1,421 research outputs found

    Quickest Paths in Simulations of Pedestrians

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    This contribution proposes a method to make agents in a microscopic simulation of pedestrian traffic walk approximately along a path of estimated minimal remaining travel time to their destination. Usually models of pedestrian dynamics are (implicitly) built on the assumption that pedestrians walk along the shortest path. Model elements formulated to make pedestrians locally avoid collisions and intrusion into personal space do not produce motion on quickest paths. Therefore a special model element is needed, if one wants to model and simulate pedestrians for whom travel time matters most (e.g. travelers in a station hall who are late for a train). Here such a model element is proposed, discussed and used within the Social Force Model.Comment: revised version submitte

    Modeling, Evaluation, and Scale on Artificial Pedestrians: A Literature Review

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    Modeling pedestrian dynamics and their implementation in a computer are challenging and important issues in the knowledge areas of transportation and computer simulation. The aim of this article is to provide a bibliographic outlook so that the reader may have quick access to the most relevant works related to this problem. We have used three main axes to organize the article's contents: pedestrian models, validation techniques, and multiscale approaches. The backbone of this work is the classification of existing pedestrian models; we have organized the works in the literature under five categories, according to the techniques used for implementing the operational level in each pedestrian model. Then the main existing validation methods, oriented to evaluate the behavioral quality of the simulation systems, are reviewed. Furthermore, we review the key issues that arise when facing multiscale pedestrian modeling, where we first focus on the behavioral scale (combinations of micro and macro pedestrian models) and second on the scale size (from individuals to crowds). The article begins by introducing the main characteristics of walking dynamics and its analysis tools and concludes with a discussion about the contributions that different knowledge fields can make in the near future to this exciting area

    Human Motion Trajectory Prediction: A Survey

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    With growing numbers of intelligent autonomous systems in human environments, the ability of such systems to perceive, understand and anticipate human behavior becomes increasingly important. Specifically, predicting future positions of dynamic agents and planning considering such predictions are key tasks for self-driving vehicles, service robots and advanced surveillance systems. This paper provides a survey of human motion trajectory prediction. We review, analyze and structure a large selection of work from different communities and propose a taxonomy that categorizes existing methods based on the motion modeling approach and level of contextual information used. We provide an overview of the existing datasets and performance metrics. We discuss limitations of the state of the art and outline directions for further research.Comment: Submitted to the International Journal of Robotics Research (IJRR), 37 page

    Parallelized Egocentric Fields for Autonomous Navigation

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    In this paper, we propose a general framework for local path-planning and steering that can be easily extended to perform high-level behaviors. Our framework is based on the concept of affordances: the possible ways an agent can interact with its environment. Each agent perceives the environment through a set of vector and scalar fields that are represented in the agent’s local space. This egocentric property allows us to efficiently compute a local space-time plan and has better parallel scalability than a global fields approach. We then use these perception fields to compute a fitness measure for every possible action, defined as an affordance field. The action that has the optimal value in the affordance field is the agent’s steering decision. We propose an extension to a linear space-time prediction model for dynamic collision avoidance and present our parallelization results on multicore systems. We analyze and evaluate our framework using a comprehensive suite of test cases provided in SteerBench and demonstrate autonomous virtual pedestrians that perform steering and path planning in unknown environments along with the emergence of high-level responses to never seen before situations

    Coupling camera-tracked humans with a simulated virtual crowd

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    Our objective with this paper is to show how we can couple a group of real people and a simulated crowd of virtual humans. We attach group behaviors to the simulated humans to get a plausible reaction to real people. We use a two stage system: in the first stage, a group of people are segmented from a live video, then a human detector algorithm extracts the positions of the people in the video, which are finally used to feed the second stage, the simulation system. The positions obtained by this process allow the second module to render the real humans as avatars in the scene, while the behavior of additional virtual humans is determined by using a simulation based on a social forces model. Developing the method required three specific contributions: a GPU implementation of the codebook algorithm that includes an auxiliary codebook to improve the background subtraction against illumination changes; the use of semantic local binary patterns as a human descriptor; the parallelization of a social forces model, in which we solve a case of agents merging with each other. The experimental results show how a large virtual crowd reacts to over a dozen humans in a real environment.Peer ReviewedPostprint (author’s final draft

    Multi-Agent Fitness Functions For Evolutionary Architecture

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    The dynamics of crowd movements are self-organising and often involve complex pattern formations. Although computational models have recently been developed, it is unclear how well their underlying methods capture local dynamics and longer-range aspects, such as evacuation. A major part of this thesis is devoted to an investigation of current methods, and where required, the development of alternatives. The main purpose is to utilise realistic models of pedestrian crowds in the design of fitness functions for an evolutionary approach to architectural design. We critically review the state-of-the-art in pedestrian and evacuation dynamics. The concept of 'Multi-Agent System' embraces a number of approaches, which together encompass important local and longer-range aspects. Early investigations focus on methods-cellular automata and attractor fields-designed to capture these respective levels. The assumption that pattern formations in crowds result from local processes is reflected in two dimensional cellular automata models, where mathematical rules operate in local neighbourhoods. We investigate an established cellular automata and show that lane-formation patterns are stable only in a low-valued density range. Above this range, such patterns suddenly randomise. By identifying and then constraining the source of this randomness, we are only able to achieve a small degree of improvement. Moreover, when we try to integrate the model with attractor fields, no useful behaviour is achieved, and much of the randomness persists. Investigations indicate that the unwanted randomness is associated with 2-lattice phase transitions, where local dynamics get invaded by giant-component clusters during the onset of lattice percolation. Through this in-depth investigation, the general limits to cellular automata are ascertained-these methods are not designed with lattice percolation properties in mind and resulting models depend, often critically, on arbitrarily chosen neighbourhoods. We embark on the development of new and more flexible methodologies. Rather than treating local and global dynamics as separate entities, we combine them. Our methods are responsive to percolation, and are designed around the following principles: 1) Inclusive search provides an optimal path between a pedestrian origin and destination. 2) Dynamic boundaries protect search and are based on percolation probabilities, calculated from local density regimes. In this way, more robust dynamics are achieved. Simultaneously, longer-range behaviours are also specified. 3) Network-level dynamics further relax the constraints of lattice percolation and allow a wider range of pedestrian interactions. Having defined our methods, we demonstrate their usefulness by applying them to lane-formation and evacuation scenarios. Results reproduce the general patterns found in real crowds. We then turn to evolution. This preliminary work is intended to motivate future research in the field of Evolutionary Architecture. We develop a genotype-phenotype mapping, which produces complex architectures, and demonstrate the use of a crowd-flow model in a phenotype-fitness mapping. We discuss results from evolutionary simulations, which suggest that obstacles may have some beneficial effect on crowd evacuation. We conclude with a summary, discussion of methodological limitations, and suggestions for future research
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