1,031 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Supporting Multimedia Services in the Future Network with QoS-routing

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    The increasing demand for real-time multimedia applications for groups of users, together with the need for assuring high quality support for end-to-end content distribution is motivating the scientific community and industry to develop novel control, management and optimization mechanisms with Quality of Service (QoS) and Quality of Experience (QoE) support. In this context, this paper introduces Q-OSys (QoS-routing with Systematic Access), a distributed QoS-routing approach for enhancing future networks with autonomous mechanisms orchestrating admission control, per-class overprovisioning, IP Multicast and load-balancing to efficiently support multiuser multimedia sessions. Simulation experiments were carried to show the efficiency and impact of Q-OSys on network resources (bandwidth utilization and packet delay). Q-OSys is also evaluated from a user point-of-view, by measuring well-known objective and subjective QoE metrics, namely Peak Signal to Noise Ratio (PSNR), Structural Similarity (SSM) Video Quality Metric (VQM) and Mean Opinion Score (MOS)

    Over provisioning-centric QoS-routing mechanism for the communication paradigm of future internet 4WARD proposal

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    The FP7 4WARD clean-slate Project envisions overcoming the limitations of current Internet by redefining it to efficiently support complex value-added sessions and services, such as location-based, health-care, critical-mission, and geo processing. The list of networking innovations from 4WARD’s Future Internet (FI) proposal includes a new connectivity paradigm called Generic Path (GP), a common representation for all communications. From the networking point of view, a GP is mapped to a communication path for data propagation. For that, GP architecture relies on routing mechanism for selecting best communication paths. In order to assure reliable communications, the routing mechanism must efficiently provision QoS-aware multi-party capable paths, with robustness functions, while keeping network performance. Therefore, this paper proposes the QoS-Routing and Resource Control (QoS-RRC) mechanism to deal with the hereinabove requirements by means of an over provisioning-centric (bandwidth and paths) approach. QoS-RRC achieves scalability by avoiding per-flow operations (e.g., signaling, state storage, etc.). Initial QoS-RRC performance evaluation was carried out in Network Simulator v.2 (NS-2), enabling drastic reduction of overall signaling exchanges compared to per-flow solutions

    Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]

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    Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency

    On forwarding state control in VPN multicast based on MPLS multipoint LSPs

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    This work is at: 2012 IEEE 13th International Conference on High Performance Switching and Routing took place June 24-27,2012 in Belgrade, Serbia. Web to event: http://hpsr2012.etf.bg.ac.rs/index.phpThe demand for multicast-capable VPN services, like Virtual Private LAN Service (VPLS), has grown quickly in the last years. In order to save bandwidth, MPLS point-to-multipoint LSPs could be used, but the VPN-specific state information to be handled inside the network may exceed the capacity of core nodes. A well-known solution for this is to aggregate the multicast/broadcast traffic of multiple VPNs into shared p2mp LSP trees. In shared trees, although some bandwidth is wasted because a fraction of the packets are delivered to non-member leaves (either not in the VPN broadcast or multicast group), there is wide working range where a good state vs. bandwidth trade-off is achieved. In this paper we enhance and improve previous works that analyze this trade-off. We propose new techniques for multicast traffic aggregation of VPNs in MPLS-based networks, with the objective of observing the behavior of the aggregation philosophy for different aggregation degrees, which should be very useful for network design and deployment purposes. We assess the aggregation heuristics over different reference networks and VPN geographic distributions. Simulations give a quantitative indication of the relevance of intelligent aggregation, of geographical distribution and group sizes.The work described in this paper was carried out with the support of MEDIANET PRICIT 2009/TIC-1468, from the Community of Madrid; and FundaciĂłn Carolina, Spain.Publicad

    Internet protocol television (IPTV): The Killer application for the next-generation internet

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    Internet Protocol Television (IPTV) will be the killer application for the next-generation Internet and will provide exciting new revenue opportunities for service providers. However, to deploy IPTV services with a full quality of service (QoS) guarantee, many underlying technologies must be further studied. This article serves as a survey of IPTV services and the underlying technologies. Technical challenges also are identified
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