5,534 research outputs found
On the acceleration of wavefront applications using distributed many-core architectures
In this paper we investigate the use of distributed graphics processing unit (GPU)-based architectures to accelerate pipelined wavefront applications—a ubiquitous class of parallel algorithms used for the solution of a number of scientific and engineering applications. Specifically, we employ a recently developed port of the LU solver (from the NAS Parallel Benchmark suite) to investigate the performance of these algorithms on high-performance computing solutions from NVIDIA (Tesla C1060 and C2050) as well as on traditional clusters (AMD/InfiniBand and IBM BlueGene/P). Benchmark results are presented for problem classes A to C and a recently developed performance model is used to provide projections for problem classes D and E, the latter of which represents a billion-cell problem. Our results demonstrate that while the theoretical performance of GPU solutions will far exceed those of many traditional technologies, the sustained application performance is currently comparable for scientific wavefront applications. Finally, a breakdown of the GPU solution is conducted, exposing PCIe overheads and decomposition constraints. A new k-blocking strategy is proposed to improve the future performance of this class of algorithm on GPU-based architectures
High performance computing of explicit schemes for electrofusion jointing process based on message-passing paradigm
The research focused on heterogeneous cluster workstations comprising of a number of CPUs in single and shared architecture platform. The problem statements under consideration involved one dimensional parabolic equations. The thermal process of electrofusion jointing was also discussed. Numerical schemes of explicit type such as AGE, Brian, and Charlies Methods were employed. The parallelization of these methods were based on the domain decomposition technique. Some parallel performance measurement for these methods were also addressed. Temperature profile of the one dimensional radial model of the electrofusion process were also given
The Roots of Beowulf
The first Beowulf Linux commodity cluster was constructed at NASA's Goddard Space Flight Center in 1994 and its origins are a part of the folklore of high-end computing. In fact, the conditions within Goddard that brought the idea into being were shaped by rich historical roots, strategic pressures brought on by the ramp up of the Federal High-Performance Computing and Communications Program, growth of the open software movement, microprocessor performance trends, and the vision of key technologists. This multifaceted story is told here for the first time from the point of view of NASA project management
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct -body simulations using the
commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce
8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The
force evaluation of the -body problem was implemented in Cg using the GPU
directly to speed-up the calculations. The integration of the equations of
motions were, running on the host computer, implemented in C using the 4th
order predictor-corrector Hermite integrator with block time steps. We find
that for a large number of particles (N \apgt 10^4) modern graphics
processing units offer an attractive low cost alternative to GRAPE special
purpose hardware. A modern GPU continues to give a relatively flat scaling with
the number of particles, comparable to that of the GRAPE. Using the same time
step criterion the total energy of the -body system was conserved better
than to one in on the GPU, which is only about an order of magnitude
worse than obtained with GRAPE. For N\apgt 10^6 the GeForce 8800GTX was about
20 times faster than the host computer. Though still about an order of
magnitude slower than GRAPE, modern GPU's outperform GRAPE in their low cost,
long mean time between failure and the much larger onboard memory; the
GRAPE-6Af holds at most 256k particles whereas the GeForce 8800GTF can hold 9
million particles in memory.Comment: Submitted to New Astronom
Performance analysis of direct N-body algorithms for astrophysical simulations on distributed systems
We discuss the performance of direct summation codes used in the simulation
of astrophysical stellar systems on highly distributed architectures. These
codes compute the gravitational interaction among stars in an exact way and
have an O(N^2) scaling with the number of particles. They can be applied to a
variety of astrophysical problems, like the evolution of star clusters, the
dynamics of black holes, the formation of planetary systems, and cosmological
simulations. The simulation of realistic star clusters with sufficiently high
accuracy cannot be performed on a single workstation but may be possible on
parallel computers or grids. We have implemented two parallel schemes for a
direct N-body code and we study their performance on general purpose parallel
computers and large computational grids. We present the results of timing
analyzes conducted on the different architectures and compare them with the
predictions from theoretical models. We conclude that the simulation of star
clusters with up to a million particles will be possible on large distributed
computers in the next decade. Simulating entire galaxies however will in
addition require new hybrid methods to speedup the calculation.Comment: 22 pages, 8 figures, accepted for publication in Parallel Computin
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