34,694 research outputs found

    A reconfigurable frame interpolation hardware architecture for high definition video

    Get PDF
    Since Frame Rate Up-Conversion (FRC) is started to be used in recent consumer electronics products like High Definition TV, real-time and low cost implementation of FRC algorithms has become very important. Therefore, in this paper, we propose a low cost hardware architecture for realtime implementation of frame interpolation algorithms. The proposed hardware architecture is reconfigurable and it allows adaptive selection of frame interpolation algorithms for each Macroblock. The proposed hardware architecture is implemented in VHDL and mapped to a low cost Xilinx XC3SD1800A-4 FPGA device. The implementation results show that the proposed hardware can run at 101 MHz on this FPGA and consumes 32 BRAMs and 15384 slices

    Motion estimation based frame rate conversion hardware designs

    Get PDF
    Frame Rate Up-Conversion (FRC) is the conversion of a lower frame rate video signal to a higher frame rate video signal. FRC algorithms using Motion Estimation (ME) obtain better quality results. Among the block matching ME algorithms, Full Search (FS) achieves the best performance since it searches all search locations in a given search range. However, its computational complexity, especially for the recently available High Definition (HD) video formats, is very high. Therefore, in this thesis, we proposed new ME algorithms for real-time processing of HD video and designed efficient hardware architectures for implementing these ME algorithms. These algorithms perform very close to FS by searching much fewer search locations than FS algorithm. We implemented the proposed hardware architectures in VHDL and mapped them to a Xilinx FPGA. ME for FRC requires finding the true motion among consecutive frames. In order to find the true motion, Vector Median Filter (VMF) is used to smooth the motion vector field obtained by block matching ME. However, VMFs are difficult to implement in real-time due to their high computational complexity. Therefore, in this thesis, we proposed several techniques to reduce the computational complexity of VMFs by using data reuse methodology and by exploiting the spatial correlations in the vector field. In addition, we designed an efficient VMF hardware including the computation reduction techniques exploiting the spatial correlations in the motion vector field. We implemented the proposed hardware architecture in Verilog and mapped it to a Xilinx FPGA. ME based FRC requires interpolation of frames using the motion vectors found by ME. Frame interpolation algorithms also have high computational complexity. Therefore, in this thesis, we proposed a low cost hardware architecture for real-time implementation of frame interpolation algorithms. The proposed hardware architecture is reconfigurable and it allows adaptive selection of frame interpolation algorithms for each Macroblock. We implemented the proposed hardware architecture in VHDL and mapped it to a low cost Xilinx FPGA

    Motion estimation and CABAC VLSI co-processors for real-time high-quality H.264/AVC video coding

    Get PDF
    Real-time and high-quality video coding is gaining a wide interest in the research and industrial community for different applications. H.264/AVC, a recent standard for high performance video coding, can be successfully exploited in several scenarios including digital video broadcasting, high-definition TV and DVD-based systems, which require to sustain up to tens of Mbits/s. To that purpose this paper proposes optimized architectures for H.264/AVC most critical tasks, Motion estimation and context adaptive binary arithmetic coding. Post synthesis results on sub-micron CMOS standard-cells technologies show that the proposed architectures can actually process in real-time 720 Ă— 480 video sequences at 30 frames/s and grant more than 50 Mbits/s. The achieved circuit complexity and power consumption budgets are suitable for their integration in complex VLSI multimedia systems based either on AHB bus centric on-chip communication system or on novel Network-on-Chip (NoC) infrastructures for MPSoC (Multi-Processor System on Chip

    An adaptive true motion estimation algorithm for frame rate up-conversion and its hardware design

    Get PDF
    With the advancement in video and display technologies, recently flat panel High Definition Television (HDTV) displays with 100 Hz, 120 Hz and most recently 240 Hz picture rates are introduced. However, video materials are captured and broadcast in different temporal resolutions ranging from 24 Hz to 60 Hz. In order to display these video formats correctly on high picture rate displays, new frames should be generated and inserted into the original video sequence to increase its frame rate. Therefore, Frame Rate Up-Conversion (FRUC) has become a necessity. Motion Compensated FRUC algorithms provide better quality results than non-motion compensated FRUC algorithms. Motion Estimation (ME) is the process of finding motion vectors which describe the motion of the objects between adjacent frames and is the most computationally intensive part of motion compensated FRUC algorithms. For FRUC applications, it is important to find the motion vectors that represent real motions of the objects which is called true ME. In this thesis, an Adaptive True Motion Estimation (ATME) algorithm is proposed. ATME algorithm produces similar quality results with less number of calculations or better quality results with similar number of calculations compared to 3-D Recursive Search true ME algorithm by adaptively using optimized sets of candidate search locations and several redundancy removal techniques. In addition, 3 different complexity hardware architectures for ATME are proposed. The proposed hardware use efficient data re-use schemes for the non-regular data flow of ATME algorithm. 2 of these hardware architectures are implemented on Xilinx Virtex-4 FPGA and are capable of processing ~158 and ~168 720p HD frames per second respectively

    Dynamically variable step search motion estimation algorithm and a dynamically reconfigurable hardware for its implementation

    Get PDF
    Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available High Definition (HD) video formats, the computational complexity of De full search (FS) ME algorithm is prohibitively high, whereas the PSNR obtained by fast search ME algorithms is low. Therefore, ill this paper, we present Dynamically Variable Step Search (DVSS) ME algorithm for Processing high definition video formats and a dynamically reconfigurable hardware efficiently implementing DVSS algorithm. The architecture for efficiently implementing DVSS algorithm. The simulation results showed that DVSS algorithm performs very close to FS algorithm by searching much fewer search locations than FS algorithm and it outperforms successful past search ME algorithms by searching more search locations than these algorithms. The proposed hardware is implemented in VHDL and is capable, of processing high definition video formats in real time. Therefore, it can be used in consumer electronics products for video compression, frame rate up-conversion and de-interlacing(1)

    Spatiotemporal super-resolution for low bitrate H.264 video

    Get PDF
    • …
    corecore