82 research outputs found

    AutoRef: Towards Real-Robot Soccer Complete Automated Refereeing

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    Preparing for robot soccer competitions by empirically evaluating different possible game strategies has been rather limited in leagues using real robots. Such limitation comes from factors related to the difficulty of extensively experimenting with games with real robots, such as their inevitable wear and tear and their usual limited number. RoboCup real robot teams have therefore developed simulation environments to enable experimentation. However, in order to run complete games in such simulation environments, an automated referee is needed. In this paper, we present AutoRef, as a contribution towards a complete automated referee for the RoboCup Small-Size League (SSL). We have developed and used AutoRef in an SSL simulation to run full games to evaluate different strategies, as we illustrate and show results. AutoRef is designed as a finite-state machine that transitions between the states of the game being either on or required to stop. AutoRef purposefully only uses the same visual and game information provided in SSL games with physical robots, which it uses to compute the features needed by the rules and to make decisions to transition between its states. Due to this real input to AutoRef, we have partially applied it to games of the physical robots. As AutoRef does not include all the rules of the real SSL games, we currently view it as an aid to human referees of SSL games, and discuss the challenges in automating several specific SSL game rules. AutoRef could be extended to other RoboCup real soccer leagues if a combined view of the game field, ball, and players is available.</p

    Adoption of vehicular ad hoc networking protocols by networked robots

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    This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan

    General Concepts for Human Supervision of Autonomous Robot Teams

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    For many dangerous, dirty or dull tasks like in search and rescue missions, deployment of autonomous teams of robots can be beneficial due to several reasons. First, robots can replace humans in the workspace. Second, autonomous robots reduce the workload of a human compared to teleoperated robots, and therefore multiple robots can in principle be supervised by a single human. Third, teams of robots allow distributed operation in time and space. This thesis investigates concepts of how to efficiently enable a human to supervise and support an autonomous robot team, as common concepts for teleoperation of robots do not apply because of the high mental workload. The goal is to find a way in between the two extremes of full autonomy and pure teleoperation, by allowing to adapt the robots’ level of autonomy to the current situation and the needs of the human supervisor. The methods presented in this thesis make use of the complementary strengths of humans and robots, by letting the robots do what they are good at, while the human should support the robots in situations that correspond to the human strengths. To enable this type of collaboration between a human and a robot team, the human needs to have an adequate knowledge about the current state of the robots, the environment, and the mission. For this purpose, the concept of situation overview (SO) has been developed in this thesis, which is composed of the two components robot SO and mission SO. Robot SO includes information about the state and activities of each single robot in the team, while mission SO deals with the progress of the mission and the cooperation between the robots. For obtaining SO a new event-based communication concept is presented in this thesis, that allows the robots to aggregate information into discrete events using methods from complex event processing. The quality and quantity of the events that are actually sent to the supervisor can be adapted during runtime by defining positive and negative policies for (not) sending events that fulfill specific criteria. This reduces the required communication bandwidth compared to sending all available data. Based on SO, the supervisor is enabled to efficiently interact with the robot team. Interactions can be initiated either by the human or by the robots. The developed concept for robot-initiated interactions is based on queries, that allow the robots to transfer decisions to another process or the supervisor. Various modes for answering the queries, ranging from fully autonomous to pure human decisions, allow to adapt the robots’ level of autonomy during runtime. Human-initiated interactions are limited to high-level commands, whereas interactions on the action level (e. g., teleoperation) are avoided, to account for the specific strengths of humans and robots. These commands can in principle be applied to quite general classes of task allocation methods for autonomous robot teams, e. g., in terms of specific restrictions, which are introduced into the system as constraints. In that way, the desired allocations emerge implicitly because of the introduced constraints, and the task allocation method does not need to be aware of the human supervisor in the loop. This method is applicable to different task allocation approaches, e. g., instantaneous or time-extended task assignments, and centralized or distributed algorithms. The presented methods are evaluated by a number of different experiments with physical and simulated scenarios from urban search and rescue as well as robot soccer, and during robot competitions. The results show that with these methods a human supervisor can significantly improve the robot team performance

