12,718 research outputs found

    Agent oriented modelling of tactical decision making

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    A key requirement in military simulation is to have executable models of tactical decision-making. Such models are used to simulate the behaviour of human entities such as submarine commanders, fighter pilots and infantry, with a view to producing realistic predictions about tactical outcomes. Tactics specify the means of achieving mission objectives, and should capture both reactive and deliberative behaviour. The lack of a methodology and supporting tools for designing computer-based models of tactics makes them difficult to create, maintain and reuse, and this is now a significant problem in military simulation domains. To address this, we have developed TDF (Tactics Development Framework), a tactics modelling methodology and tool based on the BDI (Beliefs, Desires, Intentions) paradigm, that supports agent-oriented structural modelling of tactics and related artefacts including missions, storylines, goals and plans. The methodology was initially assessed by analysts in the undersea warfare domain, and was subsequently evaluated using a simple scenario in the autonomous unmanned aerial vehicles domain. The latter evaluation involved a comparison with UML designs, indicating that our methodology provides significant benefits to those building and maintaining models of tactical decision-making

    Hybridisation for versatile decision-making in game opponent AI

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    Hybridisation for versatile decision-making in game opponent A

    Designing intelligent computer‐based simulations: A pragmatic approach

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    This paper examines the design of intelligent multimedia simulations. A case study is presented which uses an approach based in part on intelligent tutoring system design to integrate formative assessment into the learning of clinical decision‐making skills for nursing students. The approach advocated uses a modular design with an integrated intelligent agent within a multimedia simulation. The application was created using an object‐orientated programming language for the multimedia interface (Delphi) and a logic‐based interpreted language (Prolog) to create an expert assessment system. Domain knowledge is also encoded in a Windows help file reducing some of the complexity of the expert system. This approach offers a method for simplifying the production of an intelligent simulation system. The problems developing intelligent tutoring systems are examined and an argument is made for a practical approach to developing intelligent multimedia simulation systems

    Command Agent Belief Architecture to Support Commander Decision Making in Military Simulation

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    In the war, military conflicts have many aspects that are consistent with complexity theory e.g., the higher commander’s decision is directed at animate entity that react under hierarchical and self-organised structure in decentralised command and control for the collectivist dynamism of decomposed elements due to nonlinear complexity of warfare on the battlefield. Agent technology have been found to be suitable for modelling tactical behaviour of entities at multiple level of resolution under hierarchical command and control (C2) structure and provide a powerful abstraction mechanism required for designing simulations of complex and dynamic battlefield situations. Intelligent agents can potentially reduce the overhead on such experiments and studies. Command agents, plan how to carry out the operation and assign tasks to subordinate agents. They receive information from battlefield environment and use such information to build situation awareness and also to respond to unforeseen situations. In the paper, we have proposed a mechanism for modelling tactical behaviour of an intelligent agent by which higher command level entities should be able to synthesize their beliefs derived from the lower level sub ordinates entities. This paper presents a role-based belief, desire and intention mechanism to facilitate in the representation of military hierarchy, modelling of tactical behaviour based on agent current belief, teammate’s belief propagation, and coordination issues. Higher commander can view the battlefield information at different levels of abstraction based on concept of aggregation and disaggregation and take appropriate reactive response to any unforeseen circumstances happening in battlefield

    Modelling and Simulation of Tactical Team Behaviour

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    Realistic military simulations are needed for analysis, planning, and training. Intelligentagent technology is a valuable software concept with the potential of being widely used inmilitary simulation applications. They provide a powerful abstraction mechanism required fordesigning simulations of complex and dynamic battlefields. Their ability to model the tacticaldecision-making behaviour of simulated battlefield entities gives them an edge over othertechniques. During battlefield simulation, these entities generally represent individualisticbehaviour, taking operational order from higher control and executing relevant plans. However,since a complex battlefield scenario typically involves thousands of entities, their coordinatedteam behaviour should also be considered to make the simulation more realistic. This paperdemonstrates the use of intelligent agent-based team behaviour modelling concepts in simulatingthe armoured tanks in a tactical masking scenario

    ERP implementation methodologies and frameworks: a literature review

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    Enterprise Resource Planning (ERP) implementation is a complex and vibrant process, one that involves a combination of technological and organizational interactions. Often an ERP implementation project is the single largest IT project that an organization has ever launched and requires a mutual fit of system and organization. Also the concept of an ERP implementation supporting business processes across many different departments is not a generic, rigid and uniform concept and depends on variety of factors. As a result, the issues addressing the ERP implementation process have been one of the major concerns in industry. Therefore ERP implementation receives attention from practitioners and scholars and both, business as well as academic literature is abundant and not always very conclusive or coherent. However, research on ERP systems so far has been mainly focused on diffusion, use and impact issues. Less attention has been given to the methods used during the configuration and the implementation of ERP systems, even though they are commonly used in practice, they still remain largely unexplored and undocumented in Information Systems research. So, the academic relevance of this research is the contribution to the existing body of scientific knowledge. An annotated brief literature review is done in order to evaluate the current state of the existing academic literature. The purpose is to present a systematic overview of relevant ERP implementation methodologies and frameworks as a desire for achieving a better taxonomy of ERP implementation methodologies. This paper is useful to researchers who are interested in ERP implementation methodologies and frameworks. Results will serve as an input for a classification of the existing ERP implementation methodologies and frameworks. Also, this paper aims also at the professional ERP community involved in the process of ERP implementation by promoting a better understanding of ERP implementation methodologies and frameworks, its variety and history

    Knowledge-based simulation using object-oriented programming

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    Simulations have become a powerful mechanism for understanding and modeling complex phenomena. Their results have had substantial impact on a broad range of decisions in the military, government, and industry. Because of this, new techniques are continually being explored and developed to make them even more useful, understandable, extendable, and efficient. One such area of research is the application of the knowledge-based methods of artificial intelligence (AI) to the computer simulation field. The goal of knowledge-based simulation is to facilitate building simulations of greatly increased power and comprehensibility by making use of deeper knowledge about the behavior of the simulated world. One technique for representing and manipulating knowledge that has been enhanced by the AI community is object-oriented programming. Using this technique, the entities of a discrete-event simulation can be viewed as objects in an object-oriented formulation. Knowledge can be factual (i.e., attributes of an entity) or behavioral (i.e., how the entity is to behave in certain circumstances). Rome Laboratory's Advanced Simulation Environment (RASE) was developed as a research vehicle to provide an enhanced simulation development environment for building more intelligent, interactive, flexible, and realistic simulations. This capability will support current and future battle management research and provide a test of the object-oriented paradigm for use in large scale military applications
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