16 research outputs found

    Creating an iDTV Application from Inside a TV Company: A Situated and Participatory Approach

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    Part 2: Organizational Semiotics and ApplicationsInternational audienceTV is a highly social and massive media that is worldwide available. The Interactive Digital TV represents a new device that is still constructing its identity. Designing applications for it is a challenging task, partially because of its intrinsic complex context and the lack of theoretical and methodological referential to support design activities. In this paper, we argue for a Socially Aware Computing approach to the design of iDTV applications, articulating artifacts and methods from Organizational Semiotics and Participatory Design. A case study on requirements for the design of an iDTV application is situated in the practical context of a Brazilian broadcasting TV Company. The results show benefits of using informed artifacts and methods in participatory and situated practices, indicating that it is possible and viable to make socially aware design in industrial settings

    Key pedagogical thinkers: Maria Cecília Calani Baranauskas

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    M. Cecilia C. Baranauskas is a Brazilian Professor and researcher in Human-Computer Interaction (HCI) at the University of Campinas (UNICAMP). She received the ACM Rigo Award (2010) for her lifetime contribution to the Design of Communication field, and became an Honorary Research Fellow at Staffordshire University (UK) in 2001 and a Visiting Fellow at the University of Reading (UK). She is one of the authors of the very first book of HCI in Portuguese, has led several projects in the context of e-Citizenship and e-Inclusion, and has advised more than forty Masters dissertations and PhD theses. Her research interests have focused on HCI issues, particularly investigating different formalisms (including Organizational Semiotics and Participatory Design) in the analysis, design and evaluation of societal systems

    Artifacts and languages of interaction with contemporary digital systems : the adjustable interactive rings for interactive digital television

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    Orientador: Maria Cecília Calani BaranauskasTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: A digitalização da transmissão da televisão terrestre no Brasil e, consequentemente, a possibilidade de oferta de interatividade na televisão estabelece um novo paradigma de interação do telespectador com essa mídia com extremo potencial de impacto social, especialmente para a população brasileira. Entretanto, a existência de artefatos digitais comumente utilizados para a interação com o sistema de televisão hoje praticado não garante que esses dispositivos sejam os mais adequados aos avanços propostos com a Televisão Digital Interativa (TVDI). Além disso, a convivência de um número cada vez maior de equipamentos que fazem uso de controle remoto leva a interfaces mais complexas considerando os problemas existentes com o controle remoto já discutido na literatura por vários autores. O foco desta pesquisa de doutorado foi, portanto, investigar o design da interação nessa nova mídia com o objetivo de propor, desenvolver e validar novas formas de interação entre os usuários e a TVDI. Com base no entendimento de que uma interação mais direta com a TVDI passa pela necessidade de fazer com que o foco da interação se dirija mais à interface das aplicações interativas do que ao artefato físico de interação, chegamos a alguns resultados desta pesquisa. A tecnologia resultante desta pesquisa de doutorado saiu do plano das ideias, passando pelo seu projeto conceitual, de forma participativa, até sua implementação e validação junto a representantes do público-alvo. Podemos destacar algumas contribuições decorrentes da realização desta pesquisa no contexto dos artefatos físicos de interação com a TVDI: i) taxonomia para os artefatos físicos de interação; ii) recomendações de uso dos artefatos físicos de interação conhecidos na literatura; iii) análise sócio-técnica do domínio/contexto de novos artefatos físicos de interação; iv) diretrizes para novos artefatos físicos de interação; v) modelo de interação baseado em gestos via artefato físico de interação; vi) guidelines de design para novos artefatos físicos de interação; vii) especificações do design do produto e da linguagem de interação de um novo artefato digital para a TVDI; viii) implementações de protótipos de hardware e software do novo artefato digital para a TVDI; e ix) validação das especificações e dos protótipos do novo artefato digital para a TVDI junto ao público-alvo.Abstract: The digitalization of terrestrial television broadcasting in Brazil and consequently the possibility of offering interactivity on television establish a new paradigm of interaction for the spectator with the media that has great potential to make a social impact, especially for the Brazilian population. However, the existence of digital artifacts commonly used to interact with current television system does not guarantee that those devices are adequate to the developments with the Interactive Digital Television (iDTV). Moreover, the coexistence of an increasing number of devices that make use of the remote control could result in more complex interfaces, considering the problems with remote control already discussed in the literature by several authors. The objective of this Ph.D. research was to investigate the interaction design in the iDTV with the purpose of proposing, developing and validating new ways of interaction with this new media. The research results are grounded in the understanding that a more direct interaction with iDTV involves making the focus of the interaction more on the interface of the interactive applications than on the physical artifact of interaction itself. The technology resulting from this research involved since its conceptual design, with a participatory approach, to its implementation and validation with real users from the target audience. Some contributions of this research in the context of physical artifacts of interaction with the iDTV can be highlighted: i) taxonomy for the physical artifacts of interaction; ii) use recommendations of physical artifacts of interaction known in the literature; iii) socio-technical analysis of the domain/context of new physical artifacts of interaction; iv) guidelines for new physical artifacts of interaction; v) gesture based interaction model via physical artifact of interaction; vi) design guidelines for new physical artifacts of interaction; vii) product design and interaction language specifications for new digital artifact for iDTV; viii) implementations of hardware and software prototypes for the new digital artifact for iDTV; and ix) validation of the specifications and prototypes of the new digital artifact for iDTV with the target audience.DoutoradoInteração Humano-ComputadorDoutor em Ciência da Computaçã

