419 research outputs found
Impact of Imaging and Distance Perception in VR Immersive Visual Experience
Virtual reality (VR) headsets have evolved to include unprecedented viewing quality. Meanwhile, they have become lightweight, wireless, and low-cost, which has opened to new applications and a much wider audience. VR headsets can now provide users with greater understanding of events and accuracy of observation, making decision-making faster and more effective. However, the spread of immersive technologies has shown a slow take-up, with the adoption of virtual reality limited to a few applications, typically related to entertainment. This reluctance appears to be due to the often-necessary change of operating paradigm and some scepticism towards the "VR advantage". The need therefore arises to evaluate the contribution that a VR system can make to user performance, for example to monitoring and decision-making. This will help system designers understand when immersive technologies can be proposed to replace or complement standard display systems such as a desktop monitor.
In parallel to the VR headsets evolution there has been that of 360 cameras, which are now capable to instantly acquire photographs and videos in stereoscopic 3D (S3D) modality, with very high resolutions. 360° images are innately suited to VR headsets, where the captured view can be observed and explored through the natural rotation of the head. Acquired views can even be experienced and navigated from the inside as they are captured.
The combination of omnidirectional images and VR headsets has opened to a new way of creating immersive visual representations. We call it: photo-based VR. This represents a new methodology that combines traditional model-based rendering with high-quality omnidirectional texture-mapping. Photo-based VR is particularly suitable for applications related to remote visits and realistic scene reconstruction, useful for monitoring and surveillance systems, control panels and operator training.
The presented PhD study investigates the potential of photo-based VR representations. It starts by evaluating the role of immersion and user’s performance in today's graphical visual experience, to then use it as a reference to develop and evaluate new photo-based VR solutions. With the current literature on photo-based VR experience and associated user performance being very limited, this study builds new knowledge from the proposed assessments.
We conduct five user studies on a few representative applications examining how visual representations can be affected by system factors (camera and display related) and how it can influence human factors (such as realism, presence, and emotions). Particular attention is paid to realistic depth perception, to support which we develop target solutions for photo-based VR. They are intended to provide users with a correct perception of space dimension and objects size. We call it: true-dimensional visualization.
The presented work contributes to unexplored fields including photo-based VR and true-dimensional visualization, offering immersive system designers a thorough comprehension of the benefits, potential, and type of applications in which these new methods can make the difference.
This thesis manuscript and its findings have been partly presented in scientific publications. In particular, five conference papers on Springer and the IEEE symposia, [1], [2], [3], [4], [5], and one journal article in an IEEE periodical [6], have been published
Beam scanning by liquid-crystal biasing in a modified SIW structure
A fixed-frequency beam-scanning 1D antenna based on Liquid Crystals (LCs) is designed for application in 2D scanning with lateral alignment. The 2D array environment imposes full decoupling of adjacent 1D antennas, which often conflicts with the LC requirement of DC biasing: the proposed design accommodates both. The LC medium is placed inside a Substrate Integrated Waveguide (SIW) modified to work as a Groove Gap Waveguide, with radiating slots etched on the upper broad wall, that radiates as a Leaky-Wave Antenna (LWA). This allows effective application of the DC bias voltage needed for tuning the LCs. At the same time, the RF field remains laterally confined, enabling the possibility to lay several antennas in parallel and achieve 2D beam scanning. The design is validated by simulation employing the actual properties of a commercial LC medium
Authentic alignment : toward an Interpretative Phenomenological Analysis (IPA) informed model of the learning environment in health professions education
It is well established that the goals of education can only be achieved through the constructive alignment of instruction, learning and assessment. There is a gap in research interpreting the lived experiences of stakeholders within the UK learning environment toward understanding the real impact – authenticity – of curricular alignment. This investigation uses a critical realist framework to explore the emergent quality of authenticity as a function of alignment.This project deals broadly with alignment of anatomy pedagogy within UK undergraduate medical education. The thread of alignment is woven through four aims: 1) to understand the alignment of anatomy within the medical curriculum via the relationships of its stakeholders; 2) to explore the apparent complexity of the learning environment (LE); 3) to generate a critical evaluation of the methodology, Interpretative Phenomenological Analysis as an approach appropriate for realist research in the complex fields of medical and health professions education; 4) to propose a functional, authentic model of the learning environment.Findings indicate that the complexity and uncertainty inherent in the LE can be reflected in spatiotemporal models. Findings meet the thesis aims, suggesting: 1) the alignment of anatomy within the medical curriculum is complex and forms a multiplicity of perspectives; 2) this complexity is ripe for phenomenological exploration; 3) IPA is particularly suitable for realist research exploring complexity in HPE; 4) Authentic Alignment theory offers a spatiotemporal model of the complex HPE learning environment:the T-icosa
