121 research outputs found

    A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications

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    More and more real-time IoT applications such as smart cities or autonomous vehicles require big data analytics with reduced latencies. However, data streams produced from distributed sensing devices may not suffice to be processed traditionally in the remote cloud due to: (i) longer Wide Area Network (WAN) latencies and (ii) limited resources held by a single Cloud. To solve this problem, a novel Software-Defined Network (SDN) based InterCloud architecture is presented for mobile edge computing environments, known as EdgeIoT. An adaptive resource capacity management approach is proposed to employ a policy-based QoS control framework using principles in coalition games with externalities. To optimise resource capacity policy, the proposed QoS management technique solves, adaptively, a lexicographic ordering bi-criteria Coalition Structure Generation (CSG) problem. It is an onerous task to guarantee in a deterministic way that a real-time EdgeIoT application satisfies low latency requirement specified in Service Level Agreements (SLA). CloudSim 4.0 toolkit is used to simulate an SDN-based InterCloud scenario, and the empirical results suggest that the proposed approach can adapt, from an operational perspective, to ensure low latency QoS for real-time EdgeIoT application instances

    Intercloud Resource Discovery: A Future Perspective using Blockchain Technology

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    Intercloud is a single logical entity orchestrating resources from different individual clouds providing on-demand resource provisioning in a seamless manner. However, achieving efficient resource discovery in the intercloud environment remains a challenging task owing to the heterogeneity of resources and diversity of cloud platforms. The paper briefs about intercloud resource discovery, outlines the current work done using existing approaches and examines the challenges involved. Finally, the paper explains the concept of blockchain and presents an innovative conceptual model for efficient resource discovery in intercloud

    A new MDA-SOA based framework for intercloud interoperability

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    Cloud computing has been one of the most important topics in Information Technology which aims to assure scalable and reliable on-demand services over the Internet. The expansion of the application scope of cloud services would require cooperation between clouds from different providers that have heterogeneous functionalities. This collaboration between different cloud vendors can provide better Quality of Services (QoS) at the lower price. However, current cloud systems have been developed without concerns of seamless cloud interconnection, and actually they do not support intercloud interoperability to enable collaboration between cloud service providers. Hence, the PhD work is motivated to address interoperability issue between cloud providers as a challenging research objective. This thesis proposes a new framework which supports inter-cloud interoperability in a heterogeneous computing resource cloud environment with the goal of dispatching the workload to the most effective clouds available at runtime. Analysing different methodologies that have been applied to resolve various problem scenarios related to interoperability lead us to exploit Model Driven Architecture (MDA) and Service Oriented Architecture (SOA) methods as appropriate approaches for our inter-cloud framework. Moreover, since distributing the operations in a cloud-based environment is a nondeterministic polynomial time (NP-complete) problem, a Genetic Algorithm (GA) based job scheduler proposed as a part of interoperability framework, offering workload migration with the best performance at the least cost. A new Agent Based Simulation (ABS) approach is proposed to model the inter-cloud environment with three types of agents: Cloud Subscriber agent, Cloud Provider agent, and Job agent. The ABS model is proposed to evaluate the proposed framework.Fundação para a Ciência e a Tecnologia (FCT) - (Referencia da bolsa: SFRH SFRH / BD / 33965 / 2009) and EC 7th Framework Programme under grant agreement n° FITMAN 604674 (http://www.fitman-fi.eu

    A Self-adaptive Agent-based System for Cloud Platforms

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    Cloud computing is a model for enabling on-demand network access to a shared pool of computing resources, that can be dynamically allocated and released with minimal effort. However, this task can be complex in highly dynamic environments with various resources to allocate for an increasing number of different users requirements. In this work, we propose a Cloud architecture based on a multi-agent system exhibiting a self-adaptive behavior to address the dynamic resource allocation. This self-adaptive system follows a MAPE-K approach to reason and act, according to QoS, Cloud service information, and propagated run-time information, to detect QoS degradation and make better resource allocation decisions. We validate our proposed Cloud architecture by simulation. Results show that it can properly allocate resources to reduce energy consumption, while satisfying the users demanded QoS

    A cooperative approach for distributed task execution in autonomic clouds

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    Virtualization and distributed computing are two key pillars that guarantee scalability of applications deployed in the Cloud. In Autonomous Cooperative Cloud-based Platforms, autonomous computing nodes cooperate to offer a PaaS Cloud for the deployment of user applications. Each node must allocate the necessary resources for customer applications to be executed with certain QoS guarantees. If the QoS of an application cannot be guaranteed a node has mainly two options: to allocate more resources (if it is possible) or to rely on the collaboration of other nodes. Making a decision is not trivial since it involves many factors (e.g. the cost of setting up virtual machines, migrating applications, discovering collaborators). In this paper we present a model of such scenarios and experimental results validating the convenience of cooperative strategies over selfish ones, where nodes do not help each other. We describe the architecture of the platform of autonomous clouds and the main features of the model, which has been implemented and evaluated in the DEUS discrete-event simulator. From the experimental evaluation, based on workload data from the Google Cloud Backend, we can conclude that (modulo our assumptions and simplifications) the performance of a volunteer cloud can be compared to that of a Google Cluster

