66,784 research outputs found

    Adaptive Protocols for Interactive Communication

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    How much adversarial noise can protocols for interactive communication tolerate? This question was examined by Braverman and Rao (IEEE Trans. Inf. Theory, 2014) for the case of "robust" protocols, where each party sends messages only in fixed and predetermined rounds. We consider a new class of non-robust protocols for Interactive Communication, which we call adaptive protocols. Such protocols adapt structurally to the noise induced by the channel in the sense that both the order of speaking, and the length of the protocol may vary depending on observed noise. We define models that capture adaptive protocols and study upper and lower bounds on the permissible noise rate in these models. When the length of the protocol may adaptively change according to the noise, we demonstrate a protocol that tolerates noise rates up to 1/31/3. When the order of speaking may adaptively change as well, we demonstrate a protocol that tolerates noise rates up to 2/32/3. Hence, adaptivity circumvents an impossibility result of 1/41/4 on the fraction of tolerable noise (Braverman and Rao, 2014).Comment: Content is similar to previous version yet with an improved presentatio

    Affective speech modulates a cortico-limbic network in real time

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    Affect signaling in human communication involves cortico-limbic brain systems for affect information decoding, such as expressed in vocal intonations during affective speech. Both, the affecto-acoustic speech profile of speakers and the cortico-limbic affect recognition network of listeners were previously identified using non-social and non-adaptive research protocols. However, these protocols neglected the inherent socio-dyadic nature of affective communication, thus underestimating the real-time adaptive dynamics of affective speech that maximize listeners' neural effects and affect recognition. To approximate this socio-adaptive and neural context of affective communication, we used an innovative real-time neuroimaging setup that linked speakers' live affective speech production with listeners' limbic brain signals that served as a proxy for affect recognition. We show that affective speech communication is acoustically more distinctive, adaptive, and individualized in a live adaptive setting and more efficiently capitalizes on neural affect decoding mechanisms in limbic and associated networks than non-adaptive affective speech communication. Only live affective speech produced in adaption to listeners' limbic signals was closely linked to their emotion recognition as quantified by speakers' acoustics and listeners' emotional rating correlations. Furthermore, while live and adaptive aggressive speaking directly modulated limbic activity in listeners, joyful speaking modulated limbic activity in connection with the ventral striatum that is, amongst others, involved in the processing of pleasure. Thus, evolved neural mechanisms for affect decoding seem largely optimized for interactive and individually adaptive communicative contexts

    Optimal Error Rates for Interactive Coding I: Adaptivity and Other Settings

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    We consider the task of interactive communication in the presence of adversarial errors and present tight bounds on the tolerable error-rates in a number of different settings. Most significantly, we explore adaptive interactive communication where the communicating parties decide who should speak next based on the history of the interaction. Braverman and Rao [STOC'11] show that non-adaptively one can code for any constant error rate below 1/4 but not more. They asked whether this bound could be improved using adaptivity. We answer this open question in the affirmative (with a slightly different collection of resources): Our adaptive coding scheme tolerates any error rate below 2/7 and we show that tolerating a higher error rate is impossible. We also show that in the setting of Franklin et al. [CRYPTO'13], where parties share randomness not known to the adversary, adaptivity increases the tolerable error rate from 1/2 to 2/3. For list-decodable interactive communications, where each party outputs a constant size list of possible outcomes, the tight tolerable error rate is 1/2. Our negative results hold even if the communication and computation are unbounded, whereas for our positive results communication and computation are polynomially bounded. Most prior work considered coding schemes with linear amount of communication, while allowing unbounded computations. We argue that studying tolerable error rates in this relaxed context helps to identify a setting's intrinsic optimal error rate. We set forward a strong working hypothesis which stipulates that for any setting the maximum tolerable error rate is independent of many computational and communication complexity measures. We believe this hypothesis to be a powerful guideline for the design of simple, natural, and efficient coding schemes and for understanding the (im)possibilities of coding for interactive communications

