1,195 research outputs found

    Synthesis of Switching Protocols from Temporal Logic Specifications

    Get PDF
    We propose formal means for synthesizing switching protocols that determine the sequence in which the modes of a switched system are activated to satisfy certain high-level specifications in linear temporal logic. The synthesized protocols are robust against exogenous disturbances on the continuous dynamics. Two types of finite transition systems, namely under- and over-approximations, that abstract the behavior of the underlying continuous dynamics are defined. In particular, we show that the discrete synthesis problem for an under-approximation can be formulated as a model checking problem, whereas that for an over-approximation can be transformed into a two-player game. Both of these formulations are amenable to efficient, off-the-shelf software tools. By construction, existence of a discrete switching strategy for the discrete synthesis problem guarantees the existence of a continuous switching protocol for the continuous synthesis problem, which can be implemented at the continuous level to ensure the correctness of the nonlinear switched system. Moreover, the proposed framework can be straightforwardly extended to accommodate specifications that require reacting to possibly adversarial external events. Finally, these results are illustrated using three examples from different application domains

    Correct-by-synthesis reinforcement learning with temporal logic constraints

    Full text link
    We consider a problem on the synthesis of reactive controllers that optimize some a priori unknown performance criterion while interacting with an uncontrolled environment such that the system satisfies a given temporal logic specification. We decouple the problem into two subproblems. First, we extract a (maximally) permissive strategy for the system, which encodes multiple (possibly all) ways in which the system can react to the adversarial environment and satisfy the specifications. Then, we quantify the a priori unknown performance criterion as a (still unknown) reward function and compute an optimal strategy for the system within the operating envelope allowed by the permissive strategy by using the so-called maximin-Q learning algorithm. We establish both correctness (with respect to the temporal logic specifications) and optimality (with respect to the a priori unknown performance criterion) of this two-step technique for a fragment of temporal logic specifications. For specifications beyond this fragment, correctness can still be preserved, but the learned strategy may be sub-optimal. We present an algorithm to the overall problem, and demonstrate its use and computational requirements on a set of robot motion planning examples.Comment: 8 pages, 3 figures, 2 tables, submitted to IROS 201

    Minimizing Expected Cost Under Hard Boolean Constraints, with Applications to Quantitative Synthesis

    Get PDF
    In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer that realizes it against an adversarial environment. Often, a specification contains both Boolean requirements that should be satisfied against an adversarial environment, and multi-valued components that refer to the quality of the satisfaction and whose expected cost we would like to minimize with respect to a probabilistic environment. In this work we study, for the first time, mean-payoff games in which the system aims at minimizing the expected cost against a probabilistic environment, while surely satisfying an ω\omega-regular condition against an adversarial environment. We consider the case the ω\omega-regular condition is given as a parity objective or by an LTL formula. We show that in general, optimal strategies need not exist, and moreover, the limit value cannot be approximated by finite-memory strategies. We thus focus on computing the limit-value, and give tight complexity bounds for synthesizing ϵ\epsilon-optimal strategies for both finite-memory and infinite-memory strategies. We show that our game naturally arises in various contexts of synthesis with Boolean and multi-valued objectives. Beyond direct applications, in synthesis with costs and rewards to certain behaviors, it allows us to compute the minimal sensing cost of ω\omega-regular specifications -- a measure of quality in which we look for a transducer that minimizes the expected number of signals that are read from the input

    Fault Tolerance in Cellular Automata at High Fault Rates

    Full text link
    A commonly used model for fault-tolerant computation is that of cellular automata. The essential difficulty of fault-tolerant computation is present in the special case of simply remembering a bit in the presence of faults, and that is the case we treat in this paper. We are concerned with the degree (the number of neighboring cells on which the state transition function depends) needed to achieve fault tolerance when the fault rate is high (nearly 1/2). We consider both the traditional transient fault model (where faults occur independently in time and space) and a recently introduced combined fault model which also includes manufacturing faults (which occur independently in space, but which affect cells for all time). We also consider both a purely probabilistic fault model (in which the states of cells are perturbed at exactly the fault rate) and an adversarial model (in which the occurrence of a fault gives control of the state to an omniscient adversary). We show that there are cellular automata that can tolerate a fault rate 1/2ξ1/2 - \xi (with ξ>0\xi>0) with degree O((1/ξ2)log(1/ξ))O((1/\xi^2)\log(1/\xi)), even with adversarial combined faults. The simplest such automata are based on infinite regular trees, but our results also apply to other structures (such as hyperbolic tessellations) that contain infinite regular trees. We also obtain a lower bound of Ω(1/ξ2)\Omega(1/\xi^2), even with purely probabilistic transient faults only

    Probabilistic Bisimulations for PCTL Model Checking of Interval MDPs

    Full text link
    Verification of PCTL properties of MDPs with convex uncertainties has been investigated recently by Puggelli et al. However, model checking algorithms typically suffer from state space explosion. In this paper, we address probabilistic bisimulation to reduce the size of such an MDPs while preserving PCTL properties it satisfies. We discuss different interpretations of uncertainty in the models which are studied in the literature and that result in two different definitions of bisimulations. We give algorithms to compute the quotients of these bisimulations in time polynomial in the size of the model and exponential in the uncertain branching. Finally, we show by a case study that large models in practice can have small branching and that a substantial state space reduction can be achieved by our approach.Comment: In Proceedings SynCoP 2014, arXiv:1403.784
    corecore