    A service broker for Intercloud computing

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    This thesis aims at assisting users in finding the most suitable Cloud resources taking into account their functional and non-functional SLA requirements. A key feature of the work is a Cloud service broker acting as mediator between consumers and Clouds. The research involves the implementation and evaluation of two SLA-aware match-making algorithms by use of a simulation environment. The work investigates also the optimal deployment of Multi-Cloud workflows on Intercloud environments

    Modern software cybernetics: new trends

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    Software cybernetics research is to apply a variety of techniques from cybernetics research to software engineering research. For more than fifteen years since 2001, there has been a dramatic increase in work relating to software cybernetics. From cybernetics viewpoint, the work is mainly on the first-order level, namely, the software under observation and control. Beyond the first-order cybernetics, the software, developers/users, and running environments influence each other and thus create feedback to form more complicated systems. We classify software cybernetics as Software Cybernetics I based on the first-order cybernetics, and as Software Cybernetics II based on the higher order cybernetics. This paper provides a review of the literature on software cybernetics, particularly focusing on the transition from Software Cybernetics I to Software Cybernetics II. The results of the survey indicate that some new research areas such as Internet of Things, big data, cloud computing, cyber-physical systems, and even creative computing are related to Software Cybernetics II. The paper identifies the relationships between the techniques of Software Cybernetics II applied and the new research areas to which they have been applied, formulates research problems and challenges of software cybernetics with the application of principles of Phase II of software cybernetics; identifies and highlights new research trends of software cybernetic for further research

    A Game-Theoretic Approach to Strategic Resource Allocation Mechanisms in Edge and Fog Computing

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    With the rapid growth of Internet of Things (IoT), cloud-centric application management raises questions related to quality of service for real-time applications. Fog and edge computing (FEC) provide a complement to the cloud by filling the gap between cloud and IoT. Resource management on multiple resources from distributed and administrative FEC nodes is a key challenge to ensure the quality of end-user’s experience. To improve resource utilisation and system performance, researchers have been proposed many fair allocation mechanisms for resource management. Dominant Resource Fairness (DRF), a resource allocation policy for multiple resource types, meets most of the required fair allocation characteristics. However, DRF is suitable for centralised resource allocation without considering the effects (or feedbacks) of large-scale distributed environments like multi-controller software defined networking (SDN). Nash bargaining from micro-economic theory or competitive equilibrium equal incomes (CEEI) are well suited to solving dynamic optimisation problems proposing to ‘proportionately’ share resources among distributed participants. Although CEEI’s decentralised policy guarantees load balancing for performance isolation, they are not faultproof for computation offloading. The thesis aims to propose a hybrid and fair allocation mechanism for rejuvenation of decentralised SDN controller deployment. We apply multi-agent reinforcement learning (MARL) with robustness against adversarial controllers to enable efficient priority scheduling for FEC. Motivated by software cybernetics and homeostasis, weighted DRF is generalised by applying the principles of feedback (positive or/and negative network effects) in reverse game theory (GT) to design hybrid scheduling schemes for joint multi-resource and multitask offloading/forwarding in FEC environments. In the first piece of study, monotonic scheduling for joint offloading at the federated edge is addressed by proposing truthful mechanism (algorithmic) to neutralise harmful negative and positive distributive bargain externalities respectively. The IP-DRF scheme is a MARL approach applying partition form game (PFG) to guarantee second-best Pareto optimality viii | P a g e (SBPO) in allocation of multi-resources from deterministic policy in both population and resource non-monotonicity settings. In the second study, we propose DFog-DRF scheme to address truthful fog scheduling with bottleneck fairness in fault-probable wireless hierarchical networks by applying constrained coalition formation (CCF) games to implement MARL. The multi-objective optimisation problem for fog throughput maximisation is solved via a constraint dimensionality reduction methodology using fairness constraints for efficient gateway and low-level controller’s placement. For evaluation, we develop an agent-based framework to implement fair allocation policies in distributed data centre environments. In empirical results, the deterministic policy of IP-DRF scheme provides SBPO and reduces the average execution and turnaround time by 19% and 11.52% as compared to the Nash bargaining or CEEI deterministic policy for 57,445 cloudlets in population non-monotonic settings. The processing cost of tasks shows significant improvement (6.89% and 9.03% for fixed and variable pricing) for the resource non-monotonic setting - using 38,000 cloudlets. The DFog-DRF scheme when benchmarked against asset fair (MIP) policy shows superior performance (less than 1% in time complexity) for up to 30 FEC nodes. Furthermore, empirical results using 210 mobiles and 420 applications prove the efficacy of our hybrid scheduling scheme for hierarchical clustering considering latency and network usage for throughput maximisation.Abubakar Tafawa Balewa University, Bauchi (Tetfund, Nigeria
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