1,031 research outputs found
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Supporting Multimedia Services in the Future Network with QoS-routing
The increasing demand for real-time multimedia applications for
groups of users, together with the need for assuring high quality support for
end-to-end content distribution is motivating the scientific community and
industry to develop novel control, management and optimization mechanisms
with Quality of Service (QoS) and Quality of Experience (QoE) support. In this
context, this paper introduces Q-OSys (QoS-routing with Systematic Access), a
distributed QoS-routing approach for enhancing future networks with
autonomous mechanisms orchestrating admission control, per-class
overprovisioning, IP Multicast and load-balancing to efficiently support multiuser multimedia sessions. Simulation experiments were carried to show the
efficiency and impact of Q-OSys on network resources (bandwidth utilization
and packet delay). Q-OSys is also evaluated from a user point-of-view, by
measuring well-known objective and subjective QoE metrics, namely Peak
Signal to Noise Ratio (PSNR), Structural Similarity (SSM) Video Quality
Metric (VQM) and Mean Opinion Score (MOS)
Over provisioning-centric QoS-routing mechanism for the communication paradigm of future internet 4WARD proposal
The FP7 4WARD clean-slate Project envisions overcoming the limitations of current Internet by redefining it to efficiently support complex value-added sessions and services, such as location-based, health-care, critical-mission, and geo processing. The list of networking innovations from 4WARD’s Future Internet (FI) proposal includes a new connectivity paradigm called Generic Path (GP), a common representation for all communications. From the networking point of view, a GP is mapped to a communication path for data propagation. For that, GP architecture relies on routing mechanism for selecting best communication paths. In order to assure reliable communications, the routing mechanism must efficiently provision QoS-aware multi-party capable paths, with robustness functions, while keeping network performance. Therefore, this paper proposes the QoS-Routing and Resource Control (QoS-RRC) mechanism to deal with the hereinabove requirements by means of an over provisioning-centric (bandwidth and paths) approach. QoS-RRC achieves scalability by avoiding per-flow operations (e.g., signaling, state storage, etc.). Initial QoS-RRC performance evaluation was carried out in Network Simulator v.2 (NS-2), enabling drastic reduction of overall signaling exchanges compared to per-flow solutions
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]
Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency
On forwarding state control in VPN multicast based on MPLS multipoint LSPs
This work is at: 2012 IEEE 13th International Conference on High Performance Switching and Routing took place June 24-27,2012 in Belgrade, Serbia. Web to event: http://hpsr2012.etf.bg.ac.rs/index.phpThe demand for multicast-capable VPN services, like Virtual Private LAN Service (VPLS), has grown quickly in the last years. In order to save bandwidth, MPLS point-to-multipoint LSPs could be used, but the VPN-specific state information to be handled inside the network may exceed the capacity of core nodes. A well-known solution for this is to aggregate the multicast/broadcast traffic of multiple VPNs into shared p2mp LSP trees. In shared trees, although some bandwidth is wasted because a fraction of the packets are delivered to non-member leaves (either not in the VPN broadcast or multicast group), there is wide working range where a good state vs. bandwidth trade-off is achieved. In this paper we enhance and improve previous works that analyze this trade-off. We propose new techniques for multicast traffic aggregation of VPNs in MPLS-based networks, with the objective of observing the behavior of the aggregation philosophy for different aggregation degrees, which should be very useful for network design and deployment purposes. We assess the aggregation heuristics over different reference networks and VPN geographic distributions. Simulations give a quantitative indication of the relevance of intelligent aggregation, of geographical distribution and group sizes.The work described in this paper was carried out with the
support of MEDIANET PRICIT 2009/TIC-1468, from the
Community of Madrid; and FundaciĂłn Carolina, Spain.Publicad
Internet protocol television (IPTV): The Killer application for the next-generation internet
Internet Protocol Television (IPTV) will be the killer application for the next-generation Internet and will provide exciting new revenue opportunities for service providers. However, to deploy IPTV services with a full quality of service (QoS) guarantee, many underlying technologies must be further studied. This article serves as a survey of IPTV services and the underlying technologies. Technical challenges also are identified
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