2,497 research outputs found

    Adversarial Framework for Unsupervised Learning of Motion Dynamics in Videos

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    Human behavior understanding in videos is a complex, still unsolved problem and requires to accurately model motion at both the local (pixel-wise dense prediction) and global (aggregation of motion cues) levels. Current approaches based on supervised learning require large amounts of annotated data, whose scarce availability is one of the main limiting factors to the development of general solutions. Unsupervised learning can instead leverage the vast amount of videos available on the web and it is a promising solution for overcoming the existing limitations. In this paper, we propose an adversarial GAN-based framework that learns video representations and dynamics through a self-supervision mechanism in order to perform dense and global prediction in videos. Our approach synthesizes videos by 1) factorizing the process into the generation of static visual content and motion, 2) learning a suitable representation of a motion latent space in order to enforce spatio-temporal coherency of object trajectories, and 3) incorporating motion estimation and pixel-wise dense prediction into the training procedure. Self-supervision is enforced by using motion masks produced by the generator, as a co-product of its generation process, to supervise the discriminator network in performing dense prediction. Performance evaluation, carried out on standard benchmarks, shows that our approach is able to learn, in an unsupervised way, both local and global video dynamics. The learned representations, then, support the training of video object segmentation methods with sensibly less (about 50%) annotations, giving performance comparable to the state of the art. Furthermore, the proposed method achieves promising performance in generating realistic videos, outperforming state-of-the-art approaches especially on motion-related metrics

    MoCoGAN: Decomposing Motion and Content for Video Generation

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    Visual signals in a video can be divided into content and motion. While content specifies which objects are in the video, motion describes their dynamics. Based on this prior, we propose the Motion and Content decomposed Generative Adversarial Network (MoCoGAN) framework for video generation. The proposed framework generates a video by mapping a sequence of random vectors to a sequence of video frames. Each random vector consists of a content part and a motion part. While the content part is kept fixed, the motion part is realized as a stochastic process. To learn motion and content decomposition in an unsupervised manner, we introduce a novel adversarial learning scheme utilizing both image and video discriminators. Extensive experimental results on several challenging datasets with qualitative and quantitative comparison to the state-of-the-art approaches, verify effectiveness of the proposed framework. In addition, we show that MoCoGAN allows one to generate videos with same content but different motion as well as videos with different content and same motion

    Improving Video Generation for Multi-functional Applications

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    In this paper, we aim to improve the state-of-the-art video generative adversarial networks (GANs) with a view towards multi-functional applications. Our improved video GAN model does not separate foreground from background nor dynamic from static patterns, but learns to generate the entire video clip conjointly. Our model can thus be trained to generate - and learn from - a broad set of videos with no restriction. This is achieved by designing a robust one-stream video generation architecture with an extension of the state-of-the-art Wasserstein GAN framework that allows for better convergence. The experimental results show that our improved video GAN model outperforms state-of-theart video generative models on multiple challenging datasets. Furthermore, we demonstrate the superiority of our model by successfully extending it to three challenging problems: video colorization, video inpainting, and future prediction. To the best of our knowledge, this is the first work using GANs to colorize and inpaint video clips

    Dual Motion GAN for Future-Flow Embedded Video Prediction

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    Future frame prediction in videos is a promising avenue for unsupervised video representation learning. Video frames are naturally generated by the inherent pixel flows from preceding frames based on the appearance and motion dynamics in the video. However, existing methods focus on directly hallucinating pixel values, resulting in blurry predictions. In this paper, we develop a dual motion Generative Adversarial Net (GAN) architecture, which learns to explicitly enforce future-frame predictions to be consistent with the pixel-wise flows in the video through a dual-learning mechanism. The primal future-frame prediction and dual future-flow prediction form a closed loop, generating informative feedback signals to each other for better video prediction. To make both synthesized future frames and flows indistinguishable from reality, a dual adversarial training method is proposed to ensure that the future-flow prediction is able to help infer realistic future-frames, while the future-frame prediction in turn leads to realistic optical flows. Our dual motion GAN also handles natural motion uncertainty in different pixel locations with a new probabilistic motion encoder, which is based on variational autoencoders. Extensive experiments demonstrate that the proposed dual motion GAN significantly outperforms state-of-the-art approaches on synthesizing new video frames and predicting future flows. Our model generalizes well across diverse visual scenes and shows superiority in unsupervised video representation learning.Comment: ICCV 17 camera read

    Video-to-Video Synthesis

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    We study the problem of video-to-video synthesis, whose goal is to learn a mapping function from an input source video (e.g., a sequence of semantic segmentation masks) to an output photorealistic video that precisely depicts the content of the source video. While its image counterpart, the image-to-image synthesis problem, is a popular topic, the video-to-video synthesis problem is less explored in the literature. Without understanding temporal dynamics, directly applying existing image synthesis approaches to an input video often results in temporally incoherent videos of low visual quality. In this paper, we propose a novel video-to-video synthesis approach under the generative adversarial learning framework. Through carefully-designed generator and discriminator architectures, coupled with a spatio-temporal adversarial objective, we achieve high-resolution, photorealistic, temporally coherent video results on a diverse set of input formats including segmentation masks, sketches, and poses. Experiments on multiple benchmarks show the advantage of our method compared to strong baselines. In particular, our model is capable of synthesizing 2K resolution videos of street scenes up to 30 seconds long, which significantly advances the state-of-the-art of video synthesis. Finally, we apply our approach to future video prediction, outperforming several state-of-the-art competing systems.Comment: In NeurIPS, 2018. Code, models, and more results are available at https://github.com/NVIDIA/vid2vi

