1,620 research outputs found

    Beyond multimedia adaptation: Quality of experience-aware multi-sensorial media delivery

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    Multiple sensorial media (mulsemedia) combines multiple media elements which engage three or more of human senses, and as most other media content, requires support for delivery over the existing networks. This paper proposes an adaptive mulsemedia framework (ADAMS) for delivering scalable video and sensorial data to users. Unlike existing two-dimensional joint source-channel adaptation solutions for video streaming, the ADAMS framework includes three joint adaptation dimensions: video source, sensorial source, and network optimization. Using an MPEG-7 description scheme, ADAMS recommends the integration of multiple sensorial effects (i.e., haptic, olfaction, air motion, etc.) as metadata into multimedia streams. ADAMS design includes both coarse- and fine-grained adaptation modules on the server side: mulsemedia flow adaptation and packet priority scheduling. Feedback from subjective quality evaluation and network conditions is used to develop the two modules. Subjective evaluation investigated users' enjoyment levels when exposed to mulsemedia and multimedia sequences, respectively and to study users' preference levels of some sensorial effects in the context of mulsemedia sequences with video components at different quality levels. Results of the subjective study inform guidelines for an adaptive strategy that selects the optimal combination for video segments and sensorial data for a given bandwidth constraint and user requirement. User perceptual tests show how ADAMS outperforms existing multimedia delivery solutions in terms of both user perceived quality and user enjoyment during adaptive streaming of various mulsemedia content. In doing so, it highlights the case for tailored, adaptive mulsemedia delivery over traditional multimedia adaptive transport mechanisms

    Quality of service differentiation for multimedia delivery in wireless LANs

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    Delivering multimedia content to heterogeneous devices over a variable networking environment while maintaining high quality levels involves many technical challenges. The research reported in this thesis presents a solution for Quality of Service (QoS)-based service differentiation when delivering multimedia content over the wireless LANs. This thesis has three major contributions outlined below: 1. A Model-based Bandwidth Estimation algorithm (MBE), which estimates the available bandwidth based on novel TCP and UDP throughput models over IEEE 802.11 WLANs. MBE has been modelled, implemented, and tested through simulations and real life testing. In comparison with other bandwidth estimation techniques, MBE shows better performance in terms of error rate, overhead, and loss. 2. An intelligent Prioritized Adaptive Scheme (iPAS), which provides QoS service differentiation for multimedia delivery in wireless networks. iPAS assigns dynamic priorities to various streams and determines their bandwidth share by employing a probabilistic approach-which makes use of stereotypes. The total bandwidth to be allocated is estimated using MBE. The priority level of individual stream is variable and dependent on stream-related characteristics and delivery QoS parameters. iPAS can be deployed seamlessly over the original IEEE 802.11 protocols and can be included in the IEEE 802.21 framework in order to optimize the control signal communication. iPAS has been modelled, implemented, and evaluated via simulations. The results demonstrate that iPAS achieves better performance than the equal channel access mechanism over IEEE 802.11 DCF and a service differentiation scheme on top of IEEE 802.11e EDCA, in terms of fairness, throughput, delay, loss, and estimated PSNR. Additionally, both objective and subjective video quality assessment have been performed using a prototype system. 3. A QoS-based Downlink/Uplink Fairness Scheme, which uses the stereotypes-based structure to balance the QoS parameters (i.e. throughput, delay, and loss) between downlink and uplink VoIP traffic. The proposed scheme has been modelled and tested through simulations. The results show that, in comparison with other downlink/uplink fairness-oriented solutions, the proposed scheme performs better in terms of VoIP capacity and fairness level between downlink and uplink traffic

    QoS performance analysis of bit rate video streaming in next generation networks using TCP, UDP and a TCP+UDP hybrid

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    The growth in users streaming videos on the Internet has led to increased demand for improved video quality and reception. In next generation networks (NGNs), such as 3G and 4G LTE, quality of service (QoS) implementation is one of the ways in which good video quality and good video reception can be achieved. QoS mainly involves following an industry-wide set of standard metrics and mechanisms to achieve high-quality network performance in respect of video streaming. Adopting routing and communication protocols is one way QoS is implemented in NGNs. This article describes QoS of bit rate video streaming, and QoS performance analysis of video streaming, in relation to the main network transport protocols, namely transmission control protocol (TCP) and user datagram protocol (UDP). A simulation test bed was set up using OPNET modeller 14.5. In this setup, a network topology was created and duplicated three times, in order to configure two simulation scenarios (each using the distinct protocols), and a third simulation scenario using both protocols in hybrid form. The findings in the simulations indicated that, when a network is configured with both TCP and UDP protocols in video streaming, there is a positive change in the degree of performance in terms of the QoS of videostreaming applications, unlike when the protocols are used independently.CA2016www.wits.ac.za/linkcentre/aji

    E³DOAS: balancing QoE and energy-saving for multi-device adaptation in future mobile wireless video delivery

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    Smart devices (e.g. smartphones, tablets, smart-home devices, etc.) have become important companions to most people in their daily activities, and are very much used for multimedia content exchange (i.e. video sharing, real-time/non-real-time multimedia streaming), contributing to the exponential increase in mobile traffic over the current wireless networks. While the next generation mobile networks will provide higher capacity than the current 4G systems, the network operators will face important challenges associated with the outstanding increase of both video traffic and user expectations in terms of their levels of perceived quality or Quality of Experience (QoE). Furthermore, the heterogeneity of mobile devices (e.g. screen resolution, battery life, hardware performance) also impacts severely the end-user QoE. In this context, this paper proposes an Evolved QoE-aware Energy-saving Device-Oriented Adaptive Scheme (E3DOAS ) for mobile multimedia delivery over future wireless networks. E3DOAS makes use of a coalition game-based rate allocation strategy within the multi-device heterogeneous environment, and optimizes the trade-off between the end-user perceived quality of the multimedia delivery and the mobile device energy-saving. Testing has involved a prototype of E3DOAS, a crowd-sourcing-based QoE assessment method to model non-reference perceptual video quality, and an energy measurement testbed introduced to collect power consumption parameters of the mobile devices. Simulation-based performance evaluation showed how E3DOAS outperformed other state of the art multimedia adaptive solutions in terms of energy saving, end-to-end Quality of Service (QoS) metrics and end-user perceived quality

    Adaptive Video Streaming Using TCP Factors Control with User Parameters

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    AbstractMedia streaming over TCP has become increasingly popular because TCP's congestion control provides remarkable stability to the Internet. Streaming over TCP requires adapting to bandwidth availability and other network parameters in order to have a good users satisfaction. Nowadays the streaming video can be projected on different kind of terminal as tablet, smart phones, laptop.etc. Each device has its own characteristics and parameters which must be taken into consideration on the video streaming adaptation process. In this paper, we propose an adaptive video streaming solution to improve the quality of experience (QoE) of the users by adapting TCP parameters to the user parameters on mobile networks. We validate the models using the ns2 simulator
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