5,909 research outputs found

    Attacking Visual Language Grounding with Adversarial Examples: A Case Study on Neural Image Captioning

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    Visual language grounding is widely studied in modern neural image captioning systems, which typically adopts an encoder-decoder framework consisting of two principal components: a convolutional neural network (CNN) for image feature extraction and a recurrent neural network (RNN) for language caption generation. To study the robustness of language grounding to adversarial perturbations in machine vision and perception, we propose Show-and-Fool, a novel algorithm for crafting adversarial examples in neural image captioning. The proposed algorithm provides two evaluation approaches, which check whether neural image captioning systems can be mislead to output some randomly chosen captions or keywords. Our extensive experiments show that our algorithm can successfully craft visually-similar adversarial examples with randomly targeted captions or keywords, and the adversarial examples can be made highly transferable to other image captioning systems. Consequently, our approach leads to new robustness implications of neural image captioning and novel insights in visual language grounding.Comment: Accepted by 56th Annual Meeting of the Association for Computational Linguistics (ACL 2018). Hongge Chen and Huan Zhang contribute equally to this wor

    MeshAdv: Adversarial Meshes for Visual Recognition

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    Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to mislead the predictions. Currently, the majority of these studies have focused on perturbation added to image pixels, while such manipulation is not physically realistic. Some works have tried to overcome this limitation by attaching printable 2D patches or painting patterns onto surfaces, but can be potentially defended because 3D shape features are intact. In this paper, we propose meshAdv to generate "adversarial 3D meshes" from objects that have rich shape features but minimal textural variation. To manipulate the shape or texture of the objects, we make use of a differentiable renderer to compute accurate shading on the shape and propagate the gradient. Extensive experiments show that the generated 3D meshes are effective in attacking both classifiers and object detectors. We evaluate the attack under different viewpoints. In addition, we design a pipeline to perform black-box attack on a photorealistic renderer with unknown rendering parameters.Comment: Published in IEEE CVPR201
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