230 research outputs found

    Unforgeable Quantum Encryption

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    We study the problem of encrypting and authenticating quantum data in the presence of adversaries making adaptive chosen plaintext and chosen ciphertext queries. Classically, security games use string copying and comparison to detect adversarial cheating in such scenarios. Quantumly, this approach would violate no-cloning. We develop new techniques to overcome this problem: we use entanglement to detect cheating, and rely on recent results for characterizing quantum encryption schemes. We give definitions for (i.) ciphertext unforgeability , (ii.) indistinguishability under adaptive chosen-ciphertext attack, and (iii.) authenticated encryption. The restriction of each definition to the classical setting is at least as strong as the corresponding classical notion: (i) implies INT-CTXT, (ii) implies IND-CCA2, and (iii) implies AE. All of our new notions also imply QIND-CPA privacy. Combining one-time authentication and classical pseudorandomness, we construct schemes for each of these new quantum security notions, and provide several separation examples. Along the way, we also give a new definition of one-time quantum authentication which, unlike all previous approaches, authenticates ciphertexts rather than plaintexts.Comment: 22+2 pages, 1 figure. v3: error in the definition of QIND-CCA2 fixed, some proofs related to QIND-CCA2 clarifie

    Placing Conditional Disclosure of Secrets in the Communication Complexity Universe

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    In the conditional disclosure of secrets (CDS) problem (Gertner et al., J. Comput. Syst. Sci., 2000) Alice and Bob, who hold n-bit inputs x and y respectively, wish to release a common secret z to Carol (who knows both x and y) if and only if the input (x,y) satisfies some predefined predicate f. Alice and Bob are allowed to send a single message to Carol which may depend on their inputs and some shared randomness, and the goal is to minimize the communication complexity while providing information-theoretic security. Despite the growing interest in this model, very few lower-bounds are known. In this paper, we relate the CDS complexity of a predicate f to its communication complexity under various communication games. For several basic predicates our results yield tight, or almost tight, lower-bounds of Omega(n) or Omega(n^{1-epsilon}), providing an exponential improvement over previous logarithmic lower-bounds. We also define new communication complexity classes that correspond to different variants of the CDS model and study the relations between them and their complements. Notably, we show that allowing for imperfect correctness can significantly reduce communication - a seemingly new phenomenon in the context of information-theoretic cryptography. Finally, our results show that proving explicit super-logarithmic lower-bounds for imperfect CDS protocols is a necessary step towards proving explicit lower-bounds against the class AM, or even AM cap coAM - a well known open problem in the theory of communication complexity. Thus imperfect CDS forms a new minimal class which is placed just beyond the boundaries of the "civilized" part of the communication complexity world for which explicit lower-bounds are known

    Constant-time discrete Gaussian sampling

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    © 2018 IEEE. Sampling from a discrete Gaussian distribution is an indispensable part of lattice-based cryptography. Several recent works have shown that the timing leakage from a non-constant-time implementation of the discrete Gaussian sampling algorithm could be exploited to recover the secret. In this paper, we propose a constant-time implementation of the Knuth-Yao random walk algorithm for performing constant-time discrete Gaussian sampling. Since the random walk is dictated by a set of input random bits, we can express the generated sample as a function of the input random bits. Hence, our constant-time implementation expresses the unique mapping of the input random-bits to the output sample-bits as a Boolean expression of the random-bits. We use bit-slicing to generate multiple samples in batches and thus increase the throughput of our constant-time sampling manifold. Our experiments on an Intel i7-Broadwell processor show that our method can be as much as 2.4 times faster than the constant-time implementation of cumulative distribution table based sampling and consumes exponentially less memory than the Knuth-Yao algorithm with shuffling for a similar level of security

    A Simple Obfuscation Scheme for Pattern-Matching with Wildcards

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    We give a simple and efficient method for obfuscating pattern matching with wildcards. In other words, we construct a way to check an input against a secret pattern, which is described in terms of prescribed values interspersed with unconstrained “wildcard” slots. As long as the support of the pattern is sufficiently sparse and the pattern itself is chosen from an appropriate distribution, we prove that a polynomial-time adversary cannot find a matching input, except with negligible probability. We rely upon the generic group heuristic (in a regular group, with no multilinearity). Previous work provided less efficient constructions based on multilinear maps or LWE
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