273,183 research outputs found

    Numerical study of the 2D lid-driven triangular cavities based on the Lattice Boltzmann method

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    Numerical study of two dimensional lid driven triangular cavity flow is performed via using lattice Boltzmann method on low Reynolds numbers. The equilateral triangular cavity is the first geometry to be studied, the simulation is performed at Reynolds number 500 and the numerical prediction is compared with previous work done by other scholars. Several isosceles triangular cavities are studied at different initial conditions, Reynolds numbers ranging from 100 to 3000, regardless of the geometry studied, the top lid is always moving from left to right and the driven velocity remains constant. Results are also compared with previous work performed by other scholars, the agreement is very good. According to the authors’ knowledge, this is the first time that MRT-LBM model is used to simulate the flow inside the triangular cavities. One of the advantages of this method is that it is capable of producing at low and high Reynolds numbers.Peer ReviewedPostprint (published version

    A proposed framework of an interactive semi-virtual environment for enhanced education of children with autism spectrum disorders

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    Education of people with special needs has recently been considered as a key element in the field of medical education. Recent development in the area of information and communication technologies may enable development of collaborative interactive environments which facilitate early stage education and provide specialists with robust tools indicating the person's autism spectrum disorder level. Towards the goal of establishing an enhanced learning environment for children with autism this paper attempts to provide a framework of a semi-controlled real-world environment used for the daily education of an autistic person according to the scenarios selected by the specialists. The proposed framework employs both real-world objects and virtual environments equipped with humanoids able to provide emotional feedback and to demonstrate empathy. Potential examples and usage scenarios for such environments are also described

    Review of research in feature-based design

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    Research in feature-based design is reviewed. Feature-based design is regarded as a key factor towards CAD/CAPP integration from a process planning point of view. From a design point of view, feature-based design offers possibilities for supporting the design process better than current CAD systems do. The evolution of feature definitions is briefly discussed. Features and their role in the design process and as representatives of design-objects and design-object knowledge are discussed. The main research issues related to feature-based design are outlined. These are: feature representation, features and tolerances, feature validation, multiple viewpoints towards features, features and standardization, and features and languages. An overview of some academic feature-based design systems is provided. Future research issues in feature-based design are outlined. The conclusion is that feature-based design is still in its infancy, and that more research is needed for a better support of the design process and better integration with manufacturing, although major advances have already been made

    Teaching models and local‐area networks

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    The thesis of this paper is that new advances in both microtechnology and LAN technology can now provide teachers with flexible and exciting instructional tools which allow for a powerful integration of teaching model, curriculum content and technology. The first section describes some of the current applications of school‐based LANs. The second section discusses various teaching models, and describes an in‐depth example of how a teacher may go about providing instruction by combining a LAN and these models. The third section addresses the feasibility of such an instructional approach

    Enhanced genetic algorithm-based fuzzy multiobjective strategy to multiproduct batch plant design

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    This paper addresses the problem of the optimal design of batch plants with imprecise demands in product amounts. The design of such plants necessary involves how equipment may be utilized, which means that plant scheduling and production must constitute a basic part of the design problem. Rather than resorting to a traditional probabilistic approach for modeling the imprecision on product demands, this work proposes an alternative treatment by using fuzzy concepts. The design problem is tackled by introducing a new approach based on a multiobjective genetic algorithm, combined wit the fuzzy set theory for computing the objectives as fuzzy quantities. The problem takes into account simultaneous maximization of the fuzzy net present value and of two other performance criteria, i.e. the production delay/advance and a flexibility index. The delay/advance objective is computed by comparing the fuzzy production time for the products to a given fuzzy time horizon, and the flexibility index represents the additional fuzzy production that the plant would be able to produce. The multiobjective optimization provides the Pareto's front which is a set of scenarios that are helpful for guiding the decision's maker in its final choices. About the solution procedure, a genetic algorithm was implemented since it is particularly well-suited to take into account the arithmetic of fuzzy numbers. Furthermore because a genetic algorithm is working on populations of potential solutions, this type of procedure is well adapted for multiobjective optimization

    On Non-Parallelizable Deterministic Client Puzzle Scheme with Batch Verification Modes

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    A (computational) client puzzle scheme enables a client to prove to a server that a certain amount of computing resources (CPU cycles and/or Memory look-ups) has been dedicated to solve a puzzle. Researchers have identified a number of potential applications, such as constructing timed cryptography, fighting junk emails, and protecting critical infrastructure from DoS attacks. In this paper, we first revisit this concept and formally define two properties, namely deterministic computation and parallel computation resistance. Our analysis show that both properties are crucial for the effectiveness of client puzzle schemes in most application scenarios. We prove that the RSW client puzzle scheme, which is based on the repeated squaring technique, achieves both properties. Secondly, we introduce two batch verification modes for the RSW client puzzle scheme in order to improve the verification efficiency of the server, and investigate three methods for handling errors in batch verifications. Lastly, we show that client puzzle schemes can be integrated with reputation systems to further improve the effectiveness in practice

    Simulating quantum field theory with a quantum computer

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    Forthcoming exascale digital computers will further advance our knowledge of quantum chromodynamics, but formidable challenges will remain. In particular, Euclidean Monte Carlo methods are not well suited for studying real-time evolution in hadronic collisions, or the properties of hadronic matter at nonzero temperature and chemical potential. Digital computers may never be able to achieve accurate simulations of such phenomena in QCD and other strongly-coupled field theories; quantum computers will do so eventually, though I'm not sure when. Progress toward quantum simulation of quantum field theory will require the collaborative efforts of quantumists and field theorists, and though the physics payoff may still be far away, it's worthwhile to get started now. Today's research can hasten the arrival of a new era in which quantum simulation fuels rapid progress in fundamental physics.Comment: 22 pages, The 36th Annual International Symposium on Lattice Field Theory - LATTICE201
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