1,969 research outputs found

    Spatiotemporal adaptive quantization for the perceptual video coding of RGB 4:4:4 data

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    Due to the spectral sensitivity phenomenon of the Human Visual System (HVS), the color channels of raw RGB 4:4:4 sequences contain significant psychovisual redundancies; these redundancies can be perceptually quantized. The default quantization systems in the HEVC standard are known as Uniform Reconstruction Quantization (URQ) and Rate Distortion Optimized Quantization (RDOQ); URQ and RDOQ are not perceptually optimized for the coding of RGB 4:4:4 video data. In this paper, we propose a novel spatiotemporal perceptual quantization technique named SPAQ. With application for RGB 4:4:4 video data, SPAQ exploits HVS spectral sensitivity-related color masking in addition to spatial masking and temporal masking; SPAQ operates at the Coding Block (CB) level and the Prediction Unit (PU) level. The proposed technique perceptually adjusts the Quantization Step Size (QStep) at the CB level if high variance spatial data in G, B and R CBs is detected and also if high motion vector magnitudes in PUs are detected. Compared with anchor 1 (HEVC HM 16.17 RExt), SPAQ considerably reduces bitrates with a maximum reduction of approximately 80%. The Mean Opinion Score (MOS) in the subjective evaluations, in addition to the SSIM scores, show that SPAQ successfully achieves perceptually lossless compression compared with anchors

    Efficient Encoding of Wireless Capsule Endoscopy Images Using Direct Compression of Colour Filter Array Images

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    Since its invention in 2001, wireless capsule endoscopy (WCE) has played an important role in the endoscopic examination of the gastrointestinal tract. During this period, WCE has undergone tremendous advances in technology, making it the first-line modality for diseases from bleeding to cancer in the small-bowel. Current research efforts are focused on evolving WCE to include functionality such as drug delivery, biopsy, and active locomotion. For the integration of these functionalities into WCE, two critical prerequisites are the image quality enhancement and the power consumption reduction. An efficient image compression solution is required to retain the highest image quality while reducing the transmission power. The issue is more challenging due to the fact that image sensors in WCE capture images in Bayer Colour filter array (CFA) format. Therefore, standard compression engines provide inferior compression performance. The focus of this thesis is to design an optimized image compression pipeline to encode the capsule endoscopic (CE) image efficiently in CFA format. To this end, this thesis proposes two image compression schemes. First, a lossless image compression algorithm is proposed consisting of an optimum reversible colour transformation, a low complexity prediction model, a corner clipping mechanism and a single context adaptive Golomb-Rice entropy encoder. The derivation of colour transformation that provides the best performance for a given prediction model is considered as an optimization problem. The low complexity prediction model works in raster order fashion and requires no buffer memory. The application of colour transformation yields lower inter-colour correlation and allows the efficient independent encoding of the colour components. The second compression scheme in this thesis is a lossy compression algorithm with a integer discrete cosine transformation at its core. Using the statistics obtained from a large dataset of CE image, an optimum colour transformation is derived using the principal component analysis (PCA). The transformed coefficients are quantized using optimized quantization table, which was designed with a focus to discard medically irrelevant information. A fast demosaicking algorithm is developed to reconstruct the colour image from the lossy CFA image in the decoder. Extensive experiments and comparisons with state-of-the-art lossless image compression methods establish the superiority of the proposed compression methods as simple and efficient image compression algorithm. The lossless algorithm can transmit the image in a lossless manner within the available bandwidth. On the other hand, performance evaluation of lossy compression algorithm indicates that it can deliver high quality images at low transmission power and low computation costs

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames
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