1-D broadside-radiating leaky-wave antenna based on a numerically synthesized impedance surface
A newly-developed deterministic numerical technique for the automated design of metasurface antennas is applied here for the first time to the design of a 1-D printed Leaky-Wave Antenna (LWA) for broadside radiation. The surface impedance synthesis process does not require any a priori knowledge on the impedance pattern, and starts from a mask constraint on the desired far-field and practical bounds on the unit cell impedance values. The designed reactance surface for broadside radiation exhibits a non conventional patterning; this highlights the merit of using an automated design process for a design well known to be challenging for analytical methods. The antenna is physically implemented with an array of metal strips with varying gap widths and simulation results show very good agreement with the predicted performance
Micro/Nano Structures and Systems
Micro/Nano Structures and Systems: Analysis, Design, Manufacturing, and Reliability is a comprehensive guide that explores the various aspects of micro- and nanostructures and systems. From analysis and design to manufacturing and reliability, this reprint provides a thorough understanding of the latest methods and techniques used in the field. With an emphasis on modern computational and analytical methods and their integration with experimental techniques, this reprint is an invaluable resource for researchers and engineers working in the field of micro- and nanosystems, including micromachines, additive manufacturing at the microscale, micro/nano-electromechanical systems, and more. Written by leading experts in the field, this reprint offers a complete understanding of the physical and mechanical behavior of micro- and nanostructures, making it an essential reference for professionals in this field
Resilient design for London's elevated social spaces: exploring challenges, opportunities, and harnessing interactive virtual reality co-design approaches for community engagement
In the face of escalating urban density, the emerging concept of elevated urban spaces such as sky gardens and roof gardens is becoming a compelling requirement for human well-being in the process of densification. These spaces have gained additional significance in light of the adaptability and resilience required during the Covid-19 pandemic. This research explores the challenges and opportunities related to the design and management of such spaces, with a specific focus on London. A novel facet of this investigation is the application of Virtual Reality (VR) technology as a co-design tool, aimed at enhancing public engagement and the overall design experience of these spaces. The study emphasizes two particular urban locales in London: the Sky Garden and Crossrail Place, chosen for their unique design characteristics, public accessibility, and popularity. These case studies allow for an in-depth examination of critical design aspects such as accessibility, people flow control, pinch points, user experience, and the spectrum of activities that these spaces can accommodate.
To create more sustainable and inclusive environments, the study leverages VR technology to bridge the gap between the physical and virtual worlds. This approach is aimed at understanding the impact of this integration on architectural and urban design processes, specifically in terms of design decision-making and its implications for the sustainability and longevity of public places. The adopted methodology is a phenomenological qualitative approach employing the Participatory Action Research (PAR) method. This involved direct observational studies, walk-along interviews with 33 visitors at each site, VR exploratory experiments with the same number of participants, and follow-up semi-structured interviews. Observations were conducted before, during, and after the Covid-19 pandemic, providing a comprehensive perspective on the unique challenges influencing the design and management of elevated urban spaces.
The results indicate that VR, as a co-design tool, effectively promotes interactive public participation in the design process. The VR experiments facilitated users to identify design limitations and suggest improvements, even among participants who had not physically visited the sites. The concerns and needs identified through VR closely mirrored those expressed by actual users of the spaces. The findings also offer a comparative analysis of human activities, circulation patterns, and design considerations in both physical and virtual environments, highlighting the potential of VR technology for designing sustainable public spaces in a post-pandemic world.
