26,282 research outputs found

    Machining feature-based system for supporting step-compliant milling process

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    STEP standards aims at setting up a standard description method for product data and providing a neutral exchanging mechanism that is independent of all the information processing systems for product information model. STEP Part 21 is the first implementation method from EXPRESS language and implemented successfully in CAD data. However, this text file consists of purely geometrical and topological data is hardly to be applied in machining process planning which requires machining features enriched data. The aim of this research is developing a new methodology to translate the EXPRESS language model of CAD STEP data into a new product data representation and enriched in machining features which is more beneficial to machining process planning. In this research, a target Database Management System (DBMS) was proposed for developing this system by using its fourth-generation tools that allow rapid development of applications through the provision of nonprocedural query language, reports generators, form generators, graphics generators, and application generators. The use of fourth-generation tools can improve productivity significantly and produce program that are easier to maintain. From this research, a new product data representation in a compact new table format is generated. Then this new product data representation has gone through a series of data enrichment process, such as normal face direction generation, edge convexity/concavity determination and machining features with transition feature recognition. Lastly, this new enriched product data representation is verified by generating to a new STEP standard data format which is according to ISO1030-224 standard format and providing an important part of solution for supporting STEP-compliant process planning and applications in milling process

    Living Innovation Laboratory Model Design and Implementation

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    Living Innovation Laboratory (LIL) is an open and recyclable way for multidisciplinary researchers to remote control resources and co-develop user centered projects. In the past few years, there were several papers about LIL published and trying to discuss and define the model and architecture of LIL. People all acknowledge about the three characteristics of LIL: user centered, co-creation, and context aware, which make it distinguished from test platform and other innovation approaches. Its existing model consists of five phases: initialization, preparation, formation, development, and evaluation. Goal Net is a goal-oriented methodology to formularize a progress. In this thesis, Goal Net is adopted to subtract a detailed and systemic methodology for LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps. Big data, crowd sourcing, crowd funding and crowd testing take place in suitable steps to realize UUI, MCC and PCA throughout the innovation process in LIL 2.0. It would become a guideline for any company or organization to develop a project in the form of an LIL 2.0 project. To prove the feasibility of LIL Goal Net Model, it was applied to two real cases. One project is a Kinect game and the other one is an Internet product. They were both transformed to LIL 2.0 successfully, based on LIL goal net based methodology. The two projects were evaluated by phenomenography, which was a qualitative research method to study human experiences and their relations in hope of finding the better way to improve human experiences. Through phenomenographic study, the positive evaluation results showed that the new generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    Quality of Service for Information Access

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    Information is available in many forms from different sources, in distributed locations; access to information is supported by networks of varying performance; the cost of accessing and transporting the information varies for both the source and the transport route. Users who vary in their preferences, background knowledge required to interpret the information and motivation for accessing it, gather information to perform many different tasks. This position paper outlines some of these variations in information provision and access, and explores the impact these variations have on the user’s task performance, and the possibilities they make available to adapt the user interface for the presentation of information
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