    Culture-based artefacts to inform ICT design: foundations and practice

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    Cultural aspects frame our perception of the world and direct the many different ways people interact with things in it. For this reason, these aspects should be considered when designing technology with the purpose to positively impact people in a community. In this paper, we revisit the foundations of culture aiming to bring this concept in dialogue with design. To inform design with cultural aspects, we model reality in three levels of formality: informal, formal, and technical, and subscribe to a systemic vision that considers the technical solution as part of a more complex social system in which people live and interact. In this paper, we instantiate this theoretical and methodological view by presenting two case studies of technology design in which culture-based artefacts were employed to inform the design process. We claim that as important as including issues related to culture in the ICT design agenda—from the conception to the development, evaluation, and adoption of a technology—is the need to support the design process with adequate artefacts that help identifying cultural aspects within communities and translating them into sociotechnical requirements. We argue that a culturally informed perspective on design can go beyond an informative analysis, and can be integrated with the theoretical and methodological framework used to support design, throughout the entire design process

    The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality

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    In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work

    Proceedings of the X Iberoamerican Conference on Applications and Usability of Interactive TV jAUTI2021

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    The X Ibero-American Conference on Applications and Usability of TVDI jAUTI 2021 is an organization of the Department of Electricity, Electronics and Telecommunications and the WiCOM-Energy Research Group of the University of the Armed Forces ESPE together with RedAUTI (Thematic Network on Applications and Usability of Interactive Digital Television). This year's edition was held from December 2 to 3, 2021 in the city of Sangolquí, Ecuador, taking place online. This book brings together 18 works presented on the design, development and experiences of applications for interactive digital television and related technologies (IPTV, Smart TV, Connected TV, and Web TV).La X Conferencia Iberoamericana de Aplicaciones y Usabilidad de la TVDI jAUTI 2021 es una organización del Departamento de Electricidad, Electrónica y Telecomunicaciones y el Grupo de Investigación WiCOM-Energy de la Universidad de las Fuerzas Armadas ESPE junto con la RedAUTI (Red temática en Aplicaciones y Usabilidad de Televisión Digital Interactiva). La edición de este año se realizó del 2 al 3 de diciembre de 2021 en la ciudad de Sangolquí, Ecuador, llevándose a cabo en modalidad online. Este libro reúne 18 trabajos presentados sobre el diseño, desarrollo y experiencias sobre aplicaciones para televisión digital interactiva y tecnologías relacionadas (IPTV, Smart TV, Connected TV, and Web TV).A X Conferência Ibero-Americana de Aplicações e Usabilidade da TVDI jAUTI 2021 é uma organização do Departamento de Eletricidade, Eletrônica e Telecomunicações e do Grupo de Pesquisa WiCOM-Energy da Universidade das Forças Armadas ESPE juntamente com a RedAUTI (Rede Temática sobre Aplicações e Usabilidade da Televisão Digital Interativa). A edição deste ano foi realizada de 2 a 3 de dezembro de 2021 na cidade de Sangolquí, Equador, online. Este livro reúne 18 trabalhos apresentados sobre design, desenvolvimento e experiências em aplicativos para televisão digital interativa e tecnologias relacionadas (IPTV, Smart TV, Connected TV e Web TV).RedAUT

    Potential markets for advanced satellite communications

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    This report identifies trends in the volume and type of traffic offered to the U.S. domestic communications infrastructure and extrapolates these trends through the year 2011. To describe how telecommunications service providers are adapting to the identified trends, this report assesses the status, plans, and capacity of the domestic communications infrastructure. Cable, satellite, and radio components of the infrastructure are examined separately. The report also assesses the following major applications making use of the infrastructure: (1) Broadband services, including Broadband Integrated Services Digital Network (BISDN), Switched Multimegabit Data Service (SMDS), and frame relay; (2) mobile services, including voice, location, and paging; (3) Very Small Aperture Terminals (VSAT), including mesh VSAT; and (4) Direct Broadcast Satellite (DBS) for audio and video. The report associates satellite implementation of specific applications with market segments appropriate to their features and capabilities. The volume and dollar value of these market segments are estimated. For the satellite applications able to address the needs of significant market segments, the report also examines the potential of each satellite-based application to capture business from alternative technologies
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