    Individual and coordinated decision for the CAMBADA team

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    Mestrado em Engenharia de Computadores e TelemáticaA coordenação em sistemas multi-robô é um aspecto crucial no futebol robótico. A maneira como cada equipa coordena cada um dos seus robôs em acções cooperativas define a base da sua estratégia. Este trabalho tem como foco o desenvolvimento da coordenação e estratégia da equipa CAMBADA. CAMBADA é a equipa de futebol robótico da modalidade RoboCup Middle Size League da Universidade de Aveiro. Foi desenvolvida pelo grupo ATRI, pertencente µa unidade de investigação IEETA. O presente trabalho baseia-se em trabalho desenvolvido anteriormente, tentando melhorar o desempenho da equipa. Cada robô da equipa CAMBADA é um agente independente e autónomo capaz de coordenar as suas acções com os colegas de equipa através da comunicação e da partilha de informação. O comportamento de cada robô deverá ser integrado na estratégia global da equipa, resultando assim em acções cooperativas de todos os robôs. Isto é conseguido através do uso de papeis(roles) e comportamentos(behaviours) que definem a atitude de cada robô e as acções que daí resultam. Novos papeis foram desenvolvidos para complementar a estratégia de equipa, e alguns dos papeis existentes foram melhorados. Também foram efectuadas melhorias em alguns dos comportamentos existentes. É efectu- ada a descrição de cada um destes papeis e comportamentos, assim como as alterações efectuadas. O trabalho desenvolvido foi testado nas competições do Robótica 2008 (o desenvolvimento não estava ainda concluído) e por fim nas competições do RoboCup'2008. A participação da equipa no RoboCup'2008 é analisada e discutida. A equipa consagrou-se campeã mundial, vencendo a competição da Middle Size League do RoboCup'2008 em Suzhou, China. ABSTRACT: Multi-robot coordination is one crucial aspect in robotic soccer. The way each team coordinates its individual robots into cooperative global actions define the foundation of its strategy. CAMBADA is the RoboCup Middle Size League robotic soccer team of the University of Aveiro. It was created by the ATRI group, part of the IEETA research unit. This work is focused on coordination and strategy development for the CAMBADA team. It is built upon previous work and tries to improve the team performance further. In CAMBADA each robot is an independent agent, it coordinates its actions with its teammates through communication and information exchange. The resulting behaviour of the individual robot should be integrated into the global team strategy, thus resulting in cooperative actions by all the robots. This is done by the use of roles and behaviours that define each robot attitude in the field and resulting individual actions. In this work, new roles were created to add to the team strategy and some of the previous existing roles were improved. Some of the existing behaviours were also improved to better fit the desired goals. Each role and behaviour is described as well as the changes made. The resulting work was put to test in the portuguese Robotica 2008 competition (while still in progress) and finally in the RoboCup'2008 world competitions. The performance of the team in the latter is analysed and discussed. The team achieved the 1st place in the RoboCup'2008 MSL world competitions

    A Survey and Analysis of Multi-Robot Coordination

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    International audienceIn the field of mobile robotics, the study of multi-robot systems (MRSs) has grown significantly in size and importance in recent years. Having made great progress in the development of the basic problems concerning single-robot control, many researchers shifted their focus to the study of multi-robot coordination. This paper presents a systematic survey and analysis of the existing literature on coordination, especially in multiple mobile robot systems (MMRSs). A series of related problems have been reviewed, which include a communication mechanism, a planning strategy and a decision-making structure. A brief conclusion and further research perspectives are given at the end of the paper

    A Hierarchical Hybrid Architecture for Mission-Oriented Robot Control

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-03413-3_26In this work is presented a general architecture for a multi physical agent network system based on the coordination and the behaviour management. The system is organised in a hierarchical structure where are distinguished the individual agent actions and the collective ones linked to the whole agent network. Individual actions are also organised in a hybrid layered system that take advantages from reactive and deliberative control. Sensing system is involved as well in the behaviour architecture improving the information acquisition performance.This work has been partially supported by the Spanish Ministry of Economy and Competitiveness under the CICYT project Mission Based Control (COBAMI): DPI2011-28507-C02-02, under coordinated project High Integrity Partitioned Embedded Systems (Hi-PartES): TIN2011-28567-C03-03, and under the collaborative research project supported by the European Union MultiPARTES Project: FP7-ICT 287702. 2011-14.Muñoz Alcobendas, M.; Munera Sánchez, E.; Blanes Noguera, F.; Simó Ten, JE. (2013). A Hierarchical Hybrid Architecture for Mission-Oriented Robot Control. En ROBOT2013: First Iberian Robotics Conference: Advances in Robotics, Vol. 1. Springer. 363-380. https://doi.org/10.1007/978-3-319-03413-3_26S363380Aragues, R.: Consistent data association in multi-robot systems with limited communications. 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    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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