it with CM data collected from the Introduction to Computer Security course at the University of New Orleans (UNO), and found that the scores obtained via MAnanA captured the trend that we observed from the rubric via peak matching. Based on our evaluation, we believe that our framework can be used to objectify CM analysis

    From temporal network data to the dynamics of social relationships

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    Networks are well-established representations of social systems, and temporal networks are widely used to study their dynamics. Temporal network data often consist in a succession of static networks over consecutive time windows whose length, however, is arbitrary, not necessarily corresponding to any intrinsic timescale of the system. Moreover, the resulting view of social network evolution is unsatisfactory: short time windows contain little information, whereas aggregating over large time windows blurs the dynamics. Going from a temporal network to a meaningful evolving representation of a social network therefore remains a challenge. Here we introduce a framework to that purpose: transforming temporal network data into an evolving weighted network where the weights of the links between individuals are updated at every interaction. Most importantly, this transformation takes into account the interdependence of social relationships due to the finite attention capacities of individuals: each interaction between two individuals not only reinforces their mutual relationship but also weakens their relationships with others. We study a concrete example of such a transformation and apply it to several data sets of social interactions. Using temporal contact data collected in schools, we show how our framework highlights specificities in their structure and temporal organization. We then introduce a synthetic perturbation into a data set of interactions in a group of baboons to show that it is possible to detect a perturbation in a social group on a wide range of timescales and parameters. Our framework brings new perspectives to the analysis of temporal social networks

    AN ANALYSIS OF STAKEHOLDERS COMMUNICATION IN COLLABORATIVE SOFTWARE DEVELOPMENT PROJECTS

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    Software development is a multidisciplinary collaboration involving many stakeholders. However, existing software development processes exhibit many issues related to that collaboration. Because prior research on stakeholder analysis and teamwork revealed the importance of communication, this study analyzed stakeholder communication with reference to team activities as a social and cognitive process. The study’s goal was to understand the collaboration process during software development and to delineate factors that influence this process. We focused on communication between the software developers and their clients during the requirements gathering phase, the team process, and the inter-team and interdisciplinary collaboration, in particular between software engineers and technical communicators. First, we conducted observations to help uncover the causes of variances in collaboration performance. Then we modified aspects of the collaboration process and compared team performance. We also performed an experimental study to further test the supporting effect of clients’ documents on requirement gathering. Finally, teams’ working structures and their impact on team performance were investigated using social network analysis. Among our findings was that clients are critical to the success of software development. Providing teams with documents that support requirement gathering facilitates team efficiency, but there is a trade-off in that team members may generate fewer creative ideas. Another finding was that software teams should ensure that members from all disciplines actively participate in projects. Finally, although teams need leadership, effective leadership is not a strong team member performing all coordination and tasks. A moderately centralized team structure is preferred

    Software process improvement : A systematic mapping study on the state of the art

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    Software process improvement (SPI) has been around for decades: frameworks are proposed, success factors are studied, and experiences have been reported. However, the sheer mass of concepts, approaches, and standards published over the years overwhelms practitioners as well as researchers. What is out there? Are there new trends and emerging approaches? What are open issues? Still, we struggle to answer these questions about the current state of SPI and related research. In this article, we present results from an updated systematic mapping study to shed light on the field of SPI, to develop a big picture of the state of the art, and to draw conclusions for future research directions. An analysis of 769 publications draws a big picture of SPI-related research of the past quarter-century. Our study shows a high number of solution proposals, experience reports, and secondary studies, but only few theories and models on SPI in general. In particular, standard SPI models likeCMMIand ISO/IEC 15,504 are analyzed, enhanced, and evaluated for applicability in practice, but these standards are also critically discussed, e.g., from the perspective of SPI in small-to-medium-sized companies, which leads to new specialized frameworks. New and specialized frameworks account for the majority of the contributions found (approx. 38%). Furthermore, we find a growing interest in success factors (approx. 16%) to aid companies in conducting SPI and in adapting agile principles and practices for SPI (approx. 10%). Beyond these specific topics, the study results also show an increasing interest into secondary studies with the purpose of aggregating and structuring SPI-related knowledge. Finally, the present study helps directing future research by identifying under-researched topics awaiting further investigation. © 2016 Kuhrmann et al.Peer reviewe

    Handling imperfect information in criterion evaluation, aggregation and indexing

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    Study of result presentation and interaction for aggregated search

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    The World Wide Web has always attracted researchers and commercial search engine companies due to the enormous amount of information available on it. "Searching" on web has become an integral part of today's world, and many people rely on it when looking for information. The amount and the diversity of information available on the Web has also increased dramatically. Due to which, the researchers and the search engine companies are making constant efforts in order to make this information accessible to the people effectively. Not only there is an increase in the amount and diversity of information available online, users are now often seeking information on broader topics. Users seeking information on broad topics, gather information from various information sources (e.g, image, video, news, blog, etc). For such information requests, not only web results but results from different document genre and multimedia contents are also becoming relevant. For instance, users' looking for information on "Glasgow" might be interested in web results about Glasgow, Map of Glasgow, Images of Glasgow, News of Glasgow, and so on. Aggregated search aims to provide access to this diverse information in a unified manner by aggregating results from different information sources on a single result page. Hence making information gathering process easier for broad topics. This thesis aims to explore the aggregated search from the users' perspective. The thesis first and foremost focuses on understanding and describing the phenomena related to the users' search process in the context of the aggregated search. The goal is to participate in building theories and in understanding constraints, as well as providing insights into the interface design space. In building this understanding, the thesis focuses on the click-behavior, information need, source relevance, dynamics of search intents. The understanding comes partly from conducting users studies and, from analyzing search engine log data. While the thematic (or topical) relevance of documents is important, this thesis argues that the "source type" (source-orientation) may also be an important dimension in the relevance space for investigating in aggregated search. Therefore, relevance is multi-dimensional (topical and source-orientated) within the context of aggregated search. Results from the study suggest that the effect of the source-orientation was a significant factor in an aggregated search scenario. Hence adds another dimension to the relevance space within the aggregated search scenario. The thesis further presents an effective method which combines rule base and machine learning techniques to identify source-orientation behind a user query. Furthermore, after analyzing log-data from a search engine company and conducting user study experiments, several design issues that may arise with respect to the aggregated search interface are identified. In order to address these issues, suitable design guidelines that can be beneficial from the interface perspective are also suggested. To conclude, aim of this thesis is to explore the emerging aggregated search from users' perspective, since it is a very important for front-end technologies. An additional goal is to provide empirical evidence for influence of aggregated search on users searching behavior, and identify some of the key challenges of aggregated search. During this work several aspects of aggregated search will be uncovered. Furthermore, this thesis will provide a foundations for future research in aggregated search and will highlight the potential research directions
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