    Video Imagination from a Single Image with Transformation Generation

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    In this work, we focus on a challenging task: synthesizing multiple imaginary videos given a single image. Major problems come from high dimensionality of pixel space and the ambiguity of potential motions. To overcome those problems, we propose a new framework that produce imaginary videos by transformation generation. The generated transformations are applied to the original image in a novel volumetric merge network to reconstruct frames in imaginary video. Through sampling different latent variables, our method can output different imaginary video samples. The framework is trained in an adversarial way with unsupervised learning. For evaluation, we propose a new assessment metric RIQARIQA. In experiments, we test on 3 datasets varying from synthetic data to natural scene. Our framework achieves promising performance in image quality assessment. The visual inspection indicates that it can successfully generate diverse five-frame videos in acceptable perceptual quality.Comment: 9 pages, 10 figure

    Visual Forecasting by Imitating Dynamics in Natural Sequences

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    We introduce a general framework for visual forecasting, which directly imitates visual sequences without additional supervision. As a result, our model can be applied at several semantic levels and does not require any domain knowledge or handcrafted features. We achieve this by formulating visual forecasting as an inverse reinforcement learning (IRL) problem, and directly imitate the dynamics in natural sequences from their raw pixel values. The key challenge is the high-dimensional and continuous state-action space that prohibits the application of previous IRL algorithms. We address this computational bottleneck by extending recent progress in model-free imitation with trainable deep feature representations, which (1) bypasses the exhaustive state-action pair visits in dynamic programming by using a dual formulation and (2) avoids explicit state sampling at gradient computation using a deep feature reparametrization. This allows us to apply IRL at scale and directly imitate the dynamics in high-dimensional continuous visual sequences from the raw pixel values. We evaluate our approach at three different level-of-abstraction, from low level pixels to higher level semantics: future frame generation, action anticipation, visual story forecasting. At all levels, our approach outperforms existing methods.Comment: 10 pages, 9 figures, accepted to ICCV 201

    Self-supervised Visual Feature Learning with Deep Neural Networks: A Survey

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    Large-scale labeled data are generally required to train deep neural networks in order to obtain better performance in visual feature learning from images or videos for computer vision applications. To avoid extensive cost of collecting and annotating large-scale datasets, as a subset of unsupervised learning methods, self-supervised learning methods are proposed to learn general image and video features from large-scale unlabeled data without using any human-annotated labels. This paper provides an extensive review of deep learning-based self-supervised general visual feature learning methods from images or videos. First, the motivation, general pipeline, and terminologies of this field are described. Then the common deep neural network architectures that used for self-supervised learning are summarized. Next, the main components and evaluation metrics of self-supervised learning methods are reviewed followed by the commonly used image and video datasets and the existing self-supervised visual feature learning methods. Finally, quantitative performance comparisons of the reviewed methods on benchmark datasets are summarized and discussed for both image and video feature learning. At last, this paper is concluded and lists a set of promising future directions for self-supervised visual feature learning

    Unsupervised Bi-directional Flow-based Video Generation from one Snapshot

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    Imagining multiple consecutive frames given one single snapshot is challenging, since it is difficult to simultaneously predict diverse motions from a single image and faithfully generate novel frames without visual distortions. In this work, we leverage an unsupervised variational model to learn rich motion patterns in the form of long-term bi-directional flow fields, and apply the predicted flows to generate high-quality video sequences. In contrast to the state-of-the-art approach, our method does not require external flow supervisions for learning. This is achieved through a novel module that performs bi-directional flows prediction from a single image. In addition, with the bi-directional flow consistency check, our method can handle occlusion and warping artifacts in a principled manner. Our method can be trained end-to-end based on arbitrarily sampled natural video clips, and it is able to capture multi-modal motion uncertainty and synthesizes photo-realistic novel sequences. Quantitative and qualitative evaluations over synthetic and real-world datasets demonstrate the effectiveness of the proposed approach over the state-of-the-art methods.Comment: 11 pages, 12 figures. Technical report for a project in progres

    Disentangling Motion, Foreground and Background Features in Videos

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    This paper introduces an unsupervised framework to extract semantically rich features for video representation. Inspired by how the human visual system groups objects based on motion cues, we propose a deep convolutional neural network that disentangles motion, foreground and background information. The proposed architecture consists of a 3D convolutional feature encoder for blocks of 16 frames, which is trained for reconstruction tasks over the first and last frames of the sequence. A preliminary supervised experiment was conducted to verify the feasibility of proposed method by training the model with a fraction of videos from the UCF-101 dataset taking as ground truth the bounding boxes around the activity regions. Qualitative results indicate that the network can successfully segment foreground and background in videos as well as update the foreground appearance based on disentangled motion features. The benefits of these learned features are shown in a discriminative classification task, where initializing the network with the proposed pretraining method outperforms both random initialization and autoencoder pretraining. Our model and source code are publicly available at https://imatge-upc.github.io/unsupervised-2017-cvprw/ .Comment: Poster presented at the CVPR 2017 Workshop Brave New Ideas for Motion Representations in Video
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