    Interactive Channel Capacity Revisited

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    We provide the first capacity approaching coding schemes that robustly simulate any interactive protocol over an adversarial channel that corrupts any ϵ\epsilon fraction of the transmitted symbols. Our coding schemes achieve a communication rate of 1O(ϵloglog1/ϵ)1 - O(\sqrt{\epsilon \log \log 1/\epsilon}) over any adversarial channel. This can be improved to 1O(ϵ)1 - O(\sqrt{\epsilon}) for random, oblivious, and computationally bounded channels, or if parties have shared randomness unknown to the channel. Surprisingly, these rates exceed the 1Ω(H(ϵ))=1Ω(ϵlog1/ϵ)1 - \Omega(\sqrt{H(\epsilon)}) = 1 - \Omega(\sqrt{\epsilon \log 1/\epsilon}) interactive channel capacity bound which [Kol and Raz; STOC'13] recently proved for random errors. We conjecture 1Θ(ϵloglog1/ϵ)1 - \Theta(\sqrt{\epsilon \log \log 1/\epsilon}) and 1Θ(ϵ)1 - \Theta(\sqrt{\epsilon}) to be the optimal rates for their respective settings and therefore to capture the interactive channel capacity for random and adversarial errors. In addition to being very communication efficient, our randomized coding schemes have multiple other advantages. They are computationally efficient, extremely natural, and significantly simpler than prior (non-capacity approaching) schemes. In particular, our protocols do not employ any coding but allow the original protocol to be performed as-is, interspersed only by short exchanges of hash values. When hash values do not match, the parties backtrack. Our approach is, as we feel, by far the simplest and most natural explanation for why and how robust interactive communication in a noisy environment is possible

    Optimal Error Rates for Interactive Coding II: Efficiency and List Decoding

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    We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any nn-round interactive protocol using NN rounds over an adversarial channel that corrupts up to ρN\rho N transmissions. Important performance measures for a coding scheme are its maximum tolerable error rate ρ\rho, communication complexity NN, and computational complexity. We give the first coding scheme for the standard setting which performs optimally in all three measures: Our randomized non-adaptive coding scheme has a near-linear computational complexity and tolerates any error rate δ<1/4\delta < 1/4 with a linear N=Θ(n)N = \Theta(n) communication complexity. This improves over prior results which each performed well in two of these measures. We also give results for other settings of interest, namely, the first computationally and communication efficient schemes that tolerate ρ<27\rho < \frac{2}{7} adaptively, ρ<13\rho < \frac{1}{3} if only one party is required to decode, and ρ<12\rho < \frac{1}{2} if list decoding is allowed. These are the optimal tolerable error rates for the respective settings. These coding schemes also have near linear computational and communication complexity. These results are obtained via two techniques: We give a general black-box reduction which reduces unique decoding, in various settings, to list decoding. We also show how to boost the computational and communication efficiency of any list decoder to become near linear.Comment: preliminary versio

    Rational Proofs with Multiple Provers

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    Interactive proofs (IP) model a world where a verifier delegates computation to an untrustworthy prover, verifying the prover's claims before accepting them. IP protocols have applications in areas such as verifiable computation outsourcing, computation delegation, cloud computing. In these applications, the verifier may pay the prover based on the quality of his work. Rational interactive proofs (RIP), introduced by Azar and Micali (2012), are an interactive-proof system with payments, in which the prover is rational rather than untrustworthy---he may lie, but only to increase his payment. Rational proofs leverage the provers' rationality to obtain simple and efficient protocols. Azar and Micali show that RIP=IP(=PSAPCE). They leave the question of whether multiple provers are more powerful than a single prover for rational and classical proofs as an open problem. In this paper, we introduce multi-prover rational interactive proofs (MRIP). Here, a verifier cross-checks the provers' answers with each other and pays them according to the messages exchanged. The provers are cooperative and maximize their total expected payment if and only if the verifier learns the correct answer to the problem. We further refine the model of MRIP to incorporate utility gap, which is the loss in payment suffered by provers who mislead the verifier to the wrong answer. We define the class of MRIP protocols with constant, noticeable and negligible utility gaps. We give tight characterization for all three MRIP classes. We show that under standard complexity-theoretic assumptions, MRIP is more powerful than both RIP and MIP ; and this is true even the utility gap is required to be constant. Furthermore the full power of each MRIP class can be achieved using only two provers and three rounds. (A preliminary version of this paper appeared at ITCS 2016. This is the full version that contains new results.)Comment: Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science. ACM, 201
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