282,670 research outputs found

    Real-time distributed simulation of partial differential equations

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    Recent advances in high speed network technology has allowed clusters of computers to be linked together to form distributed computing networks capable of real-time simulation of large scale complex mechanical systems. Real-time distributed simulation can potentially be used to develop highly detailed virtual prototypes for testing and optimization in automotive, aerospace, and manufacturing industries. Industrial applications, however, have been limited until now due to lack of systematic methods for constructing real-time distributed simulations. This thesis investigates new methods for real-time distributed simulation of partial differential equations (PDEs). This represents an important class of mechanical systems that in most cases requires multiple computers in order for simulations to proceed in real-time. The focus is on the wave equation since it has well known properties and it is representative of many types of PDE systems. The proposed approach uses an innovative time division multiple access (TDMA) real-time communication protocol based on gigabit Ethernet. Equation distribution and real-time simulation algorithms based on finite-difference approximations are developed for both explicit and implicit integration methods. Together, these results provide a more systematic approach for real-time distributed simulation of PDE systems

    Real-time compressed video transmission across the common data link

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    The advances in high speed computer networks and digital communication techniques have enabled the rapid and extensive dissemination of information throughout the modern defense infrastructure. One of the challenges in networking today is real-time dissemination of information. This thesis proposes a solution for a specific aspect of this challenge, namely, the transmission of real-time compressed video data across the Common Data Link (CDL), a high-speed military data link designed to operate in high error environments. Current research is primarily focused on the transmission of real- time data across low-error links. This thesis proposes, simulates, and analyzes a mechanism which guarantees that (1) delay bounds are met for real-time flows despite network overload and (2) a minimum acceptable image quality is maintained despite the presence of highly correlated errors. These highly correlated errors are characteristic of the type of electromagnetic jamming likely to be encountered by the CDL. This mechanism consists of four fundamental requirements: (1) a hierarchical image compression scheme, (2) rate control at the source, (3) bandwidth allocation within all encountered network nodes, and (4) dynamic forward error correction. The proposed solution is modeled in the OPNET simulation environment, and the validity and feasibility of the mechanism are verified. In addition, the simulation is interfaced with a compression/decompression algorithm running in MATLAB to enable the subjective analysis of actual images before and after transmission in various jamming scenarios. The results demonstrate the effectiveness of the proposed solution in meeting delay guarantees and maintaining image quality.http://archive.org/details/realtimecompress109457522U.S. Navy (U.S.N.) author

    Overview of crowd simulation in computer graphics

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    High-powered technology use computer graphics in education, entertainment, games, simulation, and virtual heritage applications has led it to become an important area of research. In simulation, according to Tecchia et al. (2002), it is important to create an interactive, complex, and realistic virtual world so that the user can have an immersive experience during navigation through the world. As the size and complexity of the environments in the virtual world increased, it becomes more necessary to populate them with peoples, and this is the reason why rendering the crowd in real-time is very crucial. Generally, crowd simulation consists of three important areas. They are realism of behavioral (Thompson and Marchant 1995), high-quality visualization (Dobbyn et al. 2005) and convergence of both areas. Realism of behavioral is mainly used for simple 2D visualizations because most of the attentions are concentrated on simulating the behaviors of the group. High quality visualization is regularly used for movie productions and computer games. It gives intention on producing more convincing visual rather than realism of behaviors. The convergences of both areas are mainly used for application like training systems. In order to make the training system more effective, the element of valid replication of the behaviors and high-quality visualization is added

    Towards Odor-Sensitive Mobile Robots

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    J. Monroy, J. Gonzalez-Jimenez, "Towards Odor-Sensitive Mobile Robots", Electronic Nose Technologies and Advances in Machine Olfaction, IGI Global, pp. 244--263, 2018, doi:10.4018/978-1-5225-3862-2.ch012 VersiĂłn preprint, con permiso del editorOut of all the components of a mobile robot, its sensorial system is undoubtedly among the most critical ones when operating in real environments. Until now, these sensorial systems mostly relied on range sensors (laser scanner, sonar, active triangulation) and cameras. While electronic noses have barely been employed, they can provide a complementary sensory information, vital for some applications, as with humans. This chapter analyzes the motivation of providing a robot with gas-sensing capabilities and also reviews some of the hurdles that are preventing smell from achieving the importance of other sensing modalities in robotics. The achievements made so far are reviewed to illustrate the current status on the three main fields within robotics olfaction: the classification of volatile substances, the spatial estimation of the gas dispersion from sparse measurements, and the localization of the gas source within a known environment

    FastM: Design and Evaluation of a Fast Mobility Mechanism for Wireless Mesh Networks

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    Although there is a large volume of work in the literature in terms of mobility approaches for Wireless Mesh Networks, usually these approaches introduce high latency in the handover process and do not support realtime services and applications. Moreover, mobility is decoupled from routing, which leads to inefficiency to both mobility and routing approaches with respect to mobility. In this paper we present a new extension to proactive routing protocols using a fast mobility extension, FastM, with the purpose of increasing handover performance in Wireless Mesh Networks. With this new extension, a new concept is created to integrate information between neighbor wireless mesh routers, managing locations of clients associated to wireless mesh routers in a certain neighborhood, and avoiding packet loss during handover. The proposed mobility approach is able to optimize the handover process without imposing any modifications to the current IEE 802.11 MAC protocol and use unmodified clients. Results show the improved efficiency of the proposed scheme: metrics such as disconnection time, throughput, packet loss and control overhead are largely improved when compared to previous approaches. Moreover, these conclusions apply to mobility scenarios, although mobility decreases the performance of the handover approach, as expected
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