13,184 research outputs found

    Development of a design feature database to support design for additive manufacturing (DfAM)

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    This research introduces a method to aid the design of products or parts to be made using Additive Manufacturing (AM), particularly the laser sintering (LS) system. The research began with a literature review that encompassed the subjects of design and AM and through this the need for an assistive design approach for AM was identified. Undertaking the literature review also confirmed that little has been done in the area of supporting the design of AM parts or products. Preliminary investigations were conducted to identify the design factors to consider for AM. Two preliminary investigations were conducted, the first investigation was conducted to identify the reasons for designing for AM, the need for a design support tool for AM and current challenges of student industrial designers designing parts or products for AM, and also to identify the type of design support they required. Further investigation were conducted to examine how AM products are developed by professional industrial designers and to understand their design processes and procedures. The study has identified specific AM enabled design features that the designers have been able to create within their case study products. Detailed observation of the case study products and parts reveals a number of features that are only economical or possible to produce with AM. A taxonomy of AM enabled design features was developed as a precursor for the development of a computer based design tool. The AM enabled design features was defined as a features that would be uneconomical or very expensive to be produced with conventional methods. The taxonomy has four top-level taxons based on four main reasons for using AM, namely user fit requirements, improved product functionality requirements, parts consolidation requirements and improvement of aesthetics or form requirements. Each of these requirements was expanded further into thirteen sub categories of applications that contained 106 examples of design features that are only possible to manufacture using AM technology. The collected and grouped design features were presented in a form of a database as a method to aid product design of parts or products for AM. A series of user trials were conducted that showed the database enabled industrial designers to visualise and gather design feature information that could be incorporated into their own design work. Finally, conclusions are drawn and suggestions for future work are listed. In summary, it can be concluded that this research project has been a success, having addressed all of the objectives that were identified at its outset. From the user trial results, it is clear to see that the proposed tool would be an effective tool to support product design for AM, particularly from an educational perspective. The tool was found to be beneficial to student designers to take advantage of the design freedom offered by AM in order to produce improved product design. As AM becomes more widely used, it is anticipated that new design features will emerge that could be included in future versions of the database so that it will remain a rich source of inspirational information for tomorrow s industrial designers

    Design and Development of a 3D Scanner Using Photogrammetry for the Generative Design of Low-Cost Hand Prosthesis Using Rapid Prototyping Technologies

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    [EN] This study focuses on design and development of a 3d scanner using photogrammetry as the principal technique to build hand prostheses. This work also applies generative design principles, manufacturing knowledge and industrial design concepts to optimize the development of the final product in comparison with existing typologies on the market. The construction of this 3d scanner prototype responds to the necessity of facilitate the creation process of hand prostheses. This device takes advantage of the use of cameras to capture information about the hand features. After that, the 3d scanner digitalizes the information, avoiding wasted time on digital modeling or traditional methods to elaborate hand prostheses. This 3d scanner prototype aims to optimize time, development processes and the cost of hand prostheses through the use of rapid prototyping (RP).Morales, J.; Moya-Jiménez, R. (2022). Design and Development of a 3D Scanner Using Photogrammetry for the Generative Design of Low-Cost Hand Prosthesis Using Rapid Prototyping Technologies. En Proceedings INNODOCT/21. International Conference on Innovation, Documentation and Education. Editorial Universitat Politècnica de València. 1-8. https://doi.org/10.4995/INN2021.2021.132771

    UI-Design driven model-based testing

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    Testing interactive systems is notoriously difficult. Not only do we need to ensure that the functionality of the developed system is correct with respect to the requirements and specifications, we also need to ensure that the user interface to the system is correct (enables a user to access the functionality correctly) and is usable. These different requirements of interactive system testing are not easily combined within a single testing strategy. We investigate the use of models of interactive systems, which have been derived from design artefacts, as the basis for generating tests for an implemented system. We give a model-based method for testing interactive systems which has low overhead in terms of the models required and which enables testing of UI and system functionality from the perspective of user interaction

