8,142 research outputs found

    Embedded FIR filter design for real-time refocusing using a standard plenoptic video camera

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    Copyright 2014 Society of Photo-Optical Instrumentation Engineers and IS&T—The Society for Imaging Science and Technology. One print or electronic copy may be made for personal use only. Systematic reproduction and distribution, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibited.A novel and low-cost embedded hardware architecture for real-time refocusing based on a standard plenoptic camera is presented in this study. The proposed layout design synthesizes refocusing slices directly from micro images by omitting the process for the commonly used sub-aperture extraction. Therefore, intellectual property cores, containing switch controlled Finite Impulse Response (FIR) filters, are developed and applied to the Field Programmable Gate Array (FPGA) XC6SLX45 from Xilinx. Enabling the hardware design to work economically, the FIR filters are composed of stored product as well as upsampling and interpolation techniques in order to achieve an ideal relation between image resolution, delay time, power consumption and the demand of logic gates. The video output is transmitted via High-Definition Multimedia Interface (HDMI) with a resolution of 720p at a frame rate of 60 fps conforming to the HD ready standard. Examples of the synthesized refocusing slices are presented

    High-Level Synthesis Based VLSI Architectures for Video Coding

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    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified

    An evaluation of reconstruction filters for a path-searching task in 3D

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    The choice of reconstruction filter used to interpolate between sample points when generating images from volumetric data sets can have an impact on image quality. There are a range of reconstruction filters as well as methods to determine the quality of these filters. While it is well documented that stereoscopy can improve the performance of spatial search tasks, it is not clear how artifacts introduced by the choice of reconstruction filter will impact the performance of these tasks. In this study we report the results of a path-tracing experiment where we assess the effectiveness of stereoscopy and three reconstruction filters in terms of accuracy and response time. Our results suggest that the reconstruction filter can have a significant effect on path-tracing tasks and that stereoscopy can significantly improve accuracy results whilst slightly increasing response time
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