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Efficient smile detection by Extreme Learning Machine
Smile detection is a specialized task in facial expression analysis with applications such as photo selection, user experience analysis, and patient monitoring. As one of the most important and informative expressions, smile conveys the underlying emotion status such as joy, happiness, and satisfaction. In this paper, an efficient smile detection approach is proposed based on Extreme Learning Machine (ELM). The faces are first detected and a holistic flow-based face registration is applied which does not need any manual labeling or key point detection. Then ELM is used to train the classifier. The proposed smile detector is tested with different feature descriptors on publicly available databases including real-world face images. The comparisons against benchmark classifiers including Support Vector Machine (SVM) and Linear Discriminant Analysis (LDA) suggest that the proposed ELM based smile detector in general performs better and is very efficient. Compared to state-of-the-art smile detector, the proposed method achieves competitive results without preprocessing and manual registration
Provably scale-covariant networks from oriented quasi quadrature measures in cascade
This article presents a continuous model for hierarchical networks based on a
combination of mathematically derived models of receptive fields and
biologically inspired computations. Based on a functional model of complex
cells in terms of an oriented quasi quadrature combination of first- and
second-order directional Gaussian derivatives, we couple such primitive
computations in cascade over combinatorial expansions over image orientations.
Scale-space properties of the computational primitives are analysed and it is
shown that the resulting representation allows for provable scale and rotation
covariance. A prototype application to texture analysis is developed and it is
demonstrated that a simplified mean-reduced representation of the resulting
QuasiQuadNet leads to promising experimental results on three texture datasets.Comment: 12 pages, 3 figures, 1 tabl
Oriented Response Networks
Deep Convolution Neural Networks (DCNNs) are capable of learning
unprecedentedly effective image representations. However, their ability in
handling significant local and global image rotations remains limited. In this
paper, we propose Active Rotating Filters (ARFs) that actively rotate during
convolution and produce feature maps with location and orientation explicitly
encoded. An ARF acts as a virtual filter bank containing the filter itself and
its multiple unmaterialised rotated versions. During back-propagation, an ARF
is collectively updated using errors from all its rotated versions. DCNNs using
ARFs, referred to as Oriented Response Networks (ORNs), can produce
within-class rotation-invariant deep features while maintaining inter-class
discrimination for classification tasks. The oriented response produced by ORNs
can also be used for image and object orientation estimation tasks. Over
multiple state-of-the-art DCNN architectures, such as VGG, ResNet, and STN, we
consistently observe that replacing regular filters with the proposed ARFs
leads to significant reduction in the number of network parameters and
improvement in classification performance. We report the best results on
several commonly used benchmarks.Comment: Accepted in CVPR 2017. Source code available at http://yzhou.work/OR
On the Design and Analysis of Multiple View Descriptors
We propose an extension of popular descriptors based on gradient orientation
histograms (HOG, computed in a single image) to multiple views. It hinges on
interpreting HOG as a conditional density in the space of sampled images, where
the effects of nuisance factors such as viewpoint and illumination are
marginalized. However, such marginalization is performed with respect to a very
coarse approximation of the underlying distribution. Our extension leverages on
the fact that multiple views of the same scene allow separating intrinsic from
nuisance variability, and thus afford better marginalization of the latter. The
result is a descriptor that has the same complexity of single-view HOG, and can
be compared in the same manner, but exploits multiple views to better trade off
insensitivity to nuisance variability with specificity to intrinsic
variability. We also introduce a novel multi-view wide-baseline matching
dataset, consisting of a mixture of real and synthetic objects with ground
truthed camera motion and dense three-dimensional geometry
Study of object recognition and identification based on shape and texture analysis
The objective of object recognition is to enable computers to recognize image patterns without human intervention. According to its applications, it is mainly divided into two parts: recognition of object categories and detection/identification of objects.
My thesis studied the techniques of object feature analysis and identification strategies, which solve the object recognition problem by employing effective and perceptually important object features. The shape information is of particular interest and a review of the shape representation and description is presented, as well as the latest research work on object recognition. In the second chapter of the thesis, a novel content-based approach is proposed for efficient shape classification and retrieval of 2D objects.
Two object detection approaches, which are designed according to the characteristics of the shape context and SIFT descriptors, respectively, are analyzed and compared. It is found that the identification strategy constructed on a single type of object feature is only able to recognize the target object under specific conditions which the identifier is adapted to. These identifiers are usually designed to detect the target objects which are rich in the feature type captured by the identifier. In addition, this type of feature often distinguishes the target object from the complex scene.
To overcome this constraint, a novel prototyped-based object identification method is presented to detect the target object in the complex scene by employing different types of descriptors to capture the heterogeneous features. All types of descriptors are modified to meet the requirement of the detection strategy’s framework. Thus this new method is able to describe and identify various kinds of objects whose dominant features are quite different. The identification system employs the cosine similarity to evaluate the resemblance between the prototype image and image windows on the complex scene. Then a ‘resemblance map’ is established with values on each patch representing the likelihood of the target object’s presence. The simulation approved that this novel object detection strategy is efficient, robust and of scale and rotation invariance
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