    Perceived Quality in the Automotive Industry

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    The supremacy of the automotive manufacturers in the modern world is no longer driven by them achieving a superior manufacturing quality but increasingly depends on the customer’s quality perception. The premium sector of the automotive industry is facing tough international competition. Studies within the automotive industry have identified that the perceived quality has become an important purchase decision factor. In practice, this means that the car manufacturers need to develop products that not only meet their customer’s expectations but also exceed them. It is necessary to close the gap between engineering and customer perceptions of the final product. Under such conditions, design process tasks are difficult in implementation because the evaluation of the perceived quality attributes is often subjective and intuitive rather than objective. The automotive industry demands methods and tools that allow the definition and validation of perceived quality related requirements.Developing methods for objective assessment of the perceived quality attributes is a task with a very high level of complexity. The vehicle itself is a very complex product. This fact leads to the information asymmetry because the actual quality of the product is not always visible to the customer. This thesis is a step towards closing the information asymmetry gap and bringing subjectively assessed perceived quality attributes to the objective side, supported by structured quantification methods. The author reviewed and structured product quality paradigms from the past, defined perceived quality attributes, described their properties regarding the premium automotive sector. The proposed comprehensive perceived quality framework is the major result of the thesis

    A taxonomic classification of visual design representations used by industrial designers and engineering designers

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    In the context of new product development (NPD), research has shown that not having a common understanding of visual design representations (VDRs) has affected collaboration between industrial designers and engineering designers. The aim of the research presented in this paper was two-fold. Firstly, to identify the representations employed by industrial designers and engineering designers during NPD from a literature survey. Secondly, to define and categorize these representations in the form of a taxonomy that is a systematic organization of VDRs that are presently dispersed in the literature. For the development of the taxonomy, four measures encompassing orthogonality, spanning, completeness and usability were employed. It resulted in four groups consisting of sketches, drawings, models and prototypes. Validation was undertaken by means of an interview survey and further, presenting the taxonomy at an international conference. The results showed that no issues were raised by the respondents concerning the structure of the taxonomy or its components

    Skills and capabilities for a sustainable and circular economy: The changing role of design

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    Implementing practices for a circular economy transforms the way companies do business, notably in the manufacturing industry. However, a circular economy requires a transformation of both production and consumption systems; the standard approach for creation, fabrication, and commerce of products is challenged. Authors repeatedly call for the development of new proficiencies to attend to system transformations, but these so far have not been described for design and engineering. Given that the design of a product directly influences the way a value chain will be managed, building circular, globally sustainable value chains inevitably signifies a fundamental change in the practice of design. Comprehensive analyses were conducted on case studies from a variety of multinational enterprises that are transforming their product strategies for climate change. Changes in design processes were identified, revealing a growing necessity for industry to employ new proficiencies that support closure of material loops. This paper contributes to existing literature by depicting successful practices being implemented in industry. A variety of new capabilities are key to design for a sustainable future; these range from deeper knowledge of material composition to rich understanding of social behaviour. Resulting from this research, learning goals are proposed to serve as guidance for manufacturing companies seeking to tackle climate change. Conclusions aim to encourage researchers and academics to respond to emerging needs by re-thinking education in design and engineering

    Skills and capabilities for a sustainable and circular economy: The changing role of design

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    This is the author accepted manuscript. The final version is available from Elsevier via the DOI in this recordImplementing practices for a circular economy transforms the way companies do business, notably in the manufacturing industry. However, a circular economy requires a transformation of both production and consumption systems; the standard approach for creation, fabrication, and commerce of products is challenged. Authors repeatedly call for the development of new proficiencies to attend to system transformations, but these so far have not been described for design and engineering. Given that the design of a product directly influences the way a value chain will be managed, building circular, globally sustainable value chains inevitably signifies a fundamental change in the practice of design. Comprehensive analyses were conducted on case studies from a variety of multinational enterprises that are transforming their product strategies for climate change. Changes in design processes were identified, revealing a growing necessity for industry to employ new proficiencies that support closure of material loops. This paper contributes to existing literature by depicting successful practices being implemented in industry. A variety of new capabilities are key to design for a sustainable future; these range from deeper knowledge of material composition to rich understanding of social behaviour. Resulting from this research, learning goals are proposed to serve as guidance for manufacturing companies seeking to tackle climate change. Conclusions aim to encourage researchers and academics to respond to emerging needs by re-thinking education in design and engineering.Mexican National Council of Science and Technology (CONACYT
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