This research contributes threefold: (a) it furnishes theoretical input by establishing guidelines for the design of elevated social spaces, and provides empirical input by suggesting a range of design and planning considerations for developing active, pleasant, and resilient elevated social spaces; (b) it offers methodological input through the development of a multidisciplinary pragmatic framework for assessing the use of VR as an interactive co-design tool; and (c) it presents a comparative analysis of two advanced interactive VR approaches – Building Information Modeling (BIM) and gamification techniques – to enhance public engagement in public and social space design
Exploring Animal Behavior Through Sound: Volume 1
This open-access book empowers its readers to explore the acoustic world of animals. By listening to the sounds of nature, we can study animal behavior, distribution, and demographics; their habitat characteristics and needs; and the effects of noise. Sound recording is an efficient and affordable tool, independent of daylight and weather; and recorders may be left in place for many months at a time, continuously collecting data on animals and their environment. This book builds the skills and knowledge necessary to collect and interpret acoustic data from terrestrial and marine environments. Beginning with a history of sound recording, the chapters provide an overview of off-the-shelf recording equipment and analysis tools (including automated signal detectors and statistical methods); audiometric methods; acoustic terminology, quantities, and units; sound propagation in air and under water; soundscapes of terrestrial and marine habitats; animal acoustic and vibrational communication; echolocation; and the effects of noise. This book will be useful to students and researchers of animal ecology who wish to add acoustics to their toolbox, as well as to environmental managers in industry and government
Material extrusion-based additive manufacturing: G-code and firmware attacks and Defense frameworks
Additive Manufacturing (AM) refers to a group of manufacturing processes that create physical objects by sequentially depositing thin layers. AM enables highly customized production with minimal material wastage, rapid and inexpensive prototyping, and the production of complex assemblies as single parts in smaller production facilities. These features make AM an essential component of Industry 4.0 or Smart Manufacturing. It is now used to print functional components for aircraft, rocket engines, automobiles, medical implants, and more. However, the increased popularity of AM also raises concerns about cybersecurity. Researchers have demonstrated strength degradation attacks on printed objects by injecting cavities in the design file which cause premature failure and catastrophic consequences such as failure of the attacked propeller of a drone during flight.
Since a 3D printer is a cyber-physical system that connects the cyber and physical domains in a single process chain, it has a different set of vulnerabilities and security requirements compared to a conventional IT setup. My Ph.D. research focuses on the cybersecurity of one of the most popular AM processes, Material Extrusion or Fused Filament Fabrication (FFF). Although previous research has investigated attacks on printed objects by altering the design, these attacks often leave a larger footprint and are easier to detect. To address this limitation, I have focused on attacks at the intermediate stage of slicing through minimal manipulations at the individual sub-process level. By doing so, I have demonstrated that it is possible to implant subtle defects in printed parts that can evade detection schemes and bypass many quality assessment checks.
In addition to exploring attacks through design files or network layer manipulations, I have also proposed firmware attacks that cause damage to the printed parts, the printer, and the printing facility.
To detect sabotage attacks on FFF process, I have developed an attack detection framework that analyzes the cyber and physical domain state of the printing process and detects anomalies using a series of estimation and comparison algorithms in time, space, and frequency domains. An implementation case study confirms that cyber-physical security frameworks are an effective solution against sophisticated sabotage attacks. The increasing use of 3D printing technology to produce functional components underscores the growing importance of compliance and regulations in ensuring their quality and safety. Currently, there are no standards or best practices to guide a user in making a critical printing setup forensically ready. Therefore, I am proposing a novel forensic readiness framework for material extrusion-based 3D printing that will guide standards organizations in formulating compliance criteria for important 3D printing setups. I am optimistic that my offensive and defensive research endeavors presented in this thesis will serve as a valuable resource for researchers and industry practitioners in creating a safer and more secure future for additive manufacturing
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