18,832 research outputs found

    Gather round the wiki-tree : virtual worlds as an open platform for architectural collaboration

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    The growth of internet based communication has facilitated the development of open source, collaborative projects. Here we describe the results of three 'Wikitecture' experiments in collaborative, open source architectural design within the virtual world Second Life. We describe the in-world platform developed and its use for a design competition entry. Issues such as contribution assessment and the role of open source collaborative design in architecture and construction are discussed, concluding with a wish list for future enhancements

    Agent-Based Models and Simulations in Economics and Social Sciences: from conceptual exploration to distinct ways of experimenting

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    Now that complex Agent-Based Models and computer simulations spread over economics and social sciences - as in most sciences of complex systems -, epistemological puzzles (re)emerge. We introduce new epistemological tools so as to show to what precise extent each author is right when he focuses on some empirical, instrumental or conceptual significance of his model or simulation. By distinguishing between models and simulations, between types of models, between types of computer simulations and between types of empiricity, section 2 gives conceptual tools to explain the rationale of the diverse epistemological positions presented in section 1. Finally, we claim that a careful attention to the real multiplicity of denotational powers of symbols at stake and then to the implicit routes of references operated by models and computer simulations is necessary to determine, in each case, the proper epistemic status and credibility of a given model and/or simulation

    Agent oriented AmI engineering

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    The Design Postgraduate Journeyman: Mapping the relationship between design thinking and doing with skills acquisition for skilful practice

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    The relationship between knowing, doing and skillful practice resonate in industry and design education. The connection between creativity, design and successful innovation practices in industry has been debated much recently, heightened by realization in academe and governments that 'we need a different way of thinking and doing if we are to live well and prosper in the future' This paper addresses the question; how to understand more about the relationship of design thinking and doing with learning. It describes research to correlate design knowledge and skill with the pedagogy of skilful practice, thereby supporting pedagogical theory for the design practitioner learner. The research correlates Sennett's review of craftsmanship as skillful thinking and doing, with Dreyfus and dreyfus's model of mental activitiesin the transition of novice to masterful states of skilful practice. It concludes by illustrating the critical transition points to inform educational practice

    CGAMES'2009

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    Agent-Based Models and Simulations in Economics and Social Sciences

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    Now that complex Agent-Based Models and computer simulations spread over economics and social sciences - as in most sciences of complex systems -, epistemological puzzles (re)emerge. We introduce new epistemological concepts so as to show to what extent authors are right when they focus on some empirical, instrumental or conceptual significance of their model or simulation. By distinguishing between models and simulations, between types of models, between types of computer simulations and between types of empiricity obtained through a simulation, section 2 gives the possibility to understand more precisely - and then to justify - the diversity of the epistemological positions presented in section 1. Our final claim is that careful attention to the multiplicity of the denotational powers of symbols at stake in complex models and computer simulations is necessary to determine, in each case, their proper epistemic status and credibility.Agent-Based Models and Simulations ; Epistemology ; Economics ; Social Sciences ; Conceptual Exploration ; Model World ; Credible World ; Experiment ; Denotational Hierarchy

    The evolving landscape of learning technology

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    This paper provides an overview of the current and emerging issues in learning technology research, concentrating on structural issues such as infrastructure, policy and organizational context. It updates the vision of technology outlined by Squires’ (1999) concept of peripatetic electronic teachers (PETs) where Information and Communication Technologies (ICT) provide an enabling medium to allow teachers to act as freelance agents in a virtual world and reflects to what extent this vision has been realized The paper begins with a survey of some of the key areas of ICT development and provides a contextualizing framework for the area in terms of external agendas and policy drivers. It then focuses upon learning technology developments which have occurred in the last five years in the UK and offers a number of alternative taxonomies to describe this. The paper concludes with a discussion of the issues which arise from this work

    Procedural and semantic modeling of virtual environments for serious games development

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    International audienceVirtual environments are useful tools for visualization, discovery as well as training. In serious or learning games contexts, 3D graphical worlds, interaction, navigation and immersion capabilities are needed to propel narration and emotion. Furthermore, they are key elements to materialize pedagogical content and to support knowledge transfer. Semantic modeling, serious game classification and gameplay component identification allow generating serious game scenarios linked to the 3D world modeling and interaction or animation capabilities
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