471 research outputs found

    Adversarial scheduling analysis of Game-Theoretic Models of Norm Diffusion.

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    In (Istrate et al. SODA 2001) we advocated the investigation of robustness of results in the theory of learning in games under adversarial scheduling models. We provide evidence that such an analysis is feasible and can lead to nontrivial results by investigating, in an adversarial scheduling setting, Peyton Young's model of diffusion of norms . In particular, our main result incorporates contagion into Peyton Young's model.evolutionary games, stochastic stability, adversarial scheduling

    Adversarial Scheduling Analysis of Game Theoretic Models of Norm Diffusion

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    In (Istrate, Marathe, Ravi SODA 2001) we advocated the investigation of robustness of results in the theory of learning in games under adversarial scheduling models. We provide evidence that such an analysis is feasible and can lead to nontrivial results by investigating, in an adversarial scheduling setting, Peyton Young's model of diffusion of norms. In particular, our main result incorporates into Peyton Young's model

    Artificial intelligence for social impact: Learning and planning in the data-to-deployment pipeline

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    With the maturing of artificial intelligence (AI) and multiagent systems research, we have a tremendous opportunity to direct these advances toward addressing complex societal problems. In pursuit of this goal of AI for social impact, we as AI researchers must go beyond improvements in computational methodology; it is important to step out in the field to demonstrate social impact. To this end, we focus on the problems of public safety and security, wildlife conservation, and public health in low-resource communities, and present research advances in multiagent systems to address one key cross-cutting challenge: how to effectively deploy our limited intervention resources in these problem domains. We present case studies from our deployments around the world as well as lessons learned that we hope are of use to researchers who are interested in AI for social impact. In pushing this research agenda, we believe AI can indeed play an important role in fighting social injustice and improving society

    AI for Social Impact: Learning and Planning in the Data-to-Deployment Pipeline

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    With the maturing of AI and multiagent systems research, we have a tremendous opportunity to direct these advances towards addressing complex societal problems. In pursuit of this goal of AI for Social Impact, we as AI researchers must go beyond improvements in computational methodology; it is important to step out in the field to demonstrate social impact. To this end, we focus on the problems of public safety and security, wildlife conservation, and public health in low-resource communities, and present research advances in multiagent systems to address one key cross-cutting challenge: how to effectively deploy our limited intervention resources in these problem domains. We present case studies from our deployments around the world as well as lessons learned that we hope are of use to researchers who are interested in AI for Social Impact. In pushing this research agenda, we believe AI can indeed play an important role in fighting social injustice and improving society.Comment: To appear, AI Magazin

    Operational Decision Making under Uncertainty: Inferential, Sequential, and Adversarial Approaches

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    Modern security threats are characterized by a stochastic, dynamic, partially observable, and ambiguous operational environment. This dissertation addresses such complex security threats using operations research techniques for decision making under uncertainty in operations planning, analysis, and assessment. First, this research develops a new method for robust queue inference with partially observable, stochastic arrival and departure times, motivated by cybersecurity and terrorism applications. In the dynamic setting, this work develops a new variant of Markov decision processes and an algorithm for robust information collection in dynamic, partially observable and ambiguous environments, with an application to a cybersecurity detection problem. In the adversarial setting, this work presents a new application of counterfactual regret minimization and robust optimization to a multi-domain cyber and air defense problem in a partially observable environment

    Refining Diffusion Planner for Reliable Behavior Synthesis by Automatic Detection of Infeasible Plans

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    Diffusion-based planning has shown promising results in long-horizon, sparse-reward tasks by training trajectory diffusion models and conditioning the sampled trajectories using auxiliary guidance functions. However, due to their nature as generative models, diffusion models are not guaranteed to generate feasible plans, resulting in failed execution and precluding planners from being useful in safety-critical applications. In this work, we propose a novel approach to refine unreliable plans generated by diffusion models by providing refining guidance to error-prone plans. To this end, we suggest a new metric named restoration gap for evaluating the quality of individual plans generated by the diffusion model. A restoration gap is estimated by a gap predictor which produces restoration gap guidance to refine a diffusion planner. We additionally present an attribution map regularizer to prevent adversarial refining guidance that could be generated from the sub-optimal gap predictor, which enables further refinement of infeasible plans. We demonstrate the effectiveness of our approach on three different benchmarks in offline control settings that require long-horizon planning. We also illustrate that our approach presents explainability by presenting the attribution maps of the gap predictor and highlighting error-prone transitions, allowing for a deeper understanding of the generated plans.Comment: NeurIPS 2023. First two authors contributed equally. Code at http://github.com/leekwoon/rg

    A consensus-based algorithm for non-convex multiplayer games

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    In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy. This paradigm permits a passage to the mean-field limit, allowing us to establish convergence guarantees under appropriate assumptions regarding initialization and objective functions. Finally, we conduct a series of numerical experiments to unveil the dependency of the proposed method on its parameters and apply it to solve a nonlinear Cournot oligopoly game involving multiple goods
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